Its not flattering, but my this is funny...
Dont watch the last few mins as it has EoG spoilers!
ps3ud0
That last 5 minutes, killed me, lol hilarious.
Its not flattering, but my this is funny...
Dont watch the last few mins as it has EoG spoilers!
ps3ud0
That last 5 minutes, killed me, lol hilarious.
I think the idea is the planets "were" procedurally generated. I.e. They created the NMS universe on a server before the game was released with a procedural algorithm so it "was" procedurally generated at the time each planet was created.
Otherwise yeah... they have a specific mechanic that you can visit a planet someone else had discovered. How would that be possible if everyone was living in their own procedurally generated universe? I.e. This was intended by them and the universe is SO big that it doesn't really matter when the universe was created to the player.
I was under the impression that the universe was created before anyone got to see it and so the planets you land on are procedurally created as you visit them they have already been defined. Which could also be defined as both random and deterministic.The planet's *are* procedurally generated. It's both random AND deterministic. Important to understand! Same planet seed? Exactly the same planet for every player that visits it.
I was under the impression that the universe was created before anyone got to see it and so the planets you land on are procedurally created as you visit them they have already been defined. Which could also be defined as both random and deterministic.
What you're saying is that each planet is defined as a planet seed until a player discovers it at which point it randomly generates and is then fixed for all other players that visit it? That's almost the same thought as me I just presumed they'd already generated the planets.
Let's play nice, OK? Jeez! Not helpful or constructive.Lookup 'deterministic'
One single seed is used to create the entire universe, which defines the seeds for each planet, and everything in that planet. Everything is identical every time you generate it.
I see. They still seem to have told a lot of lies though, it almost looks like they were way too ambitious and have just cut loads out of the game to rush it out.
For games though, the deterministic nature of PRNG is vital. It means that when dealing with random stuff in multiplayer games, you can start a RNG on each client, and on the server, and if you give them all the same seed, all clients and server always produce the same result, really useful for saving bandwidth.
It's actually pretty fascinating stuff (subjective!). I've always been vaguely aware of how pseudo RNG works(how it's not truly random, even distributions and predictability etc) but never as applied to procedural generation.A good analogy of procedural generation is genetics - specifically DNA and how it codes
ps3ud0
I agree it makes perfect sense that they would do it this way in terms of efficiency in maintaining such a large system and giving the impression of randomness.Procedural generation works using pseudo random number generators. The important part is the pseudo. You need to give the RNG a seed to start with, for cryptography etc there's an entire science behind picking a truly random seed.
For games though, the deterministic nature of PRNG is vital. It means that when dealing with random stuff in multiplayer games, you can start a RNG on each client, and on the server, and if you give them all the same seed, all clients and server always produce the same result, really useful for saving bandwidth.
As you say, in NMS, each player is on their own, separate planet that just happens to have been seeded the same so it looks identical. There is absolutely no replication of world state going on between clients, that's why I was never expecting MP.
It is probably do-able, but it would be a mega engineering feat, probably beyond a small team.
Wow! I posted what I thought to be a innocent funny video and this thread suddenly takes a turn for the worse. I think because I didn't get on the hype train or read and watch every little bit of news, interview and presentation I went in to NMS with no expectations. As such I am still really enjoying it though I can see why it is such a marmite game.
Once you actually pause and think about the constant stream of BS that Sean Murray and Hello Games have peddled in order to make a tonne of money, it's particularly offensive.
It's a hollow, broken excuse for a game. Sony and Hello Games should be ashamed of themselves.
Thank god I'm only going to lose £1 shopping it in with Cex.
Lots of gamers are enjoying the NMS. I really can't be mad at Hello Games for delivering us this masterpiece. Especially now as I know they going to be supporting the game for a long time, so much stuff they want to add.