No Man's Sky - Procedural space game

Yep, that would be the icing on the cake. They have said that you could tecnically see other players, but they won't have their name or anything that denotes them as a player. But given the vast differences in distance it would be unlikely.

Maybe possible it's added as a feature at a later date?
 
One thing I find really impressive about this game is that it contains genuine exploration of a vitual world.

When the devlopers say you arrive at a planet and your the first person to discover it, you really the absolute first person, ever.

The planets and their characteristics are defined by the methematical algorithms, but Hello Games will not have rendered every single one of the 18 quintillion planets during development. Most of the planets in the game will exist purely as their mathematic blueprint, they will never have been 3D rendered.

So when you first arrive at a planet and your PC renders the mathematics into a world and displays that to you as a user, storing the 3D render of it as bits and bytes in your PCs memory and on disk, that is quite litterally the first time that will have happend, ever.

Hello Games haven't built a universe which we will then go and fly around. They have built the instructions for a universe, and us as players will then set about building it.

The technology behind this game impresses me regardless of whether the game is any good. They have built a universe that would take a single person billions of years to fully explore and render, and it all exists in 6GBs of code! I can drive from one side of the GTA5 map to the other in a few minutes, and that games 50GB+! :p

Good post man. I feel the same. Regardless of how much fun there's to be had here, NMS is cool as ****. And think what this could lead to. The other genre elements could be bolted on to a game of this type. Some AI tweaks, some weapons, vehicles, items. In my mind's eye I'm seeing a vast Metroid explore-em-up universe with Halo's combat :)
 
Yep, that would be the icing on the cake. They have said that you could tecnically see other players, but they won't have their name or anything that denotes them as a player. But given the vast differences in distance it would be unlikely.

Maybe possible it's added as a feature at a later date?

I can only imagine it'll be one of the most requested features to be implemented, that they'll be silly to not add it in?

Have they mentioned about communications? is there any sort of global chats etc?
 
One thing I find really impressive about this game is that it contains genuine exploration of a vitual world.

When the devlopers say you arrive at a planet and your the first person to discover it, you really the absolute first person, ever.

The planets and their characteristics are defined by the methematical algorithms, but Hello Games will not have rendered every single one of the 18 quintillion planets during development. Most of the planets in the game will exist purely as their mathematic blueprint, they will never have been 3D rendered.

So when you first arrive at a planet and your PC renders the mathematics into a world and displays that to you as a user, storing the 3D render of it as bits and bytes in your PCs memory and on disk, that is quite litterally the first time that will have happend, ever.

Hello Games haven't built a universe which we will then go and fly around. They have built the instructions for a universe, and us as players will then set about building it.

The technology behind this game impresses me regardless of whether the game is any good. They have built a universe that would take a single person billions of years to fully explore and render, and it all exists in 6GBs of code! I can drive from one side of the GTA5 map to the other in a few minutes, and that games 50GB+! :p

Sums up my thoughts too.

A bit of drama going on about the super formula at the moment though - http://www.eurogamer.net/articles/2...ans-are-worried-about-a-patented-superformula (apparently a non issue since the patent hasn't been paid for in a while).
 
I can only imagine it'll be one of the most requested features to be implemented, that they'll be silly to not add it in?

Have they mentioned about communications? is there any sort of global chats etc?

Allowing interactive MP would not be possible using the mathmatical procedurally generated algorithms. The Universe does not exist singularly in 1 place for everyone to be put into at the same time. The universe exists purely as a blueprint that is on your local installation, with the bits needed generated in memory on your local machine at the point in time you need them.

For MP to work you would need to hold every single active part of the universe in memory somewhere at once. Thats simply not possible with 18 quintillion planets.

If 1 planet took up 1MB of memory to exist, then 1TB of memory in the servers would allow an MP universe of 1,000,000 planets to exist at once. That one million planets is 0.00000000000005% of the total planets in No Mans Sky :eek::eek:!

The ability to have interactive MP directly conflicts with the massive size of the universe. To have one you can't have the other. As Hello Games main aim was to make a truly infinate (almost) universe and a game with genuine exploration and discovery, the they have gone with that over any sort of interactive MP.

So in summary, no, proper MP will not be added as the game's core design simply doesn't allow it to happen.
 
Random thought, as the 18 quintillion planets comes from the 64bit key length identifying each Plannet that is then fed through the algorithm (2^64 = 18 quintillion), I assume this means No Mans Sky will not run on a 32bit PC?
 
