AMD FSR2 works ok but still notably inferior to DLSS. For budget/mid-range that's ok, but at the high end that's a real problem, because high end buyer wants high end results. Particularly as hardware starts steamrolling previous games it becomes a snowball effect with DLSS being the only way to actually get better quality from the AA (and therefore overall image quality), I'm thinking of CP2077 for myself because even with the native TAA there's a shimmer issues that's very aparent (and ofc worse with FSR2) but which is the most alleviated with DLSS. Nevermind also the DLAA support in other games. Ymmv depending on the game but it's still a big selling point and a definite advantage. And if not that, then certainly the wider support it enjoys, despite it being a closed solution. Money talks after all, and it's in more games than AMD's with its "well, here it is, go implement it if you want" approach. So if you ever want to play demanding titles which make even current cards falter, like Control, WD:L etc which haven't had a FSR2 patch, then you only have one option. Performance wise FSR 2 vs DLSS isn't too bad on the higher end because of how costs scale for upscaling, but again not ideal. Not an issue tho imo.Here's a hot take I've been thinking of the last few weeks. AMD FSR works on any GPU, and in the latest implementations works really well on Nvidia cards, Callisto Protocol being a prime example.
AMD are working on FSR 3 for 2023 which is said to employ similar frame generation tech too, it simply has to in order to keep up with Nvidia. Will AMD's version also support other GPUs like FSR2 does? Granted that AMD cards will probably work better with FSR frame gen, but even if it gives a 20% uplift to non AMD cards, then that's huge and would instantly affect sales of Nvidia 40 series cards forcing Nvidia to reduce prices even further. Why even bother with a 40 series when a used 30 series can get at least 20% (speculation) more thanks to FSR 3 in games that use it?!
There isn't anything special in RDNA3 that shows frame gen hardware dedicated for that purpose, so I suspect we may have some juicy FSR3 news next year that benefits a much wider audience and a reason why AMD has not officially said anything about FSR3 yet during the RDNA3 launch, because if this theory is true, then nobody would bother with RDNA3 either if RDNA2 can get a bigger uplift.
The problem with FSR3 for what you're saying is that it will also be notably inferior to DLSS3 but not only are we talking qualitative differences, but also think about the performance. On ADA you have a specific hardware unit to accelerate and handle it, which as we can see from tests means no other part of the card is used which would otherwise take away from them being used for rendering, so that's the perfect solution - best quality, best performance. Now think of RDNA 3, it doesn't have any such hardware unit, so how's it going to work? And if it's open source & widely compatible, then how's it going to work on everything? And so it's clear it's going to run on shaders, so that's a performance penalty. Just like with FSR 2 which had a minor but still present performance disadvantage vs DLSS, which actually was magnified on older/weaker cards, but hey that's the price for compatibility.
Ultimately the biggest problem is that all these end up as compounding disadvantages. You stack worse FSR2 quality, on top of worse FSR3 quality, on top of worse FSR2 performance, on top of worse FSR3 performance, on top of higher latency (Reflex > anti-lag), on top of weaker hardware overall, and in aggregate it becomes a BIG issue. So how cheap is AMD going to price its cards to make up for all this lost ground (to say nothing of the fact that they never have these solutions out on day 1, let alone innovating and beating Nvidia to the punch).
The sad truth is that Radeon's slowly gotten worse over the years and all of these things accumulated, so what used to be a contested battle is now clearly a clean sweep by Nvidia. So that's why people will buy Nvidia over AMD, even with a successful FSR3.
As for them not releasing it because they fear for RDNA 3 sales, nah, they simply don't have it ready, and they sold out of RDNA 2 so that's not an issue either (not that it ever was, given the limited quantity). Ultimately it's still (RDNA 3) AMD vs Nvidia, as always, and the latter have released DLSS3, so if AMD's just sitting on it then it's only hurting itself.