Im interested to see what game developers do with the extra physics processing power, perhaps we shall get more physics based gameplay (ala HL2) or maybe even some clever physics based puzzle type games.
People in the thread have mentioned UT2k7 as being one game they want to see how the physics are implemented, however I can't see how they will really take advantage of the add-in card.
The reason being that UT is a online multiplayer based game, and in these type of games the one thing you cannot have is discrepancies between what each client sees. So for example, if you have a physX card and the vehicle interact with the game world in some way, that has to basically show in the same way as some one who doesnt have an add-in card - otherwise you can end up with a situation where the vehicle ends up in a different position on each players screen.
Thus I reckon all you will see in 2k7 is more 'fluff' on the explosions (eg vehicle explosions or the power core is taken down in ONS), similar to the explosion fluff we are seeing in GRAW. Other than that the card might take the load of CPU during vehicle crashes etc and give a minimal increase in fps at best.
Not that I want to see the card fail, I think it will be interesting to see how the add-in card fares against physics implementations using the GPU. To be quite honest anything that can inject a bit of innovation into game development has to be good right now.
Impy