• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

NVIDIA 4000 Series

Nope so:

- turn windows hdr on
- leave windows auto hdr off
- if the game has HDR and it's ****, turn it off in the game to allow rtx hdr to be applied

I think you need w11 and also with 531.18 onwards driver (on the latest version of rtx true hdr)

This won't work if you're using DLDSR btw.

So in the case of AC Valhalla, HDR turned off in game and on in Windows but no Auto HDR, then use the mod
 
One is setting themselves for massive disappointment dreaming of the return of performance gains/pricing like the good old days.

How has relentlessly complaining/whinging about it helped in the last 10 years and why would it work now?

dont mind that gives me more info and I can decide for myself good to see poeple pointing out how poor offerings now are , or you want no one to ever complain and just buy and say how great they are ?
 
Last edited:
Even with a great monitor and a very decent 4080 Super OC GPU, I don't know what to play now :cry:

Ratchet and Clank - Awesome game completed it yesterday on ultra RT. Amazing with the new card!
Alan Wake - Can't seem to get back into it now :p
The Witcher 3 - Completed it years ago, but can't get back into it even with RT and running high frames rates
Cyberpunk - Completed it, just not interested in the DLC, burnt out on Cyberpunk :o
Ass Creed Valhalla - HDR not working right, turned off HDR, whites and darks are crushed in torch lit areas on the OLED, so can't play it

Any suggestions for this GPU?
DayZ looks great on maxed settings, especially with the new skybox recently added. *waits for somebody to say it looks like dog ****.* :rolleyes:

But at least DayZ is one game that is never completed :cry:
 
Well, according to TPU, only 72% faster and 50% more expensive ($299 vs $199) :)
https://www.techpowerup.com/review/nvidia-geforce-gtx-1060/26.html

• According to NVIDIA, GTX 1060 pricing will start at $249. The reviewed Founders Edition will retail at $299.

• Faster than the GTX 980 and twice as fast as the GTX 960

You're also quoting the founders pricing, aib's were cheaper at launch back then, that's clearly changed too with the acceptance to pay higher for an inferior product due to manipulating the market by holding back supply.:p
 
Last edited:
https://www.techpowerup.com/review/nvidia-geforce-gtx-1060/26.html



You're also quoting the founders pricing, aib's were cheaper at launch back then, that's clearly changed too with the acceptance to pay higher for an inferior product due to manipulating the market by holding back supply.:p

Hmm, weird that their own GPU database puts the 960 at 57% of the 1060.

All my figures have been based on pricing in TPU's database, which obviously is MSRP/FE pricing, just to normalise it all.
 
As someone here mentioned you maybe a young person that got into gpus at a later time so all seems normal to you but to us that have been around since the beginning of graphics cards and later called gpus are seeing serious price increases for little gains compared to what we use to get before, as said it was normal to get a 100% increase or more from generation to generation and a 50% increase only would end up being a generation fail in the past. BUT now people (new people into the hobby) think 15%-30% increase is normal and thankful for it and then the creeping prices too for less than what we use to get in the past. It is all depending on when you got into pc gaming and technology to what you class as the normal or acceptable increases in performance and price.

Lol, I'm far from young and my first graphics card was a 3Dfx Voodoo thanks!

This whole discussion is getting out of hand, let me try to clarify again.

I don't dispute that the price/performance improvements we used to get were better than they are now. All I'm saying is that it was so long ago as to be barely relevant any more.

Yes, it may have "all started to go wrong around the GTX 680" and before that we got much better value but that was 12 years ago!

Saying that, over 12 years ago, we used to get better value GPU upgrades is like saying, 30 years ago, houses cost a fifth of what they do now. Yes it's true but it's not relevant any more.

GPU upgrade value has been poor for over a decade now and generally below the 50-100% "fps/£" that was claimed earlier. That's all I'm saying, that the "heyday" of GPU value was a lot longer ago than we like to think and that this "new normal" has been that way for a while now.
 
The point being without getting pedantic about figures, the 1060 was twice as fast as the 960 and that's using AVG on games up until launch day, it only got even faster over its lifetime.

It was also as fast as the outgoing TWO tier higher 980 while being much much cheaper, now we've got a 4060 that in some cases is slower than the 3060 while costing more.
 
Same with the 4070 - not much more than 20% gains over the 3070 overall while costing more than £100 more, some games it is barely faster. There is things being a bit more expensive and there is shafting the consumer... though they've been playing those silly games for awhile.

Ironically part of the motivation for the price increases seems to be a miser like feeling they are owed money by people who skip generations, while making it more likely people will simply skip generations to get a meaningful performance increase and spread out cost.
 
Last edited:
Same with the 4070 - not much more than 20% gains over the 3070 overall while costing more than £100 more, some games it is barely faster. There is things being a bit more expensive and there is shafting the consumer... though they've been playing those silly games for awhile.

