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NVIDIA 4000 Series

AX1600i - you know you want to :D
I was boring and went with a RM1000x instead. All installed now, complete with Corsair 12VHPWR 180° Power Bridge which means I don't have the GPU power cable crushed up against the tempered glass panel of my O11 Dynamic case. No melting cables .... yet !
 
Nvidia shows off its new AI supercomputer

Powered by 1152 Xeon CPUs with total of 59 thousand cores and 4608 H100 GPUs with a total of 77 million Cuda cores

It's an expensive system, with each of the 1152 CPUS worth $10k and each of the 4608 GPUs worth $30k, bringing the cost of the parts to $150 million


Rumour is that it is all ran by a single Hyper Type R 580W PSU :D
 
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Bare minimum based on what, exactly?

Apart from the fact that it seems the 4060 is so tiny nobody bothered making water blocks for it.
8gb cards are pretty much EOL now especially if buying new, ok you can get the 16gb 4060ti but at those prices there are much better options like the 7800XT which is 40% faster.
 
8gb cards are pretty much EOL now especially if buying new, ok you can get the 16gb 4060ti but at those prices there are much better options like the 7800XT which is 40% faster.
Ah ok. Much appreciated. When you step away from this part of things for a while everything moves along and the gap between my rebuilds is getting longer with every one. Once upon a time it was every 12 months. Then the Q6600 happened and I think it was 5 years, and now the 6700k. Was looking at an AMD CPU too so maybe I see what I can find used for both and hope someone is ditching a couple of water blocks too.
 
Ain't that so true

It's 2024 and games still ship with pathetic physics compared to what games from 2010 had

Is funny, because some of the standard physics or effects you'd have in games where not implemented at all to make the PhysX look better. :))

We can go back further, to AMD's Froblin Demo where you could have thousands of AI accelerated by the GPU. That didn't happen as well.

Thing is, looking from the outside, is much more difficult to have advanced physics and AI that eats into your dev time than go for RT/PT which can lower production times...

At the end of the day, players eat up what devs throw at them and defend what they're attached to emotionally. I mean if I said the gameplay from TLOU and HZD is kinda "cheap" people will probably be real mad! :D. But at the end of the day, they don't inovate, just have a nice story and decent implementation.

Until devs push physics, ai and gameplay elements more towards realism, we're not gonna see much more than the same ol' concepts rehashed over and over again. Akin to just playing more advanced modded version of the same thing.
 
Is funny, because some of the standard physics or effects you'd have in games where not implemented at all to make the PhysX look better. :))

We can go back further, to AMD's Froblin Demo where you could have thousands of AI accelerated by the GPU. That didn't happen as well.

Thing is, looking from the outside, is much more difficult to have advanced physics and AI that eats into your dev time than go for RT/PT which can lower production times...

At the end of the day, players eat up what devs throw at them and defend what they're attached to emotionally. I mean if I said the gameplay from TLOU and HZD is kinda "cheap" people will probably be real mad! :D. But at the end of the day, they don't inovate, just have a nice story and decent implementation.

Until devs push physics, ai and gameplay elements more towards realism, we're not gonna see much more than the same ol' concepts rehashed over and over again. Akin to just playing more advanced modded version of the same thing.

I didn't like physx at all for this reason especially since it was locked purely to nvidia. Physx was in very few games too, IIRC, the main showcase for it was the batman games.

I also miss the days of proper destruction i.e. bc 2, red faction guerilla but with raster lighting etc. this really was very time consuming to do and very static looking in a lot of ways, at least when games start to use RT/PT more, we should start to see this level of destruction come back again and look much better/realistic, at least in larger scale/open worlds anyway.
 
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