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NVIDIA Demonstrates Witcher 3 With Hair Works – Talks Hair Simulation, Next-Gen FleX PhysX and Turbu

as its a gameworks title I doubt that the graphics will be horrible, they have to sell those gpu's somehow so I think it'll look good at max settings. Perhaps it'll be patched over the next few months if they shoving out something similar to the console title day 1. Nvidia will want this to be a showcase as its one of their big titles.
 
as its a gameworks title I doubt that the graphics will be horrible, they have to sell those gpu's somehow so I think it'll look good at max settings. Perhaps it'll be patched over the next few months if they shoving out something similar to the console title day 1. Nvidia will want this to be a showcase as its one of their big titles.

Out of all the gameworks thing shown I think only Hairworks is left in the full release.
 
Not long till playtime and really looking forward to this. Playability is all that matters to me and if modders or even CDPR can release a upgrade for high end PC users, I will be even happier.
 
Not long till playtime and really looking forward to this. Playability is all that matters to me and if modders or even CDPR can release a upgrade for high end PC users, I will be even happier.

Exactly, I want the game to be good above all else.

I'm sure the game will play well and nobody is doubting that. I bought the game on the premise of the playable footage of the 2013 demo. Roll forward to 2015 and its simply not the game that was shown. I know I keep banging on about it but its ****ed me off so much. :(
 
I'm sure the game will play well and nobody is doubting that. I bought the game on the premise of the playable footage of the 2013 demo. Roll forward to 2015 and its simply not the game that was shown. I know I keep banging on about it but its ****ed me off so much. :(

I'm disappointed about that as are many others judging by the comments on here. However, I'm not going to let it spoil my enjoyment of a game I have looked forward to since I finished the Witcher 2.
 
2013

And remember GIF is limited to 256 colours.
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From Brian Burke (nVidia chap)

We are not asking game developers do anything unethical.

GameWorks improves the visual quality of games running on GeForce for our customers. It does not impair performance on competing hardware.

Demanding source code access to all our cool technology is an attempt to deflect their performance issues. Giving away your IP, your source code, is uncommon for anyone in the industry, including middleware providers and game developers. Most of the time we optimize games based on binary builds, not source code.

GameWorks licenses follow standard industry practice. GameWorks source code is provided to developers that request it under license, but they can’t redistribute our source code to anyone who does not have a license.

The bottom line is AMD’s tessellation performance is not very good and there is not a lot NVIDIA can/should do about it. Using DX11 tessellation has sound technical reasoning behind it, it helps to keep the GPU memory footprint small so multiple characters can use hair and fur at the same time.

I believe it is a resource issue. NVIDIA spent a lot of artist and engineering resources to help make Witcher 3 better. I would assume that AMD could have done the same thing because our agreements with developers don’t prevent them from working with other IHVs. (See also, Project Cars)

I think gamers want better hair, better fur, better lighting, better shadows and better effects in their games. GameWorks gives them that.
http://www.pcper.com/news/Graphics-Cards/NVIDIA-Under-Attack-Again-GameWorks-Witcher-3-Wild-Hunt

I agree with what he has to say. I like and respect the way nVidia is pushing on with these effects and I hope to see more and more of them.
 
Yes I suppose it would be the same if a new game XYZ comes out in October using massive amount of memory bandwidth. This would mean it would fly on the new Fiji based cards, with their big bandwidth advantage due to HBM, but crawl on NVidia cards.
Do we then say OMG it isn't fair, cry, whinge, cry, or say ok so NVidia need to improve their bandwidth to solve this problem. Just as AMD need to improve their tessellation performance, which of course if the boost the 285 gets over the 290x is anything to go by they are heading in that direction.
 
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