No Man's Sky - Procedural space game

Or a young lad with no face hair.


Amg this Walking Simulator with no actual player interactivity is about to come out.

Are you saying its no good because it's a single player, or because its an exploration driven walking simulator? Because both those types of games have had lots of success.
 
So its basically a single player game, without any lore/story or anything, with as good as no game world persistence, with pointless procedural generation tech.

...ooookaayyyy

Next!

I was kind of looking forward to this game too.
 
So its basically a single player game, without any lore/story or anything, with as good as no game world persistence, with pointless procedural generation tech.

...ooookaayyyy

Next!

I was kind of looking forward to this game too.

Let's wait until it's out and reviewed before panning it :p

The concept for Minecraft would have sounded pretty flat before it actually hit
 
because its an exploration driven walking simulator? Because both those types of games have had lots of success.

Like which?

This is just another Spore, superhype, but no actual _game_ and doesnt live up to the hype.

Elite Dangerous has Exploration, in Space, not exciting, its just spacebusing while watching your fav TV Show.
 
TBH I had this on pre order via PSN for ages, and this has just reminded me to cancel that order. I don't pre order games much anymore, but this was one I was really excited about but now the excitement has all but gone, and I am not even sure the game will even match the hype.

I might pick it up cheap for Steam later if it looks to be getting decent word of mouth.
 
Based on what? They have never said it would be anything other than a perpetually procedural regenerating exploration game?
But whats the point in procedural generation if that content for the most part does not persist?

In terms of exploration. Say you're a Christopher Columbus, you discover America, then go back to Spain tell everyone about it and then it disappears or changes. You're literally playing a game that is copy & pasting geographical content over and over - for the most part. Effectively playing a single player game without any story or lore what so ever.
 
Everything in the game is deterministic at the point you arrive. Anything you discover or name is persisted and shared with other players.

Physical changes to planets are not persisted. There are NPCs in the game and deciphering their language is one of the gameplay elements.

It's out in a few weeks, why not go crazy and wait until it's been released and read/watch some reviews before making a buying decision instead of speculating?
 
But whats the point in procedural generation if that content for the most part does not persist?

In terms of exploration. Say you're a Christopher Columbus, you discover America, then go back to Spain tell everyone about it and then it disappears or changes. You're literally playing a game that is copy & pasting geographical content over and over - for the most part. Effectively playing a single player game without any story or lore what so ever.

Planets you discover don't disappear. The only thing in the game that doesn't persist is physical changes you make on a planet.
 
Last edited:
Planets you discover don't disappear. The only thing in the game that doesn't persist is physical changes you make on a planet.

exactly. and the chances of someone else coming across that planet you just named is, from what they describe, as near impossible, so the idea of naming a planet you'll never return to, and not have any physical change to, seems pointless to me.

they say getting to the centre is some what the end game of this game, but the universe is so huge you'll never meet another player if they did add multiplayer, but don't those things contradict each other? so huge you'll never come across another player, but not huge enough that you can't get to the centre.

not adding multiplayer to me is because they just simply are too small a team to add it and/or don't have skills to do it, and don't want to admit that.

minecraft on pc is also a never ending procedural generated world. that still has mutliplayer, and physical effects that remain.
 
Why won't you ever return to a planet? You need to collect certain resources to do certain things so you need to build up a network of planets you know about so you know where to go in order to get certain stuff.

There will also be things on the planets that you can't do when you first get there that you need to go back for.
 
No Man's Sky - Procedural space game.

Lost me at procedural.

Just look at Elite. Empty and boring after a while IMO. Freelancer 2, now that is something I would play :)
 
minecraft on pc is also a never ending procedural generated world. that still has mutliplayer, and physical effects that remain.

They are very different games, with different technical challenges.It might be possible to have made all the worlds persistent and multiplayer (bearing in mind that 'making something multiplayer' usually increases the effort required by orders of magnitude), but the infrastructure costs alone make that very unattractive if not impossible for an indie. Even a bigger developer would have to shoehorn in some kind of ongoing revenue stream (microtransactions etc) to fund it.

They wanted to make a single player, boxed game release, that people can just buy once and enjoy exploring in and playing on their own, and they have. Plenty of other games out there if that doesn't float your boat.
 
Back
Top Bottom