• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

NVIDIA 4000 Series

To be honest, when it comes to you, I don't think you care about the developers as opposed to being hard on Nvidia.

Most of the pc releases coming are trash and more so with ray tracing, and getting really old games released with ray tracing is ******* weak and shows how bad of a place pc gaming really is right now. I am convinced you are living in some kind of disillusioned world and really grasping at some weird thing to justify the 4000 series, the price is bad and Nvidia are asshats for trying to standardise it.

Nexus identity is completely tied up in NV and Ray-Tracing. Don't expect any sense from him on the subject.

He's like the Pope Urban II of Ray-Tracing.

"Nvidia Will's It!"
 
Nexus identity is completely tied up in NV and Ray-Tracing. Don't expect any sense from him on the subject.

He's like the Pope Urban II of Ray-Tracing.

"Nvidia Will's It!"

Awesome. Only taken 9 months for people to realise this...

Also this:
Really no escape no mater how much you think 10GB VRAM is enough... (teasing) ;)
:cry:
 
Last edited:
The 4090 I believe is 60-70
I'm worried about the reduced incremental improvements. It used to be that the high end became mainstream in 2-3 years. Now we're looking at 6-8 years. That's too long. That applies to both AMD and Nvidia.

A long while ago, when the 20 series came out, I wrote that RT would only mature and become affordable to the masses (xx50 and xx60) with the third generation (i.e. the 40 series). I'm now seeing maturity, but Nvidia are pricing themselves out of the mainstream market when their 12 GB 4080 is apparently actually a 4060 Ti.

I do hope AMD and Intel step up and give Nvidia the kicking they deserve.
but the 4090 is 60-70% faster than 3090 ti and theres still a lot left in the tank.. its possibly the biggest intergenerational leap and dlss 3 is a game changer
 
To be honest, when it comes to you, I don't think you care about the developers as opposed to being hard on Nvidia.

Most of the pc releases coming are trash and more so with ray tracing, and getting really old games released with ray tracing is ******* weak and shows how bad of a place pc gaming really is right now. I am convinced you are living in some kind of disillusioned world and really grasping at some weird thing to justify the 4000 series, the price is bad and Nvidia are asshats for trying to standardise it.

And that's where you couldn't be more wrong :)

I work in development, albeit not "games" development, mainly work in automation and where I help improve developers workflows among many other areas so being able to reduce time/effort on the developers behalf is something I love doing, especially when you see the hours saved, which in return also saves a huge chunk of project budget and allows the team to focus on other things. An old saying "why spend 6 hours automating something when you can manually do it in 6 minutes", same concept can be applied to ray tracing vs rasterization in the current form i.e. there is going to be a learning curve and even Microsoft recently stated that too with their developers trying to get their heads around ray tracing, we/you have only just seen the tip of the iceberg on what ray tracing can offer for both developers and gamers, rasterization methods has reached its peak and the best example we have is things like RDR 2.

We are getting old games with ray tracing remastered, yes, but nearly most games coming out now also feature ray tracing, again, it isn't just "nvidia", why do people seem to think that ray tracing is tied up with nvidia? Seems the RTX marketing has worked on you folks :cry:

Guessing you haven't seen my posts on the 40xx? I haven't said anywhere that the prices/move by Jenson is justified.... Hence why I have said, I'll wait and see what rdna 3 offers, if **** too, I'll skip this gen entirely. Funny how I am a nvidia "fanboy" when I have owned far more amd hardware than intel and nvidia combined and funnily only owned 2 nvidia gpus an about 6 amd gpus :cry:

Ray tracing fanboy, yes, no denying that because it is the next step in graphics :D Puzzles me peoples stance on ray tracing especially on a pc enthusiast gaming forum where people spend thousands to get the best visuals but when it comes to tech. which will take us to the "next gen" visuals "no we don't want it!" :cry:
 
Nexus identity is completely tied up in NV and Ray-Tracing. Don't expect any sense from him on the subject.

He's like the Pope Urban II of Ray-Tracing.

"Nvidia Will's It!"
Mean I think Ray tracing is nice, but until we get big good games that is developed with ray tracing in mind exclusive only. No rasterised lighting at all, true ray tracing only but with the state of pc gaming, we won't get that for a long time
 
Mean I think Ray tracing is nice, but until we get big good games that is developed with ray tracing in mind exclusive only. No rasterised lighting at all, true ray tracing only but with the state of pc gaming, we won't get that for a long time

If cyberpunk is the only showcase for it (discounting remakes and remastered titles) then your buying into a limited selection of use.

Its like buying an 8k telly right now pretending there is content out there that will take advantage of it.

Most of these games wont be out and proper use until the 5000 series. Some of us remeber this when Turing tried to glorify it. It certainly isnt worth the extra price it adds to the cards.
 
Last edited:
Also what it says to achieve, there is no big game in ray tracing only, with no exclusive ray tracing, the benefits for it from a developer point of view is null and void

Guessing you haven't read/watched any of the metro ee interviews/articles then? We have also had indie developers comments on what RT brings to their workflows, of course the problem we then have is people saying "they downgraded raster. visuals to make RT look better" :cry: Or maybe they just didn't want to spend hundreds/thousands of hours on raster. implementation, which is exactly what RT sets out to solve...