Ironically part of the motivation for the price increases seems to be a miser like feeling they are owed money by people who skip generations, while making it more likely people will simply skip generations to get a meaningful performance increase and spread out cost.
They are trying the upsell to get people to tier up their purchase for a worthwhile performance upgrade, a lot of the buyers of 4070/S have come from 3060tis while many 4080 buyers had 3070’s etc.
 
Have they fixed or implemented server meshing yet so fps is better with less stutters? Really want to get back into it but with Squadron not too far now i think i'll wait it out for the single player experience.

I don't know when you last played it but its always improving.

For me once the shaders have cached, takes a few minutes on first load in, yes its smooth.

One thing is critical, it must be run on an SSD, better yet an PCIe level NVMe drive, its constantly streaming assets in and out around you and if you don't have a fast drive you will know it.

32GB of RAM is also advisable.

I run it, smooth, currently with a PCIe 4 NVMe, 32GB RAM, 5800X, 2070 Super, 1440P Very High Settings, its actually incredibly well optimised for how good it looks and the vast scale nature of it.

Server Meshing, that is one of the things that's coming, its done, 1 of 2 parts of it is in testing with the NDA Evocati testing team, of which i'm a member.

They have just completed the Single Player campaign Squadron 42, its now in polishing, since about October last year, so hundred's of devs have moved off it and on to Star Citizen, and now we are getting a massive content dump for Star Citizen as a result of that, a huge amount of work has been done already....

 
Last edited:
I don't know when you last played it but its always improving.

For me once the shaders have cached, takes a few minutes on first load in, yes its smooth.

One thing is critical, it must be run on an SSD, better yet an PCIe level NVMe drive, its constantly streaming assets in and out around you and if you don't have a fast drive you will know it.

32GB of RAM is also advisable.

I run it, smooth, currently with a PCIe 4 NVMe, 32GB RAM, 5800X, 2070 Super, 1440P Very High Settings, its actually incredibly well optimised for how good it looks and the vast scale nature of it.

Server Meshing, that is one of the things that's coming, its done, 1 of 2 parts of it is in testing with the NDA Evocati testing team, of which i'm a member.

They have just completed the Single Player campaign Squadron 42, its now in polishing, since about October last year, so hundred's of devs have moved off it and on to Star Citizen, and now we are getting a massive content dump for Star Citizen as a result of that, a huge amount of work has been done already....


I think a lot of the issue i was having before was to do with my 12700k and the E-cores. I ended up turning them off which made the game run a lot smoother but was abit of a pain when i wanted to do anything else.

The old e-core trick didn't seem to work for me this time either which was odd, the game just utilised all cores and threads regardless of what i tried to set.

Might give this another go providing i can fix this issue.
 
I think a lot of the issue i was having before was to do with my 12700k and the E-cores. I ended up turning them off which made the game run a lot smoother but was abit of a pain when i wanted to do anything else.

The old e-core trick didn't seem to work for me this time either which was odd, the game just utilised all cores and threads regardless of what i tried to set.

Might give this another go providing i can fix this issue.

Turning E-Cores off is a must, Intel have been to CIG to try to sort it out, they even had a stand at the last Citizencon in October last year, but Star Citizen is a game that will actually use up to 32 threads to feed the GPU, not 1 drawcall thread, or 2, or 4, but 32. And with that if the game code sees the threads it will use them, there is no way to change that, CIG have reworked the engine code over the years to do that as an optimisation measure and they are not going to undo it.

You have to turn them off in the BIOS, i don't know if that's what you're doing, but if you are you shouldn't have any problems.
 
Last edited:
Turning E-Cores off is a must, Intel have been to CIG to try to sort it out, they even had a stand at the last Citizencon in October last year, but Star Citizen is a game that will actually use up to 32 threads to feed the GPU, not 1 drawcall thread, or 2, or 4, but 32. And with that if the game code sees the threads it will use them, there is no way to change that, CIG have reworked the engine code over the years to do that as an optimisation measure and they are not going to undo it.

You have to turn them off in the BIOS, i don't know if that's what you're doing, but if you are you shouldn't have any problems.

Yeah thats what i did last time to get any sort of decent experience with the game, just annoying to have to turn them on again when im doing anything else like my media and editing work. Especially when im running multiple monitors for multiple work loads, the e-cores actually help abit so i can run background tasks without it being a stuttery mess.

Might build another system at some point to run a 7800x3D and a 4070 super to play SC.
 
I now understand where all the money goes for the FE’s, the packaging! Better than Apple is this 4080S, and the build quality on the cooler seems immense. I have no idea how AIB’s have the cheek to charge so much more.

Yeah there is no doubting the quality and unboxing experience of the FE cards, and the latter does matter where you're buying an expensive item, Nvidia like Apple understand that, if you're spending £800 on a GPU and its slide in boxed with cheap packing foam its disappointing. Its doesn't feel special.

The reason Nvidia are able to do that and undercut AIB's is because Nvidia aren't selling the GPU to themselves for only 20% below MSRP out of which they need to put a cooler on it and some how be left with enough margins to make a profit, Nvidia are competing with their own partners and they control their partners costs and profits.
 
Last edited:
Back
Top Bottom