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NVIDIA 4000 Series

I can see it now when October/November rolls around, Jan/Feb at the latest, Jensen comes on stage and says "Only £1999.99... then he shows the rest of the stack, 5080 at £1499 and 5070 at £999.

Almost certain that won't be the case. But if it is can you imagine Nexus during the reveal?

interstellar-crying-scene.gif
 
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FSR2 does work really well with the 30 series!

If you have poor eye sight, sure :p

I've tried it so many times and it is just nowhere as good as dlss. It's fine for 4k and UQ/quality upscaling but any presets less than those 2 or/and at a res less than 4k, it isn't even in the same league. The fact that DLSS performance looks better than FSR quality says it all.
 
If you have poor eye sight, sure :p

I've tried it so many times and it is just nowhere as good as dlss. It's fine for 4k and UQ/quality upscaling but any presets less than those 2 or/and at a res less than 4k, it isn't even in the same league. The fact that DLSS performance looks better than FSR quality says it all.
In all fairness, one of the reasons I went for a 7900XT as an upgrade from a 3070 was to try and move away from upscaling where I could.

I definitely found that using DLSS with my 3070 was always really good, especially at the 'Quality' preset in games where I was struggling for frames, but I quite fancied just some raw rasterised performance (plus the 7900XT being priced at 699 also heavily influenced that choice...)
 
In all fairness, one of the reasons I went for a 7900XT as an upgrade from a 3070 was to try and move away from upscaling where I could.

I definitely found that using DLSS with my 3070 was always really good, especially at the 'Quality' preset in games where I was struggling for frames, but I quite fancied just some raw rasterised performance (plus the 7900XT being priced at 699 also heavily influenced that choice...)

Problem is when even a 4090 is ******** the bed (in raster titles too) and has to use upscaling and sometimes frame gen, that means every other GPU is having to use upscaling too and as shown probably even needing to use a lesser preset of upscaling or of course you could just lower settings and play at native but then you're just getting a worse graphical experience.
 
Problem is when even a 4090 is ******** the bed (in raster titles too) and has to use upscaling and sometimes frame gen, that means every other GPU is having to use upscaling too and as shown probably even needing to use a lesser preset of upscaling or of course you could just lower settings and play at native but then you're just getting a worse graphical experience.

The issue is with the, For example, 4090 which if overclocked according to AIDA64's GPGPU benchmark is a 90+ TFLOP GPU, It should be hammering everything in sight no issue.

The issue now is that we have graphics, Raster not RT, That haven't really gone very far over the last few years but require substantially more and more powerful hardware to get a decent experience.

Until real pressure is put on studios to optimize their titles to the bleeding edge nothing will change, They or more specifically the publishers don't understand anything outside of 1 thing, Profit, And until their profit margins are threatened which inturn will make the fat shareholders start frothing at their mouths, Nothing will change.
 
The issue is with the, For example, 4090 which if overclocked according to AIDA64's GPGPU benchmark is a 90+ TFLOP GPU, It should be hammering everything in sight no issue.

The issue now is that we have graphics, Raster not RT, That haven't really gone very far over the last few years but require substantially more and more powerful hardware to get a decent experience.

Until real pressure is put on studios to optimize their titles to the bleeding edge nothing will change, They or more specifically the publishers don't understand anything outside of 1 thing, Profit, And until their profit margins are threatened which inturn will make the fat shareholders start frothing at their mouths, Nothing will change.

Avatar is the golden sample now for optimisation in all areas and being scalable, looks great and plays great even on peasant consoles, thankfully rumours are ubi are switching most of their game franchises to the snowdrop engine.
 
Avatar is the golden sample now for optimisation in all areas and being scalable, looks great and plays great even on peasant consoles, thankfully rumours are ubi are switching most of their game franchises to the snowdrop engine.

They now need to integrate Nvidia's frame gen and also update FSR3's frame gen as it's crap, Way too much artefacting for my liking around UI elements.
 
They now need to integrate Nvidia's frame gen and also update FSR3's frame gen as it's crap, Way too much artefacting for my liking around UI elements.
Surely thats just bad implementation of FSR2 (which is what FSR3 uses for upscaling), maybe they didn't separate the UI from that. Most reports of the actual frame gen part have been pretty positive.
 
Nvidia faces staff retention problem. Nvidia staff who owned shares and stock options in the company became rich almost overnight due to Nvidia's share price gains this year that Nvidia now has a problem with staff all going into early retirement because Jensen made them rich. Jensen really is the best CEO in America!


It's OK, Jensen has his AI Bot friends lined up and ready.
 
Surely thats just bad implementation of FSR2 (which is what FSR3 uses for upscaling), maybe they didn't separate the UI from that. Most reports of the actual frame gen part have been pretty positive.

UI wise, it's frame gen specifically that is causing the issue (there is no vrr/sync with the UI so you get this stuttering and screen tearing in the UI areas) so probably on the game side of things.

FSR 2 still sucks for temporal stability and exhibits the usual issues, it's less evident in this title for sure (when using the higher quality presets and at higher res) and with frame gen, it becomes less obvious since the fps is higher thus the issues with FSR upscaling is getting hidden but sadly, frame gen appears to be more miss than hit for most people going by various forums, certainly not good in my experience once you get further on in the game especially the second area of the game which is big open fields with grass blowing in the wind:



I suspect the positive reviews have literally only tested the opening scene and nowhere else to come to their judgement, which is why likes of DSOgaming and a fair amount of end users are having a lesser experience.

Hopefully yeah, FSR3's frame gen has real promise, They just need to iron out the creases and it'll be really good.

Maybe in 3 years time :D Given FSR 2 still hasn't really improved, I'm not hopeful with fsr 3 either. Only way that will change is if AMD take ownership rather than throwing their solutions over the fence and expecting the game developers/community to do the work for them.

People keep banging on about it working on all hardware, which is great and all but what's the point when the likes of myself (and looking on forums, plenty others are of the same opinion) will never resort to using it and instead just sacrifice graphical settings.
 
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