Okay, just to clear some things up :
Any changes you make to a planet are saved, definitely. Anything you discover on a certain planet is saved, anything you do is saved, anything you name is saved...The developers have stated this as they would like to make it so that if anybody else ever visits the same planet as you, they will see the changes made and know that somebody was there, they want that kind of awe of finding another planet somebody has been to.
Please explain to me how you would store all the physical changes made to 18,446,744,073,709,551,616 planets?
The planets aren't even stored. Each one simply exists as a single 64 bit binary string.
Why would you ever go back to the same spot? Apart from anything, just finding the same spot on the same planet in the same system will be a hell of a mission on it's own.
Besides it would be technically impossible to store the geometry and other deltas for the number of planets involved.
The planets stay the same, but any changes you make to them reset once you leave.
Ok, am I the only one seeing this? No Mans Sky is NOT a game... Sure, it's 3D and you can fly around in space. But this is not a game... It's a fun sandbox toy like any other physics sandbox engine...
I truly fail to see the appeal here
You don't know what the game actually is, nor anybody else, yet, or how it plays, and how much is scripted.
I'm fascinated by the tech though. And btw, there are already procedural universe sandboxes around. These are nothing more than curiosities. I wonder if NMS actually made a game out of it, which would be interesting.
Same thing can be said of Minecraft btw. And yes, it can seem boring to some, with no clear objective or goal. But that's missing the point.
You like heavily scripted and directed games? Well good for you. I don't mind mindless exploration a-la Minecraft, see what's beyond the horizon, and I'm curious to see how they'll do that.
Okay, just to clear some things up :
Any changes you make to a planet are saved, definitely. Anything you discover on a certain planet is saved, anything you do is saved, anything you name is saved...The developers have stated this as they would like to make it so that if anybody else ever visits the same planet as you, they will see the changes made and know that somebody was there, they want that kind of awe of finding another planet somebody has been to.
Ok, am I the only one seeing this? No Mans Sky is NOT a game... Sure, it's 3D and you can fly around in space. But this is not a game... It's a fun sandbox toy like any other physics sandbox engine...
I truly fail to see the appeal here and how it's being sold as a AAA game is beyond me.
No actual missions, no actual drive to find other planets, no personal touch on ANYTHING since it all regenerates anyway...
"Oh, oh but Billy Bo, you can name plants and animals!!?"... Well done, you can name a plant that means jack. Why can't I create a base on a planet, my base of operations, fly out to my neighbouring planets and come back to my 'home'....?
You can't, all you'll be doing is flying to a new planet, toying around, taking a photo, 'neat'... Next planet. This will be VERY boring very fast.
I know it may seem like I'm trolling I just think people are a little lost in the dev's 'dreams' on this one and I'm just trying to make it obvious that this is nothing more than a tool. Not a game.
I know it may seem like I'm trolling I just think people are a little lost in the dev's 'dreams' on this one and I'm just trying to make it obvious that this is nothing more than a tool. Not a game.
Yeah its going to suffer heavily from people slating it for not being something it was never trying to be.
A lot of people seem to forget about the 'lore' aspect of the game which Murray has alluded to. That really is intriguing to me and could be a fantastic hook that keeps you coming back to play, especially if it adds a strong air of mystery. It's certainly something that the likes of Elite Dangerous didn't capitalise on, which is basically a game of grinding. NMS offers so much more, and with a significantly varied palette also. There will be limitless things discover and the whole language aspect and having to 'learn' this certainly adds another element to it. There is great potential here, but we basically know so little as to how it's all going to come together. It could all fall flat on its face of course, but I am hoping not.
Ok, am I the only one seeing this? No Mans Sky is NOT a game... Sure, it's 3D and you can fly around in space. But this is not a game... It's a fun sandbox toy like any other physics sandbox engine...
I truly fail to see the appeal here and how it's being sold as a AAA game is beyond me.
No actual missions, no actual drive to find other planets, no personal touch on ANYTHING since it all regenerates anyway...
"Oh, oh but Billy Bo, you can name plants and animals!!?"... Well done, you can name a plant that means jack. Why can't I create a base on a planet, my base of operations, fly out to my neighbouring planets and come back to my 'home'....?
You can't, all you'll be doing is flying to a new planet, toying around, taking a photo, 'neat'... Next planet. This will be VERY boring very fast.
I know it may seem like I'm trolling I just think people are a little lost in the dev's 'dreams' on this one and I'm just trying to make it obvious that this is nothing more than a tool. Not a game.
One thing I find really impressive about this game is that it contains genuine exploration of a vitual world.
When the devlopers say you arrive at a planet and your the first person to discover it, you really the absolute first person, ever.
The planets and their characteristics are defined by the methematical algorithms, but Hello Games will not have rendered every single one of the 18 quintillion planets during development. Most of the planets in the game will exist purely as their mathematic blueprint, they will never have been 3D rendered.
So when you first arrive at a planet and your PC renders the mathematics into a world and displays that to you as a user, storing the 3D render of it as bits and bytes in your PCs memory and on disk, that is quite litterally the first time that will have happend, ever.
Hello Games haven't built a universe which we will then go and fly around. They have built the instructions for a universe, and us as players will then set about building it.
The technology behind this game impresses me regardless of whether the game is any good. They have built a universe that would take a single person billions of years to fully explore and render, and it all exists in 6GBs of code! I can drive from one side of the GTA5 map to the other in a few minutes, and that games 50GB+!
What's not to like?