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OcUK Nvidia RTX series review thread

Really it's not. Just turn down the settings and one would get a better picture with the same FPS.
I can't believe people have fallen for it.

I don't mean to sound like a dick, but that's simply not true.

In fact, given that we can actually see the image quality in screenshots, and have several reviews that are in direct contradiction to your claim, I find your assertion to be quite bizarre.

While i'm not a games developer, I've spent nearly a decade as a professional app developer, with several of those years spent focusing almost exclusively on 3D graphics, and I can tell you categorically that taking a native 1440p image and interpolating the extra detail required to build a final result that is comparable to a native 4K image, is a fantastic achievement.

The end result is only distinguishable in stills, and even then you can't tell the difference in many of them.

This is something that could only be achieved, at least with the quality that we're seeing, by using a trained AI. Old upscaling algorithms are simply dreadful in comparison.

Here's what we know from the reviewers who've seen DLSS first hand.

- At 4K, DLSS X1 (1440p internally) can increase performance over native 4K by anything up to 50%.
- The detail loss between native 4K and 4K DLSS X1 is minimal and barely noticeable, but it does exist.
- In some aspects, particularly transparency, DLSS X1 4K is actually better than native 4K with TAA
- DLSS X2 runs internally at full 4K, has all of the AA improvements over TAA, but should still have a small performance boost due to it removing the need for algorithmic, software based AA approaches.

If you didn't use DLSS and merely dropped the resolution to 1440p, sure, you'd get the same sort of performance boost, but the picture would be hugely inferior. Especially on a 4K monitor that's poorly downscaling for you.

Nothing is as simple as "turning down the detail".
 
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MSI RTX Gaming X Trio 2080 and 2080Ti Review

https://www.overclock3d.net/reviews/gpu_displays/msi_rtx_gaming_x_trio_2080_and_2080ti_review/1

Star Wars Ray Tracing demo's performance are really very impressive!

VUxjDBf.jpg


60-63 fps at 1440p on RTX 2080 is amazing, 36 fps at 4K is good and above playable 30fps but no 1080p number so I guess it probably 120 fps. Much higher performance than from some Chinese youtube saw lower performance, strange OC3D's RTX 2080 FE has lower performance, must be a driver issue while RTX 2080 Ti FE has no issue.

Look like RTX 2070 will handle ray tracing fine possible around 40 fps 1440p, 20 fps 4K and 80 fps 1080p.
 
It's not a review as such but he does a good video from a gamers perspective. He demos a bunch of games with fps counter and they all run and look amazing @ 4k.
I know who he is and watch his videos sometimes but that video wasn't best placed in this thread. It wasn't a knock on his content btw.:)
 
Still looking for a virtual reality review for the 2080 ti, anyone seen one?
https://hothardware.com/reviews/nvidia-geforce-rtx-performance-and-overclocking?page=4
http://www.overclockersclub.com/reviews/nvidia_geforce_rtx2080ti_rtx2080_founders_edition/7.htm

Some vr based benches.

From hothardware:
"The Turning-based GeForce RTX cards performed very well in our VR Marks tests as well. The GeForce RTX 2080 Ti obliterated every other card we tested and sits alone at the top of the heap, followed by the various RTX 2080 cards, which outpaced the Titan Xp by about 10%"

And from overclockersclub:
"In the VR Mark test the RTX series is on the cusp of handling a 5K rendered resolution in the Blue Room test with a single card. The Orange room test proved to be hopelessly CPU bound with the Turing based cards.The VitualLink connector is already on board for the next gen headsets to provide the needed bandwidth."

Keep in mind these are synthetic tests but they are designed with VR in mind.
 
Still looking for a virtual reality review for the 2080 ti, anyone seen one?

Im interested in this too. For specifically developed VR titles 2080ti will obliterate them - but the 1080ti already did that. I think for the thirsty titles DCS, ED, Assetto corsa etc we will have to wait until the cards get in the hands of the userbase.
 
https://hothardware.com/reviews/nvidia-geforce-rtx-performance-and-overclocking?page=4
http://www.overclockersclub.com/reviews/nvidia_geforce_rtx2080ti_rtx2080_founders_edition/7.htm

Some vr based benches.

From hothardware:
"The Turning-based GeForce RTX cards performed very well in our VR Marks tests as well. The GeForce RTX 2080 Ti obliterated every other card we tested and sits alone at the top of the heap, followed by the various RTX 2080 cards, which outpaced the Titan Xp by about 10%"

And from overclockersclub:
"In the VR Mark test the RTX series is on the cusp of handling a 5K rendered resolution in the Blue Room test with a single card. The Orange room test proved to be hopelessly CPU bound with the Turing based cards.The VitualLink connector is already on board for the next gen headsets to provide the needed bandwidth."

Keep in mind these are synthetic tests but they are designed with VR in mind.


There are a few cards they did not test.:p:D:)


1 GPU Blue Room

  1. Score 5306, GPU TitanV @1920/1013, FPS Score 115.67, CPU 6950X @4.4, Post No.0045, Kaapstad - Link Drivers 388.59
 
Anyone able to point me in the direction of the shortest 2080Ti?

A few of the popular cards are way too long to fit in my PC chassis. Looking at the FE as that should fit but I've no idea when Nvidia will have them back in stock and my wallet is itchy.
 
https://hothardware.com/reviews/nvidia-geforce-rtx-performance-and-overclocking?page=4
http://www.overclockersclub.com/reviews/nvidia_geforce_rtx2080ti_rtx2080_founders_edition/7.htm

Some vr based benches.

From hothardware:
"The Turning-based GeForce RTX cards performed very well in our VR Marks tests as well. The GeForce RTX 2080 Ti obliterated every other card we tested and sits alone at the top of the heap, followed by the various RTX 2080 cards, which outpaced the Titan Xp by about 10%"

And from overclockersclub:
"In the VR Mark test the RTX series is on the cusp of handling a 5K rendered resolution in the Blue Room test with a single card. The Orange room test proved to be hopelessly CPU bound with the Turing based cards.The VitualLink connector is already on board for the next gen headsets to provide the needed bandwidth."

Keep in mind these are synthetic tests but they are designed with VR in mind.


Good to know.
 
I've just seen the TPU reviews of the MSI 2080ti Gaming X and Duke cards. It seems MSI has decided to make the Duke a premium card instead of budget for this gen, and as a result it's beating the Gaming X on cooling/noise/power and for less money, dunno if that's a fail for MSI or a win for us lol.
 
Im interested in this too. For specifically developed VR titles 2080ti will obliterate them - but the 1080ti already did that. I think for the thirsty titles DCS, ED, Assetto corsa etc we will have to wait until the cards get in the hands of the userbase.

Will be a while before developers make good use of the architectural advantages such as variable rate shading for instance, but the advantages should be clear. Just a shame these things take time to propagate and mature
 
I've just seen the TPU reviews of the MSI 2080ti Gaming X and Duke cards. It seems MSI has decided to make the Duke a premium card instead of budget for this gen, and as a result it's beating the Gaming X on cooling/noise/power and for less money, dunno if that's a fail for MSI or a win for us lol.
I don't want to hear that.... Meh :D
 
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