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NVIDIA Demonstrates Witcher 3 With Hair Works – Talks Hair Simulation, Next-Gen FleX PhysX and Turbu

you do realise ther same happened on witcher 2?. it turned out to a bug limiting the software control for the graphics.

also witcher 2 came out with a huge patch 5GB overhauliung the game for PC. they dontt shaft customers. more like they been pushed to finally release it when Devs dont think its ready.

the game is not even "out" dont shaft it before its out.
 
There shouldn't be the need for patches, fixes etc. The game should be made to the fullest potential the pc has to offer, I don't think the consoles were gimped.
 
There shouldn't be the need for patches, fixes etc. The game should be made to the fullest potential the pc has to offer, I don't think the consoles were gimped.
you dont realise how annoying deadlines are
devs want the best for their game, even if their not ready it will be released because management say so. even if theirs Risks of major bugs.
unfortunately dev has 0 say. for all we know Dev might actually think they need another year.
their already delayed it what twice? management wont let it happen a third time.
as for the bold your living in a dreamworld.
this game will have most likely 5million+ lines of code not everything can be tested even if you had no time limit.
their will always bugs/glitches in software until computers are smart enough to write code themselves even then their will human error somewhere a long the line.

when your in the industry you will realise, unfortunately. Management/stakeholders have the final say

witcher 3 will be a good game.
also The gifs you have seen show no Graphics settings. for all you know their on "Low"

CDPR are the very best developers who actaully care about PC like Valve.
 
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you dont realise how annoying deadlines are
devs want the best for their game, even if their not ready it will be released because management say so. even if theirs Risks of major bugs.
unfortunately dev has 0 say. for all we know Dev might actually think they need another year.
their already delayed it what twice? management wont let it happen a third time.
as for the bold your living in a dreamworld.
this game will have most likely 5million+ lines of code not everything can be tested even if you had no time limit.
their will always bugs/glitches in software until computers are smart enough to write code themselves even then their will human error somewhere a long the line.

when your in the industry you will realise, unfortunately. Management/stakeholders have the final say

witcher 3 will be a good game.
also The gifs you have seen show no Graphics settings. for all you know their on "Low"

CDPR are the very best developers who actaully care about PC like Valve.



I understand the need for general patches, but not graphical. I also understand devs deadlines etc. But in this particular game the graphical options were once there, then removed as confirmed by the devs to run on consoles. That I find pretty sad in truth. Ok the game could be running on low settings but the devs have already stated what they have removed. One being tessellation, I mean come on, it can't be that difficult to leave it in on PC version and omit for consoles. As someone else said, it's a console game ported to pc.
 
You will probably find there is some form of contractual conditions, that the game must look similar to the PS4/Xbone version for 6months before they are allowed to release any patches that release the PC versions potential.


Just a gut feeling, no evidence. but it is the sort of thing these companies do.
 
You will probably find there is some form of contractual conditions, that the game must look similar to the PS4/Xbone version for 6months before they are allowed to release any patches that release the PC versions potential.


Just a gut feeling, no evidence. but it is the sort of thing these companies do.

What are they so afraid of ? It's not as though PC's are new and there's never been this 'threat' to them till now, whats changed ?
 
People seem to be forgetting that this game was delayed, so they missed the deadline already.
And the assets were already created. So, the time budget had already been used to create them.

That's fine, then turn round and say.. Listen we had to gimp the PC version as you're less important, but we will bring you all the bells and whistles in a future update. ?
 
That's fine, then turn round and say.. Listen we had to gimp the PC version as you're less important, but we will bring you all the bells and whistles in a future update. ?

just wait till you can see the game in front of you first hand before CDPR is evil & gimped us on purposes.
 
What are they so afraid of ?

Well the first thing that springs to mind is money, losing lots and lots of money.
Remember they software developer doesn't actually earn anything until after the game is selling, so they need to have investors, to finance the development up front.:)
 
Well the first thing that springs to mind is money, losing lots and lots of money.
Remember they software developer doesn't actually earn anything until after the game is selling, so they need to have investors, to finance the development up front.:)

I wont pretend to understand how porting works. But lets say as they are so called PC developers, they make their game to the best of the PC's capability. They then remove some features to play smooth on consoles. The console gets the best version that they can. Revert changes, release on PC. Everyones happy. Sony/MS get the best their consoles can handle and PC gets the best. Time consuming ? Possibly. Not within budgets? possibly, but then dont turn round and call yourself PC devs then.
 
I wont pretend to understand how porting works. But lets say as they are so called PC developers, they make their game to the best of the PC's capability. They then remove some features to play smooth on consoles. The console gets the best version that they can. Revert changes, release on PC. Everyones happy. Sony/MS get the best their consoles can handle and PC gets the best. Time consuming ? Possibly. Not within budgets? possibly, but then dont turn round and call yourself PC devs then.

Thing is it seems it goes Console then PC which is the problem.

Should be easier to do PC save that build, Then use a copy of that build, then remove features and turn graphical settings down optimise for the consoles then take it from there?

But atm console, optimise for console, port to pc, do some optimisation, done.
 
Graphics downgrade itself aside, I'm quite curious how the devs will handle the entire situation now.

The way I see it, they've just gotten themselves into a circle vicieux of denial and contradiction. First, they said there hasn't been a downgrade because you can't downgrade a nonexistent product, completely disregarding 35+ mins worth of gameplay that’s been presented by a bloke playing the game in front of a massive audience. Then they claimed we'd be able to recreate the visuals from the trailers on powerful PCs. Next, we heard every version has been built around the same assets and thus they look virtually identical bar resolution/draw distance/nvidia stuff. After that, they deleted a PC/PS4 comparison showing little differences between the two, saying that the PC version wasn't representative of the final product and looked “wonky”. And that was only a couple of days before the release. Unless the day one patch re-enables everything they’ve scraped and adds around 40gb worth of texture work, I just can’t see it looking any different;p Didn't the representative say there are no fundamental differences between platforms not that long ago?;p


All of that points to the fact that they know full-well what they've done and are just beating around the bush in a desperate bid to delay the consequences. It'd be better if they explained the situation in January, they'd probably save some face and still end up with a good title without all the surrounding controversy since people would’ve come to terms with the visual disparity by now. Instead, the whole issue has turned into quite a comedy.

Witcher 3 will undoubtedly be a good game but I’m really interested how well their PR department is prepared to deal with the imminent outburst of criticism following the game’s release because the ****storm’s going to be immense.
 
Didn't MS recently ADMIT that they have a program that forces developers to downgrade games so as not to make xbone look bad?

This is the same company that hires shills called "reputation managers".
 
Presumably, you can't just ship an X-Box or Playstation game, you have to have some sort of licence from MS/Sony, and in that agreement is a "you can't make the game look substantially different (ie better) on other platforms".

It's like Amazon saying you can't sell an ebook you wrote for cheaper than any paper format of same if you want to use their self-publishing system.
 
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