No Man's Sky - Procedural space game

There is base building. Your ship is your base. You upgrade it in order to travel further, cary more cargo, survive harsher planets and take more severe combat hits.

From what I understand your starting ship has no hyperdrive. So one of your initial objectives is going to be to find whatever resource it is you need to be able to sell to raise the Units to buy a hyperdrive, otherwise your going to be stuck to the few local planets and thats about it.

When you start the game your not going to be able to do most of what is on offer. You will need to explore to gain the resources, Units, skills and knowledge to allow you to progress.
 
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The coolest thing about this game will be the first time (and probably all subsequent times) people actually bump into each other in the game. I wonder how long it will take to happen.

Depends entirely on how many people play, but for sake of simple maths lets assume 1 million people play the game.

There are 18,446,744,073,709,551,616 planets. That means that if everyone kept visiting unique planets nobody else visited at a constant rate then everyone would be able to visit 18,446,744,073,709 planets before they were guaranteed to bump into someone else.

At 1 second a planet, thats 584,942 years before you would be guaranteed to have bumped into someone.

Or..... the game could spawn 2 brand new players onto the same planet the moment they start the game, meaning the time to meet another player is 0, it happens instantly.

So....... the time it takes 2 people to meet in No Man's Sky will be somewhere between imediately and never.

:p
 
This looks like a truly unique game. A real sandbox. Lots of the game mechanics look really interesting. And its all 6 gig. Reminds me off Elite on one disk.

This coyld be a real hit and it will be exciting to see what the game will be like.
 
For anyone interested in the latest "Fight" trailer there appears to be some kind of missions. e.g. defend x ship from pirates.

But thats about as much as we've seen of that system. They're clearly trying to keep stuff secret and allows players to discover it.
 
Now that sounds cool... :)

There is genuine jeopardy in the game too. If your ship is destroyed then its gone. You then have to start again from a base level ship. Obviously if you have plenty of Units you cann just imediately go and buy a fully upgraded ship again, but its not like you have an endles supply of lives and ships.

For anyone interested in the latest "Fight" trailer there appears to be some kind of missions. e.g. defend x ship from pirates.

But thats about as much as we've seen of that system. They're clearly trying to keep stuff secret and allows players to discover it.

There are Factions of NPC characters in the game. You can align yourself to them, or attack them and steal their trades, or just be friendly with them and use them to buy and sell stuff with. I imagine the missions will be about building reputation with that Faction in order to get preferable treatment.

I.e. I'm expecting there to be trading posts that will offer the best prices for resources but only deal with one Faction. You will need to get friendly with that Faction to be able to use their trading posts.

Or... you can just shoot all their ships and steal the goods and run away :p.
 
I remember back in the day when I played Elite on my ZX Spectrum. That wasn't multiplayer. Its aim was to become Elite (which I did) and explore the albeit limited Galaxy, trying to sell stuff to upgrade your spaceship. Hell at first it was almost impossible to dock with a Coriolis station until you became fairly adept at flying.

Sometimes you have to have an imagination to make up stories.. :)
 
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Ok, am I the only one seeing this? No Mans Sky is NOT a game... Sure, it's 3D and you can fly around in space. But this is not a game... It's a fun sandbox toy like any other physics sandbox engine...

I truly fail to see the appeal here and how it's being sold as a AAA game is beyond me.
It's definitely a game. I dont know when you got to decide what is and isn't one?

Not everything needs to have quest markers and explicit storylines to be a game.

I do not like that it's being priced as a AAA game is, though. It's certainly not one. It may provide lots of hours of gameplay, but it's still a game that was made by 10 people and likely had a very modest budget overall. And with Sony marketing the hell out of it, it's almost guaranteed to sell very well, especially with the hype surrounding it.

I'd have maybe understood $40 given the scope of the game and all, but not $60. I want the game quite badly, but I might not get it for a while and I'll just try to avoid news/info on it til it drops down to $30-40. I'd feel bad about that with plenty of indie devs where I want to support them, but I'm like 110% sure that this game is going to make them a LOT of money and so dont feel bad at all if I dont feel like paying $60 for a modest budget indie game.

