Associate
- Joined
- 13 Jan 2013
- Posts
- 1,039
- Location
- County Durham
me to 15:07 my order.Still waiting for suprim x to ship order at 3:01
Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.
me to 15:07 my order.Still waiting for suprim x to ship order at 3:01
Ultra low latency does have its place, same for 500hz + screens but we are definitely at a point of diminishing returns imo. Obviously not really aimed at casual gamers but will be of massive benefit for pro cs etc. players.Is all this stuff just snake oil now? I can not tell the difference between even the earlier stuff never mind all this 500hz and ultra low latency stuff.
No way can a human process the difference between say 10ms and 20ms.
^^ All I can say is that with Vsync on, I can feel the jouse being elastic as I move around in any game.
Nice so as well as this, spent the last hour and a bit reading up as it appears I missed a few key notes from what vsync/frame cap between game vs driver and Low Latency Mode in NVCPL actualy do, their pros/cons etc.
I found out that whilst Reflex utilises Reflex compatible mice and other hardware, if you don't have a mouse supporting it, then can still benefit from the Reflex low latency at a hardware level if the GPU/Display are up to scratch with Gsync etc too as the Reflex calcs are done in the pipeline anyway.
Also seems the best frame time stability is going to be from enabling the frame cap in the NVCPL rather than in the game's framerate limiter if it offers one. Whilst the game's limiter offers the best latency, the NVCPL method you can enable Low Latency Mode and set it to Ultra which sets the pre render frames to 0 - The CPU works harder as a result, but with today's CPUs that's not much of an issue since I am seeing CPU utilisation far below 50% in all games anyway so the 1% lows should not be affected.
So the takeaway for me perhaps is for the best frame time stability as opposed to tearing since I am not seeing any, which means:
-Frame rate limit set to a few below the monitor's refresh rate in NVCPL. but this introduces latency, so...
- ... Low Latency in NVCPL to Ultra, but if any CPU spikes affecting 1% lows are seen, then turn it off.
-Triple buffering off in game settings anyway
-And where available, Reflex enabled in the game options which overrides the CPL low latency setting where applicable automatically
I think that about covers it.
Nvidia Control Panel V-SYNC vs. In-game V-SYNC
While NVCP V-SYNC has no input lag reduction over in-game V-SYNC, and when used with G-SYNC + FPS limit, it will never engage, some in-game V-SYNC solutions may introduce their own frame buffer or frame pacing behaviors, enable triple buffer V-SYNC automatically (not optimal for the native double buffer of G-SYNC), or simply not function at all, and, thus, NVCP V-SYNC is the safest bet.
There are rare occasions, however, where V-SYNC will only function with the in-game option enabled, so if tearing or other anomalous behavior is observed with NVCP V-SYNC (or visa-versa), each solution should be tried until said behavior is resolved.
The answer is frametime variances.
“Frametime” denotes how long a single frame takes to render. “Framerate” is the totaled average of each frame’s render time within a one second period.
At 144Hz, a single frame takes 6.9ms to display (the number of which depends on the max refresh rate of the display, see here), so if the framerate is 144 per second, then the average frametime of 144 FPS is 6.9ms per frame.
In reality, however, frametime from frame to frame varies, so just because an average framerate of 144 per second has an average frametime of 6.9ms per frame, doesn’t mean all 144 of those frames in each second amount to an exact 6.9ms per; one frame could render in 10ms, the next could render in 6ms, but at the end of each second, enough will hit the 6.9ms render target to average 144 FPS per.
So what happens when just one of those 144 frames renders in, say, 6.8ms (146 FPS average) instead of 6.9ms (144 FPS average) at 144Hz? The affected frame becomes ready too early, and begins to scan itself into the current “scanout” cycle (the process that physically draws each frame, pixel by pixel, left to right, top to bottom on-screen) before the previous frame has a chance to fully display (a.k.a. tearing).
G-SYNC + V-SYNC “Off” allows these instances to occur, even within the G-SYNC range, whereas G-SYNC + V-SYNC “On” (what I call “frametime compensation” in this article) allows the module (with average framerates within the G-SYNC range) to time delivery of the affected frames to the start of the next scanout cycle, which lets the previous frame finish in the existing cycle, and thus prevents tearing in all instances.
And since G-SYNC + V-SYNC “On” only holds onto the affected frames for whatever time it takes the previous frame to complete its display, virtually no input lag is added; the only input lag advantage G-SYNC + V-SYNC “Off” has over G-SYNC + V-SYNC “On” is literally the tearing seen, nothing more.
For further explanations on this subject see part 1 “Control Panel,” part 4 “Range,” and part 6 “G-SYNC vs. V-SYNC OFF w/FPS Limit” of this article, or read the excerpts below…
Is all this stuff just snake oil now? I can not tell the difference between even the earlier stuff never mind all this 500hz and ultra low latency stuff.