Random thought, as the 18 quintillion planets comes from the 64bit key length identifying each Plannet that is then fed through the algorithm (2^64 = 18 quintillion), I assume this means No Mans Sky will not run on a 32bit PC?

It doesn't necessarily work like that.

Link and run I know, but try reading the top few answers on here for an explanation of why you're getting it wrong:
http://superuser.com/questions/6983...e-numbers-up-to-232-why-can-i-write-100000000

Of course, they could have decided to use a 64-bit build and not provide a 32-bit one, but the 64-bit key length means nothing....

-Leezer-
 
My prediction 7 rating on reviews, sees big sales figures, people uninstall within 2 weeks.

It looks even more tedious than Elite and thats saying something. That said i hope i'm wrong.

Also there is a slight bit of difference between GTA and this. GTA is a living city full of stuff, this looks visually like a mobile game.
 
Only thing missing in my opinion (though its a massive thing for me) , is the ability to do all that was written above but in the company of my friends.

Yep, quite an obvious thing missing in my opinion as well and probably the reason I won't look at this until it's pennies in a sale.
 
It doesn't necessarily work like that.

Link and run I know, but try reading the top few answers on here for an explanation of why you're getting it wrong:
http://superuser.com/questions/6983...e-numbers-up-to-232-why-can-i-write-100000000

Of course, they could have decided to use a 64-bit build and not provide a 32-bit one, but the 64-bit key length means nothing....

-Leezer-

I'm aware of how computers store numbers and how that's nothing to do with 64bit PCs. I'm just wondering if the algorithms are built on a 64bit address for memory allocation that would require a 64bit OS and hardware. The CPU requirements for the game are low, but it recommends 8GB RAM so clearly a lot of what they are doing is going to be calculated and held in memory
 
I'm aware of how computers store numbers and how that's nothing to do with 64bit PCs. I'm just wondering if the algorithms are built on a 64bit address for memory allocation that would require a 64bit OS and hardware. The CPU requirements for the game are low, but it recommends 8GB RAM so clearly a lot of what they are doing is going to be calculated and held in memory

It'll be in memory either way, difference with procgen is that your assets are streamed out of an algorithm instead of from storage.

Not sure on the 64-bit requirements, it's quite likely though with the planet-scale environments though, depends what sleight-of-hand tricks they've used.
 
Doing a bit of reading and turns out Hello Games initial plan was to use a 32bit long key to generate the planets, which would have resulted in 4 billion planets. People started to question if they would be able to acheive that, so their response was to move to a 64bit key and go for 18 quintillion planets! :p

You have to commend Hello Games ambition if nothing else :).
 
Arent we lucky its the UK Quintillion and not the US Quintillion then!

Looking forward to seeing reviews of this after it's released.. certainly not paying full whack for it then.
 
I was watching the following video and am a bit intrigued about how the economy in the game will work.

Im assuming it means collecting resources on the planets to allow you to upgrade your ship so you can in turn explore deeper into the universe.

https://www.youtube.com/watch?v=sraIIDUzjTs

Regardless of how the game pans out im looking forward to it and will try it regardless. I get the impression its also one of those games where the user reviews will be all over the place in terms of peoples expectations being delivered. TRhis game will be marmite im sure.

Agreed! I think most of those marmite opinions will come from people who are expecting too much. Yes, the game has a billion billion planets but limited biomes so there will be what, like 50-100 truly unique feeling planets and then 100s of 1000s of very similar feeling planets.

The gameplay will only stretch so far as it seems like it is based around exploration, so if that isn't your thing then your options are somewhat limited in what to do. Or will at least become old real fast if you are focusing on combat etc.

One thing I can't wait for is the social aspect. Checking out this thread and reddit with screenshots of all the crazy stuff people find over the first week or two. That is what is going to be special about this game!
 
i think it will be like spore . really great for first few days you play it then the realization hits that there is no base building no mp with friends no long term hook.
 
It can't possibly be as bad as spore. That game promised a lot more than NMS, but delivered absolutely nothing.

The coolest thing about this game will be the first time (and probably all subsequent times) people actually bump into each other in the game. I wonder how long it will take to happen.
 
IMO

People need banning for actually mentioning SPORE.

As for the game itself, I think its one for relaxing too once you have the VR
 
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