I'm completely done with this game. I gave it a fair chance.
What I liked about it
- Scale, planets are large and there's obviously a lot of them
- Colours, the textures are meh but the colours are vibrant and interesting
- The idea of the game
- It's something different
- Space is relaxing to travel through for me
What I didn't like
- There's hardly anything to do
- Very uninteresting, it's boring
- Variation is lacking big time
- Doesn't feel like an environment, animals are robotic and basic.
- Audio is meh
I feel the idea of the game is great, but sinking some hours into it you realise how much depth it lacks. Animals are basically just there, there's no personality to them. They either attack you, or the docile ones just do the same thing. Animals don't react to the environment it's like they are just plonked there.
I'm going to use The Witcher as a comparison, yes it's different but I'm going to use it because I feel the game is very cohesive. In The Witcher, Animals feel a part of the word, they interact with the environment better. In certain parts of the game, you will hear certain birds make noises depending on the environment i.e Owls will hoot in woodland areas while open areas you will hear other birds like crows(also near war zones)
Bears will stay in environments that you would expect and wolves are in areas where there are prey like deers. When I find a cave in The Witcher, I know it's there for a reason whether it was an old den, or a beast liar. In No Mans Sky a cave is just stuck there with no thought.
This is where this this procedural generation just doesn't work for me. Yes it is great for scale but I feel it doesn't work with depth of a game. The soundtrack, when I'm riding roach through Skelliger, a beautiful women's voice will sing and blend into the environment and the environment sounds make the world seem real. In No Mans Sky, I feel the audio is out of place, you hear noises that are just stuck there for the sake of it.
I completely understand these are two different games but the exploration aspect of The Witcher is an example of thought and attention to detail and it does a perfect job as making you feel apart of a living breathing world. No Mans Sky makes me feel disconnected!