Need for Speed: Shift 2: Unleashed

Just tried multiple laps around Donington National with the Cateram, and was 2-3 secs per lap quicker with the mod than without.

Anyone care to test with the tyre mini-mod & without to see if they can verify this.

If you get the same difference, then anyone using a wheel & no mini-mod is going to be at a disadvantage unless they are a complete alien :)
 
What does everyone think about creating an Shift 2 Autolog thread along side this one, basically for a bit of banter, challenges and general mischief hehe ;)

im not against it but it will probably end up a mess.

be good if someone could gret all the autolog names on one post though
 
The mini-mod just makes the control latency with the game a lot smaller so reacts quicker. Does nothing to the grip etc.

Havn't used the tyre mod yet.
 
im not against it but it will probably end up a mess.

be good if someone could gret all the autolog names on one post though

Here's what I have so far :

AutoLog names

Arknor1050

bupa

Davros4406

Gaz1128

GlobalKrazy

KennyDoc1888

lead_head1976

mkt29

MrMay89

MonkeykingZX

MoodyB

richardirv

Smalltownboy

stoke1863
 
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im not against it but it will probably end up a mess.

be good if someone could gret all the autolog names on one post though

Yeah I suppose it could get messy, can try for nothing. Just wanted a way of collecting everyone's autolog who wants to be involved. They seem to get lost in this thread a little.
 
The mini-mod just makes the control latency with the game a lot smaller so reacts quicker. Does nothing to the grip etc.

Havn't used the tyre mod yet.

Are you just using the dinput8.dll, or the 2 .bff files as well ?
 
The mini-mod just makes the control latency with the game a lot smaller so reacts quicker. Does nothing to the grip etc.

Just came across this post from Juls at NoGrip :

The in-game wheel animation is delayed like in Dirt2 because some filters are applied. You can not use this animation as a reference to know the input lag.
But in telemetry screen, the white cursor on the left shows current position of your controller. It still shows some delay, but far less than the animation.

If you have high framerate, you probably don't have any input lag at all, it is inversely proportional to framerate. What we feel as lag is (like the swaying) related to tyres, suspensions, aero, FFB settings. In Shift physics model tyre walls stretch unlike in many other sims, and it gives a short delay before you get full reaction from the car. By default this delay is quite long for some cars, so the mod tries to reduce it...but it is still there and trying to obtain immediate car reactions like in many other sims can't be achieved and would be IMO throwing a nice part of the tyre model.

Suspensions springs by default are too soft, buy the customisable suspension, and set them to the middle stiffness it reduces a lot the delay in car reaction.

The dll included in minimod now will probably have no effect at all if you have a high framerate.
 
As a bit of a novice when it comes to car setup's etc, anyone know how I can stop some cars from fishtailing on straights? It's getting quite annoying now :p

thanks
 
Don't worry about it. Just turn off aa in CCC and the glitches should disappear.


ok so how do you turn aa off in ccc, i can only put it to 2x

edit: well for me its unchecking surface optimization

after completing all three stages of drift practice, the host says i can use the practice grounds freely, how do i get to that open space track? cant find it anywhere??/
 
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ok so how do you turn aa off in ccc, i can only put it to 2x

Set the mode dropdown menu to application controlled. And turn it off in-game.

Morphological aa seems to work fine with Shift 2. Not as good as msaa / ssaa but better than nothing.
 
Set the mode dropdown menu to application controlled. And turn it off in-game.

Morphological aa seems to work fine with Shift 2. Not as good as msaa / ssaa but better than nothing.

hmmm well now i have full aa and no glitching, i had to turn the amd surface optimization off.
 
I have started a thread for autolog names and used MoodyB's list as a starting point.

See how it goes eh! ;)


http://forums.overclockers.co.uk/showthread.php?t=18260337

Added myself 'NIKAZPlay' to your thread. Seems the hint got through to highlight the newly added ID's for easy reference.

Off to tame the drifting. I've managed to get a simple setup going for drift. I change to understeer 2 or 3 clicks from fully left & reduce the the steering lock to about 30 in quick tuning. Seems to combat the default excessive oversteer from spinning you out.
Managed to come first in the first four but still frustrating.
 
Added myself 'NIKAZPlay' to your thread. Seems the hint got through to highlight the newly added ID's for easy reference.

Off to tame the drifting. I've managed to get a simple setup going for drift. I change to understeer 2 or 3 clicks from fully left & reduce the the steering lock to about 30 in quick tuning. Seems to combat the default excessive oversteer from spinning you out.
Managed to come first in the first four but still frustrating.


Great let me know how you get on, hope you are willing to share your setup if it works! hehe
 
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