Soldato
Your call, feel free to give them mine though if you want, you can tell them who I review for. Drop me an email if you want to go ahead.
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G.O.A.T said:Perhaps it is being restricted by the rather lackluster (shared) 132MB/s of PCI bandwidth? Has anyone tested to see if having a PCI SoundBlaster or something installed at the same time could be too much for the old interface.
G.O.A.T said:Perhaps it is being restricted by the rather lackluster (shared) 132MB/s of PCI bandwidth? Has anyone tested to see if having a PCI SoundBlaster or something installed at the same time could be too much for the old interface.
lowrider007 said:Should I give them my number ?
andyf said:There's a lot of angst here over a single game not running as expected on a piece of new hardware.
The game isn't the best coded example anyway, there were numerous problems with it running multiplayer at a recent LAN event.
It seems easy to blame the hardware if the frame rate is dropping when the hardware is used, but it could be several things. No doubt we'll probably see in-depth articles appearing on Toms Hardware or Anandtech before long giving their thoughts and hopefully, feedback from game developers / ageia peeps.
But referencing the PC Perspective article, http://www.pcper.com/article.php?aid=245, it would appear that Cellfactor will provide a better demonstration than Ghost Recon. I don't want to sound churlish, but just trashing the PhysX card for any reason you can think of seems kinda juvenile right now.
LoadsaMoney said:Thats criminal.
Ripoff of the century, and they will still sell in droves.
Lanz said:Havok Sounds Off On Ghost Recon AGEIA Physics
http://www.firingsquad.com/news/newsarticle.asp?searchid=10096
And theres a link to this very thread
Wow - One sentencelowrider007 said:
cleanbluesky said:Yep, it seems OcUK has a lot of eyes on it - this thread in particular.
I can understand Havoc's contention in this issue, it seems like their product is doing most of the work yet is getting glossed over...
Would it to see AGIEA's comments on the slowdown...
SteveOBHave said:Agreed, especially following from Havoks statement:
"Multiple direct tests on the game by using NVIDIA’s and ATI GPUs indicate the GPU has room to spare and in fact, if the PPU is factored out of the game, that the particle content generated by the PPU can easily be drawn at full game speeds by the GPU."
Food for thought...