Caporegime
- Joined
- 18 Oct 2002
- Posts
- 31,179
Not like you didn't know they were coming dude MILDred floated a pricecut a couple of months back too, which might not even happen tbf.4080 Super @ $999? Figures.
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Not like you didn't know they were coming dude MILDred floated a pricecut a couple of months back too, which might not even happen tbf.4080 Super @ $999? Figures.
Not like you didn't know they were coming dude MILDred floated a pricecut a couple of months back too, which might not even happen tbf.
24 is fine for gaming right now and the shift to GDDR7 I dont think we'll be getting anymore, the 80 might go up to 20 and the 70 to 16 while the 60ti will probably get 12.On the flip I'm guessing you expect the 5090 to have 32GB then? I think they'll stick with 24 myself.
On the flip I'm guessing you expect the 5090 to have 32GB then? I think they'll stick with 24 myself.
On the flip I'm guessing you expect the 5090 to have 32GB then? I think they'll stick with 24 myself.
I would be surprised if they stick with 24, only because historically they’ve never gone more than 2 generations on the flagship GPU with the same amount of VRAM (10xx/20xx). Every other flagship that I can think of saw a bump in VRAM. If they stick with 24 that would be three generations which seems a bit much.
But 5080 and 5070 will likely be 16GB which would be fine by me.
I would be really surprised if the 5080 was 16GB. But yeah it could be.
Cost isn’t a problem they just put the price up
PS5 Pro is being touted to sticking with 16GB total too, so would likely be fine.But 5080 and 5070 will likely be 16GB which would be fine by me.
PS5 Pro is being touted to sticking with 16GB total too, so would likely be fine.
The consoles exclusively use upscaling though remember, so whilst 16GB will be fine, those DLDSR or "native" purists may be left wanting for a little more on newer titles that are heavy on textures etc maybe. Also the general texture resolution on console vs PC for the same games has a noticeable difference where PC is higher which is expected, so higher mem usage follows.PS5 Pro is being touted to sticking with 16GB total too, so would likely be fine.
The consoles exclusively use upscaling though remember, so whilst 16GB will be fine, those DLDSR or "native" purists may be left wanting for a little more on newer titles that are heavy on textures etc maybe. Also the general texture resolution on console vs PC for the same games has a noticeable difference where PC is higher which is expected, so higher mem usage follows.
Compared to the only other game with path tracing, Night City is a world full of things to blow up and shoot. I'm talking about Alan Wake of course. Not including Portal RTX and stuff as they aren't fully finished releases but more tech previews whereas AW2 and CP2077 are release products with matured path tracing.environment is pretty static in general, light sources can't de destroyed
I would be surprised if they stick with 24, only because historically they’ve never gone more than 2 generations on the flagship GPU with the same amount of VRAM (10xx/20xx). Every other flagship that I can think of saw a bump in VRAM. If they stick with 24 that would be three generations which seems a bit much.
Then please don't post such explicit comments like you were 'told' such and such, we have enough bull**** floating around on here!! I should know, I post most of it
It's determined by bus width. I can't see them going wider than 384 bits, in which case the only option for increased VRAM would be 36GB which is way too much of an increase.
As for capacity, Samsung’s first GDDR7 chips are 16Gb, matching the existing density of today’s top GDDR6(X) chips. So memory capacities on final products will not be significantly different from today’s products, assuming identical memory bus widths. DRAM density growth as a whole has been slowing over the years due to scaling issues, and GDDR7 will not be immune to that.
It also depends on what RAM chips are available. You can have denser RAM on the same bus width.
I doubt they will go 384 bit, but if double density RAM is available by the time it comes out, then 48GB is easily possible.