Metro ee was the first RT only title and avatar is the next one (2023 release), like I said earlier, someone has/had to get the ball rolling, it isn't going to be an overnight thing, we'll still be seeing raster. with RT for a long time and eventually, raster will be phased out over the years, of course, we are going to be held back somewhat because of consoles so you are right in that sense, it'll be a long time until we get most titles being "RT only" but who knows what will happen as 4a enhanced made comments on how there is a lot of untapped potential on the consoles for ray tracing... IIRC, even the console version of EE ran better than the raster + RT version of metro? That and with amd, intel and nvidia all providing tools and documentation on how best to get the most from RT, it could be sooner than later....
 
It is really a 4060ti though.

Sadly yup 4060ti or a 4060 super.. People called it a 4070 at start but that was being nice to Nvidia.

Don't fall for the naming really and look at the underlying tech, I never fell for the GTX 680s when that game started and never purchased a smaller chip pretending to be a top class 80/ti card and never will. Them games only work on people new to the hobby or computers in general.
 
the ray tracing hardware could also be used for more accurate occlusion culling to save rendering efforts further down the pipeline, there are quite a few use cases of RT that could even complement rasterization performance

The more posts I read on ray tracing from some people on here, the more I think people just associate "ray tracing" as a "nvidia thing" now (which is understandable given them pushing/investing in it especially with all the RTX branding, marketing people are doing their job well :p :D) hence the hate it gets. Will be interesting to see how peoples tune changes when amd start pushing it more heavily and/or are strong in it ;)

Intel are also getting behind it and marketing their hardware and toolkits for it:

 
Guessing you haven't read/watched any of the metro ee interviews/articles then? We have also had indie developers comments on what RT brings to their workflows, of course the problem we then have is people saying "they downgraded raster. visuals to make RT look better" :cry: Or maybe they just didn't want to spend hundreds/thousands of hours on raster. implementation, which is exactly what RT sets out to solve...

Metro ee was the first RT only title and avatar is the next one (2023 release), like I said earlier, someone has/had to get the ball rolling, it isn't going to be an overnight thing, we'll still be seeing raster. with RT for a long time and eventually, raster will be phased out over the years, of course, we are going to be held back somewhat because of consoles so you are right in that sense, it'll be a long time until we get most titles being "RT only" but who knows what will happen as 4a enhanced made comments on how there is a lot of untapped potential on the consoles for ray tracing... IIRC, even the console version of EE ran better than the raster + RT version of metro? That and with amd, intel and nvidia all providing tools and documentation on how best to get the most from RT, it could be sooner than later....
Isn't metro ee actually an old game? You still aren't getting the point.

Are you actually looking forward to avatar?
 
No some 4090 pull 650W as standard. Spikes will be higher still past 800W.


Aren't the 4090 supposed to suffer from transient spikes of around 650w? If that's the case it only leaves 200w for the rest of your system. Or was that just scaremongering?

Nvidia states they have "fixed" the transient spikes.

MQw04Hs.jpg

Nvidia unveiled the PCB design and other data for the GeForce RTX 4090 on Wednesday. To maximize GPU overclocking, the business upgraded the card's voltage regulating module (VRM) by adding a PID controller with a feedback loop.


The PCB includes a single 12+4-pin 12VHPWR extra PCIe Gen5 power connector capable of delivering up to 600W, while the default BIOS settings limit the GeForce RTX 4090 FE to 450W. The board's 20+3-phase VRM (20 phases for the GPU, 3 for memory) is an improvement over the 18+3-phase power circuitry found in the GeForce RTX 3090/3090 Ti FE. Nvidia also incorporated a PID controller with a feedback loop to reduce current spikes and drops. Nvidia claims that their new VRM decreases power management reaction time without offering specific figures. A clean power supply is required for stability under severe loads and overclocking. The green team employs 'power transient management' to increase the speed of its AD102 graphics processor to 3 GHz without overvolting or using harsh cooling.

 
Isn't metro ee actually an old game? You still aren't getting the point.

Are you actually looking forward to avatar?

There are 2 versions of metro exodus:

- one which has rasterization and very limited RT
- one which is full RT and only works on RT hardware, this runs better than the version above, at least on PC, I'm pretty sure it also runs better on consoles (obviously with dialed back graphics) too but could be wrong

Since it is by massive and using the snowdrop engine (loved the first division game and somewhat the second one), yes very much so, especially since I love the pandora world and obviously given all the lighting in that world with the plants, this is where ray tracing strengths will show.

I know what your point is but like I said, someone has to get the ball rolling and it isn't going to be an overnight change i.e. I agree with you on this point.... it will be a phasing out kind of thing i.e. most games implement RT reflections, shadows (there is a lot more to it than just simply "RT reflections and shadows" too i.e. in a lot of cases, RT shadows might only be cast by the sun and not light sources such as lamps, just depends on the game) now but as hardware gets better or/and developers find better ways to optimise for RT or/and upscaling tech claws back more perf. then we'll start to see more advanced use of RT in the reflections, shadows and AO department and the big one being GI then after that, it'll be all the new RT effects that have been showcased in portal RTX, that's why I also keep saying, we have had years of rasterization, now the same process has started all over again with ray tracing i.e. whether people like it or not, this is the direction the market is heading regardless of nvidia.
 
Back
Top Bottom