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NVIDIA 4000 Series

So picked up a bargain 4070 Ti Super this week, coming from a 7900 XT that was causing me driver related headaches.

Have to say I’m rather chuffed with it, I know it’s not the most powerful for running RT etc but it runs everything very well and the extras of RT performance and HDR are transformative, very happy so far to have joined Team Green.
 
So picked up a bargain 4070 Ti Super this week, coming from a 7900 XT that was causing me driver related headaches.

Have to say I’m rather chuffed with it, I know it’s not the most powerful for running RT etc but it runs everything very well and the extras of RT performance and HDR are transformative, very happy so far to have joined Team Green.

:cool:

Not sure what gaming res you're at but don't forget to give DLDSR a go too, more beneficial at 1440/1080p and then you can use DLSS perf and get considerably better IQ than native or/and dlss quality at native res. Only annoying thing is if the game doesn't support true exclusive fullscreen i.e. it is borderless, you will have to change the res. in windows or nvidia control panel to the dldsr res first.

DLSS tweaks is great for switching out the presets, I generally switch all the presets to "E".

DLSS swapper allows you to upgrade dlss versions in games if you don't want to do the copy and paste one file approach.
 
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Tend to run either 1440p/4K where possible, will look into it but newbie Nvidia question, what is DLDSR?

And will look into DLSS tweaks/swapper, cheers.
 
So picked up a bargain 4070 Ti Super this week, coming from a 7900 XT that was causing me driver related headaches.

Have to say I’m rather chuffed with it, I know it’s not the most powerful for running RT etc but it runs everything very well and the extras of RT performance and HDR are transformative, very happy so far to have joined Team Green.
As I have an unopened 4070 Ti Super awaiting a case for my new build, the above is music to my ears :D
 
DLSS takes a lower resolution image and upscales it to the monitors native output. So, for example, if you enable DLSS the game engine is told to output internally at 1080p, DLSS takes that image and scales it to 2160p. You would use this to gain much more FPS with a negligible loss to image quality.

DLDSR takes an image that is greater than your monitors native resolution and scales it down. So if your native monitor is 1080p, when selecting DLDSR the game outputs at 2160p then DLDSR scales it down to fit the 1080p display. It's a method of supersampling anti-aliasing that uses Nvidia tensor math rather than a basic mathematical scaler.

You would use this when your video card is way too powerful for your monitors native rez, or the game is somewhat non-taxing, and you want better image quality.

DLSS - I want more FPS but I don't want the image to look like ass.
DLDSR - My card is way too powerful for this game, give me some more advanced anti-aliasing.
 
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Cool sounds an interesting feature, will have to try it out when I get chance.
As I have an unopened 4070 Ti Super awaiting a case for my new build, the above is music to my ears :D
Honestly I was all for an AMD GPU but just had so many issues, I know others don’t, but so far it’s been a great card.
 
Don't be silly. I'm sure on release people (AMD fanboys) were saying with a bit of overclocking the 7900 XTX could match the 4090.
It often could, in raster games of that time. 4090 isn't that fast in raster, which is why loads of people were a bit disappointed initially. We had to wait almost till next generation till it finally got few games that can actually use it but now already bunch of people say it's getting battered in new games (suggesting it's too slow). :p
 
As expccted, not a huge difference but still abit miffed that it's the same price point for less performance.
And the fun part just emerged - it (gddr6) is more expensive in stores in some countries than previous gddr6x version. :) The more you buy...
 
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DLSS takes a lower resolution image and upscales it to the monitors native output. So, for example, if you enable DLSS the game engine is told to output internally at 1080p, DLSS takes that image and scales it to 2160p. You would use this to gain much more FPS with a negligible loss to image quality.

DLDSR takes an image that is greater than your monitors native resolution and scales it down. So if your native monitor is 1080p, when selecting DLDSR the game outputs at 2160p then DLDSR scales it down to fit the 1080p display. It's a method of supersampling anti-aliasing that uses Nvidia tensor math rather than a basic mathematical scaler.

You would use this when your video card is way too powerful for your monitors native rez, or the game is somewhat non-taxing, and you want better image quality.

DLSS - I want more FPS but I don't want the image to look like ass.
DLDSR - My card is way too powerful for this game, give me some more advanced anti-aliasing.
You forgot to mention you can use both DLDSR and DLSS together in many games, which gives both better quality and still high FPS. Problem is it eats considerably more vRAM which in newest games can be a problem indeed; it's fiddly in quite a few games and generally IQ difference is... debatable comparing to just new DLSS or DLAA (this is just AA using DLSS method but without upscaling). I've tried it (DLDSR) few times and always came back as not worth the hustle for me.
 
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