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Nvidia GeForce GTX 980 Ti Coming This Summer Featuring 3072 CUDA Cores and 6GB of GDDR5

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SLI'ing two of these for a 4k display is sounding really appealing, are the days of SLI latency increases a thing of the past? I know SLI has come on leaps and bounds but is it now 100% indistinguishable from a single card setup? (If the game fully supports SLI of course) in terms of frame latency and stuttering?

I'll copy and paste an answer I posted t'other day in another thread. This is about SLI and Gsync too, but the main meat of the issue is still SLI. I'm thinking of starting a dedicated thread about SLI, specific games and stutter issues, and the possible tweaks and fixes for each...

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It's not just driver issues per se either, and although SLI is considered better than crossfire generally, sometimes SLI just will not get on with some games with regards to stutter and microstutter. Out of the games I currently own/ play the following just flat out stutter with 2 cards, no matter what, and the only way to play them smoothly is to use one card...

- Far cry 3 (not got 4 yet, but from what I've heard it's simialr)
- Titanfall
- Watchdogs
- Crysis 2 with MaldoHD mod (weird one that!)

Make of that what you will, there are bound to be others that I haven't got or played.

There are other games I have where I've had to write little readme files with personal notes and tweaks for getting 2 cards to run smooth. These currently include off the top of my head (there are more)

- GTA5
- Witcher 3
- Skyrim
- BF4
- Bioshock Infinite
- GTA4

Interestingly, a lot of these have needed special tweaks and attention since getting my Gsync Rog Swift. Although Gsync is a 'fix' for some games in terms of dropped frames and vsync type 'judders', it is not a cure for stutter or microstutter WHEN YOU HAVE SLI, in certain games. It can actually make some games feel worse when stutters happen, because it's so smooth normally it exacerbates it.

Take GTA5 as one working example, as it's new. This is what I have to do to get perfectly smooth gameplay using 2 780Ti's in SLI, along with my Gsync Rog Swift:

- Set the ingame HZ setting to 60 (which is actually listed as 59 bizarrely) so the monitor is running at 60Hz
- Use bandicam or Dxtory to limit the framerate to 59

If I run the screen at 120Hz, or 144Hz it is jittery as hell. If I try any other combination of framerate limiter number it is jittery as hell. It's a weird but odd fix and just one example. Other games (like Skyrim with ENB) need different and sometimes far more elaborate tweaks and workarounds!

Having said all that I still love Gsync. One powerful card and Gsync is amazing
:)
 
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Does the TItan X not manage W3 60fps, 1440p?? With hair works off and foliage distance at high?
I would have thought/ hoped it would do???

With the above settings, on my rog swift with 2x780Ti in SLI can pretty much maintain 60fps, and that's with these rubbish latest drivers that crash the desktop constantly and cripple keplar performance.
P.s. Is anyone running W3 with hair works on? It's such a massive performance hit, for very very minor visual gain.

You can get that on Witcher 3 with a single 970.

I play borderless window, 1440p, Vsync off, Triple Buffering on in NVDIA Control panel. Everything on Ultra.

Get 60FPS easy with Hairworks off. 45 with it on.

Hairworks is a gimmick to me so I leave it off.
 
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You can get that on Witcher 3 with a single 970.

I play borderless window, 1440p, Vsync off, Triple Buffering on in NVDIA Control panel. Everything on Ultra.

Get 60FPS easy with Hairworks off. 45 with it on.

Hairworks is a gimmick to me so I leave it off.

How is that possible with Ultra grass and foliage as well? No benchmark anywhere has the 970 being able to get 60fps 1440p at Ultra, with or without Hairworks.
 
How is that possible with Ultra grass and foliage as well? No benchmark anywhere has the 970 being able to get 60fps 1440p at Ultra, with or without Hairworks.

Well, it's not possible is it. Two 780Ti in SLI only just manage 60fps at 1440p with hairworks off, foliage at high, shadows on high (everything else ultra).
The Kepler performance is slightly gimped currently, but is anyone seriously telling me one 970 is equal to two 780Ti's in this game?
 
Well, it's not possible is it. Two 780Ti in SLI only just manage 60fps at 1440p with hairworks off, foliage at high, shadows on high (everything else ultra).
The Kepler performance is slightly gimped currently, but is anyone seriously telling me one 970 is equal to two 780Ti's in this game?

Yeah that threw me, even on Neogaf's Witcher 3 performance thread ( which is already over 140 pages) people are having a hell of a time at 1080p and 1440p with the 970s when they try Ultra.
Seems the average there at 1440p is 970 locked to 30fps.
 
how fare behind is the 780s compared to the 970s?

The 780 lags the 970 if you want to compare single cards, but to compare SINGLE 970 against 780 in SLi see this.

http://www.anandtech.com/bench/product/1355?vs=1073

Anyway back to the topic in hand...

Yeah I'm afraid my 780's might be seeing MM soon, 980ti's are just to big a carrot for me to ignore. Unless of course the price is too close to TX. ;)
 
These GPU prices are bonkers and you're all bonkers for paying them. I'm waiting for Pascal or the hope that AMD mixes up the market. 20-25% extra frames is not worth double the price.
 
How is that possible with Ultra grass and foliage as well? No benchmark anywhere has the 970 being able to get 60fps 1440p at Ultra, with or without Hairworks.

Its the borderless window and turning off V Sync.

With full screen and V Sync on my frames were locked at 30 FPS.


I was told on a reddit forum to let the NVIDIA control panel handle Vsync and use triple buffering. Then turn it off in game and use borderless window at 1440p.


When I get home I will show a benchmark of it and post it here.


Also this same method allows me 60fps in GTA 5 at 4k. Windowed mode and let the control panel do most of the post processing work.
 
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