So what's everyones preference? Grid or NFSS?
I prefer neither. Grid had good sense of speed but the handling was pretty mild and lacking weight distribution, weight in general and all those other little things that makes a driving game good.
Shift has *some* of those elements in it. Acceleration and braking is pretty good in Shift but when you turn, that's when the trouble starts. The tracks are WAAAY too slippery, you end up sliding half the track if you want to go fast. Turning into corners nearly always forces you into a slide, very controlled slide but very unrealistic slide. The handling is also very restless even with a wheel, speed sensitivity turned to 0% and plenty of racing experience. The handling lacks finesse and feeling. Also the force feedback effects are partially, well, missing causing even more trouble with trying to simply feel the car. In both games it's very hard to feel the car, something that is very much present with other (and in my opinion better) games like the GTR series, GTL or even the dreaded iRacing.
I think iRacing is much easier to drive than Shift. In iRacing the car drives, feels and reacts like you expect it to. In Shift you have to un-learn everything you know about cars in real life and just act against your instinct. I'm not against arcade racing, not at all, but Shift feels *wrong* as opposed to arcade. Dirt 1 felt wrong too, but Dirt 2 feels just right. Another good example is Flatout and Flatout 2, both feel *right* while still being arcade games. Rally Trophy feels right too and that's close to 10 years old now.
Having said all that, many people think Shift is the best racing game ever made and that's their opinion. I don't understand it but it's not like they understand me either. I guess it comes down to personal preference - I like to think I know how cars drive and I want that reality based feeling from my racing games. Some people just want racing *games*. And that's what Shift is.