Yup, that is guaranteed. Expect lower review scores for that exact reason.
Thankfully, the ones I see not 'grasping' No Man's Sky are the gamers, not the games journalists. There's a lot to criticize with games journalism, but ignorant cynicism does not tend to be one of them.
 

The crafting and mining looks great in this video. The local scanning feature looks neat as does the ability to find technology. The UI looks really slick too.
 
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The pricing of this game is odd, and skewed by the usual disparity between console and PC that this game doesnt have.

Its not being priced as a AAA game everywhere. On PS4 its £40, which is a good £20 below what the likes of COD sell for. So on PS4 its a pretty well priced game.

The problem for us PC gaming master race is that its also £40 on PC, rather than the usual chunk cheaper than conse games that we usually see. So it looks AAA priced from our side.

Its clear the PC price is being artificially inflated to avoid PC sales canibaliaing PS4 sales of a game so heavily backed by Sony.
 
Am on the fence for sure, i bought elite when it launched because i wanted a space exploration game but i just cant get into it, its too open ended and the deliberate lack of direction is a feature i usually like but in elite i just dont really know how to get in to the meat of the game

This looks a bit mire pulled back and streamlined for sure. Visuals dont seems as stong as they could be but thats not everythin, the art style itself is nice
 
The pricing of this game is odd, and skewed by the usual disparity between console and PC that this game doesnt have.

Its not being priced as a AAA game everywhere. On PS4 its £40, which is a good £20 below what the likes of COD sell for. So on PS4 its a pretty well priced game.

The problem for us PC gaming master race is that its also £40 on PC, rather than the usual chunk cheaper than conse games that we usually see. So it looks AAA priced from our side.

Its clear the PC price is being artificially inflated to avoid PC sales canibaliaing PS4 sales of a game so heavily backed by Sony.
£40-45 is standard AAA pricing on console, too. You can find PC games going for £50 too, but they aren't the norm. Never seen a 'normal' console game going for £60, though. Only limited editions and whatnot.

No conspiracy going on, my friend. I think some of us PC gamers may simply be spoiled somewhat always thinking that we should be getting games cheaper than what's on console, but sometimes they are simply on-par, which is the case here.

EDIT: Just checked and *exactly* like I said, the new Call of Duty on pre-order for consoles is only £40-45 depending out outlet. £44 on Amazon, for instance. £40 on TheGameCollection.
 
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And the PC version of Infinate Warfare on Amazon is £35, over 20% cheaper.
Sure, but you said that £60 was the norm for AAA console game prices.

Which just isn't true. All you're seeing here is that the PC and console versions cost the same amount, which isn't super uncommon with big titles these days. Check the Steam price for Infinite Warfare - £40. Same as you can get it on console.

Your entire premise is incorrect man. Please dont be stubborn about this. No Man's Sky is not being priced indecently on PC relative to consoles, nor is there any conspiracy to spike consoles sales.
 
PC version will be £30 in no time, especially on the key sites. No chance of getting it on console for that (not new anyway, maybe secondhand if lucky).
 
Sure, but you said that £60 was the norm for AAA console game prices.

Which just isn't true. All you're seeing here is that the PC and console versions cost the same amount, which isn't super uncommon with big titles these days. Check the Steam price for Infinite Warfare - £40. Same as you can get it on console.

Your entire premise is incorrect man. Please dont be stubborn about this. No Man's Sky is not being priced indecently on PC relative to consoles, nor is there any conspiracy to spike consoles sales.

Sean Murray, is that you? :p

You can't go cherry picking prices from various different stores, especially not Steam which always has £lol prices on big games, especially COD ones. Infinate Warfare is £55 on the PlayStation Store, for example.

Regardless of if you believe me, there is generally a difference between the console and PC price of games, with PCs generally being a bit cheaper. Its why we also often see a delay before the PC launch to avoid cannibalism of its own sales.

There isn't much of a gap in No Mans Sky pricing, which from a PC gaming perspective certainly makes it look expensive.
 
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