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NVidia show off GameWorks effects in Batman Arkham Knight - Impressive

rasta batman!
rastabatman1_by_wackiejackie18-d7h8xnw.jpg
 
It don't look normal at all, also way over done. I guess this is all GPU PhysX? or they using Compute OpenGL?

GPU PhysX for sure.. why else show a on and off comparison.. And yes its way over done..to much like normal fluid and way to dense.. I cannot fathom why a dev would look at this and say yeah thats realistic... Im all for cool effects and eye candy but it has to make some sort of sense..
 
GPU PhysX for sure.. why else show a on and off comparison.. And yes its way over done..to much like normal fluid and way to dense.. I cannot fathom why a dev would look at this and say yeah thats realistic... Im all for cool effects and eye candy but it has to make some sort of sense..

That was basically exactly how I would describe it, it looks like fluid flowing in air, too dense and the smoke sticking together too much rather than dissipating. As is all to common with physx/gameworks effects, it's not at all realistic, it's just 'more'. Like Assassin's Creed smoke bombs... basic effect that works, and Nvidia gun smoke which acted like a worse smoke bomb. It just covered the screen to the degree no one liked it because it was ridiculous and not realistic.
 
That was basically exactly how I would describe it, it looks like fluid flowing in air, too dense and the smoke sticking together too much rather than dissipating. As is all to common with physx/gameworks effects, it's not at all realistic, it's just 'more'. Like Assassin's Creed smoke bombs... basic effect that works, and Nvidia gun smoke which acted like a worse smoke bomb. It just covered the screen to the degree no one liked it because it was ridiculous and not realistic.

I still laugh every time i see Black Flag Physx smoke as it's way over the top. For anyone that wants to join me here's a link.

http://i.ytimg.com/vi/hhbhC_wfrEM/maxresdefault.jpg
 
Hair doesn't look like a l'oreal commercial after it's been through sea water and blood but you don't see the NVIDIA users being so pedantic lol.


That was basically exactly how I would describe it, it looks like fluid flowing in air, too dense and the smoke sticking together too much rather than dissipating. As is all to common with physx/gameworks effects, it's not at all realistic, it's just 'more'. Like Assassin's Creed smoke bombs... basic effect that works, and Nvidia gun smoke which acted like a worse smoke bomb. It just covered the screen to the degree no one liked it because it was ridiculous and not realistic.

Musket smoke.

http://dalecot.com/210406 smoke.jpg

** No hotlinked images **

Next vendor bender remark? ;)
 
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I still laugh every time i see Black Flag Physx smoke as it's way over the top. For anyone that wants to join me here's a link.

http://i.ytimg.com/vi/hhbhC_wfrEM/maxresdefault.jpg

It's a smoke bomb what do you expect? a little puff of smoke like on the left is the unrealistic one.

The only ones picking faults with GameWorks effects are predictably the most fanatical AMD boys, everyone else sees it as an improvement.
 
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Was talking about Lara's hair with TressFX, wasn't a dig at your comment. I'm not a great fan of Hairworks, but TressFX is at the opposite end of the spectrum and neither are particularly realistic if one wants to nitpick (not literally, that would be awesome realism :p)
 
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