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**Nvidia G-Sync owners thread**

So now with a good few members of the forum actually having screens, can we have some actual users opinions/reviews of the whole G-Sync experience?
 
I think its the amplified backlight/birghtness that came with the 3Dvision2.0 spec, a while back someone found how to force this extra brightness in 2d mode to deliver a relatively motion-blur-free output, Nvidia have since added this as an option available via NVCP as previously it required some wizardry.

Essentially its a different thing to G-Sync and its original intention was to improve 3d gaming :)
 
I think its the amplified backlight/birghtness that came with the 3Dvision2.0 spec, a while back someone found how to force this extra brightness in 2d mode to deliver a relatively motion-blur-free output, Nvidia have since added this as an option available via NVCP as previously it required some wizardry.

Essentially its a different thing to G-Sync and its original intention was to improve 3d gaming :)

that's kind of it but that was a hack for 3D vision 2 monitors which destroyed the colours and contrast, this is a proper hardware mode on the monitor, it pulses the backlight to eliminate motion blur, there's a setting on the monitor to adjust the backlight pulse, seen someone using 100? on this, to play cs:go

it's a feature of the g-sync board in the monitor but you can't run ulmb and g-sync simulataneously
 
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ULMB is enabled and disabled via the OSD, very quick to do if you are running 120Hz or lower and not using G-Sync.

It strobes the backlight and produces amazing results similar to the best CRT gaming experience.

It is pretty much a game changer now I have it working right (had issues with 2nd screen enabled) and is better than G-Sync if you can maintain good FPS.

If you are playing something with lower FPS then switch back to G-Sync and it really smooths out the experience but if the frames get too low then it will feel laggy again.

The only downsides are the TN panel is still behind IPS for colours (although the Swift is the best I have seen) and no support for AMD (I have 290X in my other PC :( ).

All the hype was for G-Sync but it really should have been for ULMB also!

Edit:

Also with ULMB mode the monitor (Asus Swift) has a separate brightness and contrast profile so you can calibrate it on and off and still maintain 120 cd/m2 when using ULMB at 100 Strobe Rate.
So no issues with it looking too dark or anything.
 
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Thanks for the clarification, wasn't entirely sure my self, all I know is it stemmed from the 3dvision hack to kill motion blur. You're right about the lack of talk about ulmb on the swift, I didn't realise it was Implemented by Asus and not through control panel :)
 
ULMB is enabled and disabled via the OSD, very quick to do if you are running 120Hz or lower and not using G-Sync.

It strobes the backlight and produces amazing results similar to the best CRT gaming experience.

It is pretty much a game changer now I have it working right (had issues with 2nd screen enabled) and is better than G-Sync if you can maintain good FPS.

If you are playing something with lower FPS then switch back to G-Sync and it really smooths out the experience but if the frames get too low then it will feel laggy again.

The only downsides are the TN panel is still behind IPS for colours (although the Swift is the best I have seen) and no support for AMD (I have 290X in my other PC :( ).

All the hype was for G-Sync but it really should have been for ULMB also!

Edit:

Also with ULMB mode the monitor (Asus Swift) has a separate brightness and contrast profile so you can calibrate it on and off and still maintain 120 cd/m2 when using ULMB at 100 Strobe Rate.
So no issues with it looking too dark or anything.

Interesting. So ULMB is better than Gsync, i wonder where this leaves FreeSync. Will that be an option on FreeSync monitors? I find it strange that motion blur reduction/removal seems better than Gsync, which to me seems a more attractive option out of the two. I guess it's one of those things you have to try though.
 
Ulmb won't make lower frames/frame drops feel insignificant afaik where as the sync techs (g and free) do or should, it just gives less to no motion blur while gaming at playable frame rates - my assumption on it anyhow.

As for amd and ulmb I'm not sure but if is a technology with roots in 3dvision then it may be vendor locked.
 
Exactly, put simply, in my opinion.

G-Sync - Makes Lower FPS range Feel smooth and playable which helps older hardware last longer before upgrading.
ULMB - Takes advantage of Higher FPS range and gives the best possible performance a modern monitor can give to get the best out of new hardware or older games (on old hardware).

That is my take on it and I am enjoying the ability to exploit the two very much :D
 
G-Sync - Makes Lower FPS range Feel smooth and playable which helps older hardware last longer before upgrading.
ULMB - Takes advantage of Higher FPS range and gives the best possible performance a modern monitor can give to get the best out of new hardware or older games (on old hardware).

Fully agree. After allot of testing this weekend I won't be enabling gsync anytime soon. If you can maintain solid frames its not necessarily.

Decent information about ULMB can be found here: http://www.blurbusters.com/gsync/preview2/#ulmb

Apologies for detailing the thread.
 
Fully agree. After allot of testing this weekend I won't be enabling gsync anytime soon. If you can maintain solid frames its not necessarily.

Decent information about ULMB can be found here: http://www.blurbusters.com/gsync/preview2/#ulmb

Apologies for detailing the thread.

Good link but...

The cat is now out of the bag by many sources, and several news releases, so Blur Busters comments on the LightBoost sequel that’s included in all G-SYNC monitors!

All G-SYNC monitors include a LightBoost sequel called ULMB, which stands for Ultra Low Motion Blur. This is activated by a button on the monitor, Hz/activatable during 85/100Hz/120Hz mode

So will the Acer 4K have it or not? Its a G-Sync monitor but it only operates up to 60hz.
 
ULMB doesn't get rid of tearing though like gsync does, and after a few months of having gsync on, its very hard to disable it even for ULMB lol.

Different strokes for different folks. For faced paced FPS I can't see why you would choose GSYNC over ULMB assuming that you can maintain high frames.
 
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