Caporegime
Just find it a bit boring manufacturing and looking at combinations, almost seems a bit like a work task.
Can understand what you mean but it's like a lot of survival games, content is fleshed out with grinds, tbh you could always just dupe it's really easy to do but you then run the risk of getting bored because it's too easy..Just find it a bit boring manufacturing and looking at combinations, almost seems a bit like a work task.
I don't know what I'm doing at the moment, missions are confusing, my home base is in a different system but I don't see any reason to go there, wish I could fully leave it and relocate.
I don't know what I'm doing at the moment, missions are confusing, my home base is in a different system but I don't see any reason to go there, wish I could fully leave it and relocate.
where did you learn thatquantum processors?
where did you learn thatquantum processors?
[/Experimental Branch update 14/09 applies the following Experimental-only fixes:
- Fixed an issue where Alien Multi-Tools change stats between 1.59 and 1.60
- Fixed an issue that caused NPCs to all sound like Vy'keen
- Fixed an issue that caused the quick menu to open when using arrow keys
- Fixed an issue that caused base parts to be placed accidentally while navigating the build menu
- Fixed some missing audio in the Quicksilver shop
- Fixed a number of issues with some Quicksilver decals
- Fixed an issue that could cause no dialog options to appear when talking to Nada after finishing the Atlas Path
- Fixed a crash in region generation
New Experimental build
This one is welcomed for me ....
Fixed an issue that caused base parts to be placed accidentally while navigating the build menu
.... if it works