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NVIDIA 4000 Series

Vsync should always be on in nvcp and off in games and use rivatuner to cap 3 fps below refresh rate.

Battlenonsense has covered this stuff very well:

Or, as I said, use in NVCP the Low Latency Mode on Ultra, which is similar (but not as good) as Reflex in games and it caps your FPS few frames below vsync mode too (167 for me with 175 monitor). No need to use 3rd party apps for something that's already in the driver.
 
Or, as I said, use in NVCP the Low Latency Mode on Ultra, which is similar (but not as good) as Reflex in games and it caps your FPS few frames below vsync mode too (167 for me with 175 monitor). No need to use 3rd party apps for something that's already in the driver.

It's good but only if you are always gpu bound, not only that but it can cause inconsistent frame time etc.

 
How much faster in gaming benchmarks is the 13900k over the 7950X?

Exact numbers are unknown - though as the 7950X is slower than the 12900k in most games ( a year old CPU) and the 13900k is confirmed to be a huge upgrade in frequency, cache, corecount and IPC, it'll almost certainly be the best option. Especially when coupling with 7200Mhz DDR5, since Intel scales with memory frequency above 6000 quite well.

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I'm only seeing six cards in the UK on eBay. That really is bugger all. Most scalpers are steering clear.
on eBay they can put whatever price they want,it doesnt mean they'll sell..
there are people on eBay asking for £1200 for 3080 FE :p at the same time there are brand new 3080's available for for as low as £680 with warranty from main retailer's ebay stores..not to mention 3080 Ti for £929 from Nvidia store.:D
 
NVidia released their latest driver 522.25 and it is a big improvement on FPS on cyberpunk 2077.

On my i9 12900K and 3090 Ti Gaming Gigabyte, have 10-15 fps more.

gpu usage with DLSS Quality 99%. RT ULTRA on 1440P. And have 10-15 fps more. Drivers new helped
 
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Vsync should always be on in nvcp and off in games and use rivatuner to cap 3 fps below refresh rate.

Battlenonsense has covered this stuff very well:

I’ve always had Vsync off in games and NVCP and used RTSS to cap my frames.
 
We’ll, at 14:03 I had the card I wanted in my basket (strix OC) and then whilst trying to checkout all I was getting was gateway errors and time outs.

I simply couldn’t get it to load till about 14:30 at which was getting the message stock not available.

And the wait continues. My old faithful 1080ti keeps going.
 
Why 5950x and not 5800x3D if anything? The latter is what most reviewers tested 4090 on. That said, it depends on what FPS range you want to achieve in 4k. 4090 can be bottlenecked by CPU but that's above 180-200FPS, in 4k.
I use my cpu other than games as well ( 50-50 split tbh), so i need more cores to complete my projects quickly
 
It's good but only if you are always gpu bound, not only that but it can cause inconsistent frame time etc.

Is all this stuff just snake oil now? I can not tell the difference between even the earlier stuff never mind all this 500hz and ultra low latency stuff.

No way can a human process the difference between say 10ms and 20ms.
 
^^ All I can say is that with Vsync on, I can feel the jouse being elastic as I move around in any game.

No, I do not touch it on global level (as that affects all apps in Windows, not just games and can cause undesirable effects, as AMD engineer said in different topic). I enable it in games usually and only in NVCP if game is old and doesn't have such option. However, I also always disable triple buffering in games (this is what causes a lot of delays in mouse movement etc.) and in NVCP I set Low Latency mode to Ultra (as that is designed to work very well with vsync and g-sync together, as even description says so in NVCP).

Vsync should always be on in nvcp and off in games and use rivatuner to cap 3 fps below refresh rate.

Battlenonsense has covered this stuff very well:

Nice so as well as this, spent the last hour and a bit reading up as it appears I missed a few key notes from what vsync/frame cap between game vs driver and Low Latency Mode in NVCPL actualy do, their pros/cons etc.

I found out that whilst Reflex utilises Reflex compatible mice and other hardware, if you don't have a mouse supporting it, then can still benefit from the Reflex low latency at a hardware level if the GPU/Display are up to scratch with Gsync etc too as the Reflex calcs are done in the pipeline anyway.

Also seems the best frame time stability is going to be from enabling the frame cap in the NVCPL rather than in the game's framerate limiter if it offers one. Whilst the game's limiter offers the best latency, the NVCPL method you can enable Low Latency Mode and set it to Ultra which sets the pre render frames to 0 - The CPU works harder as a result, but with today's CPUs that's not much of an issue since I am seeing CPU utilisation far below 50% in all games anyway so the 1% lows should not be affected.

So the takeaway for me perhaps is for the best frame time stability as opposed to tearing since I am not seeing any, which means:

-Frame rate limit set to a few below the monitor's refresh rate (in my case 141fps) in NVCPL. but this introduces latency, so...
- ... Low Latency in NVCPL to Ultra, but if any CPU spikes affecting 1% lows are seen, then turn it off.
-Triple buffering off in game settings anyway
-And where available, Reflex enabled in the game options which overrides the CPL low latency setting where applicable automatically

If Vsync is left off but frame cap is on as above, then you're never gonna go above the max refresh rate rendering speed anyway so negating the need for vsync - So save yourself any input delay introduced by using it.

I think that about covers it.
 
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