People will no doubt say "fake frames/performance" etc. but like I always say, I couldn't care less how it is done, as long as the end result works and looks good. Have to accept that going forward we will be paying more for the software aspects than just hardware now, AI/ML is going to be a big factor.
Games have always been about faking stuff for performance. Remember when Doom was faking 3d? What matters is whether it works well, and we won't know that until a decent number of people get their hands on this hardware or even see it ourselves.
Doesn't DLSS stretch an image supersampled to to the preferred resolution? therefore small text becomes blurred? Higher frames for cost of image quality.
DLSS doesn't exactly stretch the image, it deduces missing detail from the features it can find. Assuming they haven't botched it completely (and every review of DLSS 2.0 I've seen suggests they haven't) it should produce nice sharp text when upscaled.