No way can a human process the difference between say 10ms and 20ms.
Will give this a try later! That's quite promising!NVidia released their latest driver 522.25 and it is a big improvement on FPS on cyberpunk 2077.
On my i9 12900K and 3090 Ti Gaming Gigabyte, have 10-15 fps more.
gpu usage with DLSS Quality 99%. RT ULTRA on 1440P. And have 10-15 fps more. Drivers new helped
yeah definitelly better nowWill give this a try later! That's quite promising!
Think I gave managed to secure a 4090 oc Trinity after a very frustrating hour of trying.
Just as well because I sold my 3080 and so have a rig sitting there.
Probably a whole 10 cards available.Very weird there are no founders edition cards on eBay. With the 3 series it was flooded by this point. Stock must have been so low today.
One thing to remember about NVCPL, as I learned not long ago myself, is that many settings there it only applies to tested and approved by NVIDIA titles. If game hasn't been approved it won't apply certain things, e.g. Ambient Occlusion settings, MFSAA and quite a few other. There's a post on NVIDIA's website that explain what each of these options do and whether they're global or apply only to specific approved titles - worth reading. Too bad I don't have that link on hand now, to send you, but it wasn't hard to find in Google when I tried.^^ All I can say is that with Vsync on, I can feel the jouse being elastic as I move around in any game.
Nice so as well as this, spent the last hour and a bit reading up as it appears I missed a few key notes from what vsync/frame cap between game vs driver and Low Latency Mode in NVCPL actualy do, their pros/cons etc.
I found out that whilst Reflex utilises Reflex compatible mice and other hardware, if you don't have a mouse supporting it, then can still benefit from the Reflex low latency at a hardware level if the GPU/Display are up to scratch with Gsync etc too as the Reflex calcs are done in the pipeline anyway.
Also seems the best frame time stability is going to be from enabling the frame cap in the NVCPL rather than in the game's framerate limiter if it offers one. Whilst the game's limiter offers the best latency, the NVCPL method you can enable Low Latency Mode and set it to Ultra which sets the pre render frames to 0 - The CPU works harder as a result, but with today's CPUs that's not much of an issue since I am seeing CPU utilisation far below 50% in all games anyway so the 1% lows should not be affected.
So the takeaway for me perhaps is for the best frame time stability as opposed to tearing since I am not seeing any, which means:
-Frame rate limit set to a few below the monitor's refresh rate (in my case 141fps) in NVCPL. but this introduces latency, so...
- ... Low Latency in NVCPL to Ultra, but if any CPU spikes affecting 1% lows are seen, then turn it off.
-Triple buffering off in game settings anyway
-And where available, Reflex enabled in the game options which overrides the CPL low latency setting where applicable automatically
If Vsync is left off but frame cap is on as above, then you're never gonna go above the max refresh rate rendering speed anyway so negating the need for vsync - So save yourself any input delay introduced by using it.
I think that about covers it.
And to push FOMO people for 3k series if they don't have it yet - which is perfect for NVIDIA, as irrelevant which one people buy, they earn monies.Probably a whole 10 cards available.
I'm honestly not surprised tbh, drip feed is a really good tactic to create demand and if they keep this up FOMO will ensue which ofc will drive prices up.
If i was a retailer i would be inclined to do this as well, not saying that they do.
Maybe it's because I'm in Scotland but I'm just not seeing the bulk of these scalpers on Facebook Marketplace. In fact, the only scalper I'm seeing is the one from Bolton.
yeah, they'll drip feed them I reckon.Very weird there are no founders edition cards on eBay. With the 3 series it was flooded by this point. Stock must have been so low today.
You want to sell one?Ordered a 4090 Aorus Master as a back up card at 3pm which is now shipped but I already have 4090 Suprim being shipped. Not sure what to keep to be honest as I wanted the aorus master as it’s like £250 more but has 1 year extra warranty. Can’t seem to find any reviews on the Aorus Master either. Nice position to be in to be honest though as I didn’t think I would get any card at one point!
The latter is true, but you can perceive frame time jitter on subconscious level (it just feels wrong, even though you can't say why at first). Hence, it's best to have stable frame time even if a bit higher, than jitter all over the place, even if on average much lower. That said, only top trained e-sport young players can say lowering frame time gives them some advantage - for most people it doesn't matter much, aside what I said above.Is all this stuff just snake oil now? I can not tell the difference between even the earlier stuff never mind all this 500hz and ultra low latency stuff.
No way can a human process the difference between say 10ms and 20ms.
same hereWe’ll, at 14:03 I had the card I wanted in my basket (strix OC) and then whilst trying to checkout all I was getting was gateway errors and time outs.
I simply couldn’t get it to load till about 14:30 at which was getting the message stock not available.
And the wait continues. My old faithful 1080ti keeps going.