Some updates on my end.
Tweaks to get Gsync working better:
Regarding ULMB, I learnt at blurbusters that reducing from 100 down to 20 almost reduces all lag and after trying it out it was amazing - although after hours of gsync use I could definitely notice the tearing. I suspect this is in part due to the fact that I can't get enough FPS but not sure. The only downside is the brightness.
So the good news for me is that the gsync experience is much better now - I would say the degree of lag is on par with ULMB @ 50->100. However, after playing around with ULMB at lower settings I could really feel the responsiveness. If nvidia do work out how to combine these two technologies the experience would be flawless.
Tweaks to get Gsync working better:
- Ensure that your mouse polling rate is set to 1000hz. See blur busters article here.
- Ensure that you set render frames ahead = 1
- Internally cap your framerate for 144hz users to 135fps. More information here.
Regarding ULMB, I learnt at blurbusters that reducing from 100 down to 20 almost reduces all lag and after trying it out it was amazing - although after hours of gsync use I could definitely notice the tearing. I suspect this is in part due to the fact that I can't get enough FPS but not sure. The only downside is the brightness.
So the good news for me is that the gsync experience is much better now - I would say the degree of lag is on par with ULMB @ 50->100. However, after playing around with ULMB at lower settings I could really feel the responsiveness. If nvidia do work out how to combine these two technologies the experience would be flawless.