Soldato
- Joined
- 8 Jun 2018
- Posts
- 2,827
It actually is a magic button when the game it's used on is designed to take advantage of a certain uarch.RT isn't a magic button. There's various levels of depth in it's implementation and the number of calculations matter. Naturally, nvidia is going to want to more RT load as their hardware is better equipped for it.
Funny enough, FC6's RT implementations are some of the least impacting out there and generally a poor representation of the tech: https://www.youtube.com/watch?v=RVxwYab6E8E
Remember, these games aren't 100% RT. RT is implemented within a rasterized game. So how the game is code is just as important. Regardless if the game has additional ray tracing or not.
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