I am only starting c++ next year so I wont be much use. Its a shame as I would have liked to help! Will I be able to look at the source code as I could learn from it once it is underway?
Good to see people paying attention. Pays my salary does that one (I work down the hall from the main development team for Micro Focus COBOL .NET).So that's only*
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COBOL
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Hi Kreeeeeeeeeeeeeeeeeeeeee I think we're going with C++ for the FPS element (/strand) PhP and JSP are for the trading / interaction part. So have a look at Cybernations which is a strategy game with no graphics element - now imagine that interacting with an FPS and I think you'll see where we are going![]()
I'm with this guy!I predict it will either not get off the ground or fail part way in. Start with something simple so you can at least see who is *really* up for this or those that are just throwing their hat in the ring because they are bored at that moment in time.
Imo a game is too much for a starter project and you will find one or two people will end up with too much work.
Start simple and with java or c# - loads of example projects everywhere, decent ides for free and seriously easy to get to grips with.
Just my opiniongl!
I'm with this guy!
Start off with something simple to test the waters.
I'd be up for this too![]()
Suggestion: Pick a managed language for the FPS unless we have a lot more people comfortable with unmanaged code than it appears. Personally, I wouldn't want to call myself more than a novice in unmanaged code just because of my lack of decent professional experience in it, though I would like to dabble and get up to speed on it.
Just my 2p
arty
I write performance / stability critical applications as my day job in entirely unmanaged C++...
Suggestion: Pick a managed language for the FPS unless we have a lot more people comfortable with unmanaged code than it appears. Personally, I wouldn't want to call myself more than a novice in unmanaged code just because of my lack of decent professional experience in it, though I would like to dabble and get up to speed on it.
Just my 2p
arty
I write performance / stability critical applications as my day job in entirely unmanaged C++...
And that's absolutely fine, but I'm sure you'd agree that managed languages tend to be more forgiving of novice or intermediate programmers than unmanaged ones. In the interests of not getting bogged down, not reinventing the wheel and being moderately inclusive I was just suggesting that a managed language might be a better choice for this particular project
arty
PS - anyone else here using agile methods in their day job?
This was my concern as well, if we have lots of experienced C++ devs then great, but I think it would be a hell of a challenge for most people experienced in Java or .NET to jump in and do a C++ FPS without a good amount of guidance from experienced C++ guys.
Aha! Another Scrum advocate. Just as long as there's no fines for being late to the scrum.Yes - see my previous posts![]()