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OcUK RTX4080 16GB review thread

They are having a laugh. Wait until they relaunch this as and RTX4070 Super for "only" £750 and it will be some value for money champion. Probably just in time for Atomic Heart and then make sure Ampere is gimped in the game, just like Kepler was gimped compared to Maxwell.

They literally took the RTX3070 replacement and will make sure you will pay significantly more for it.
 
They are having a laugh. Wait until they relaunch this as and RTX4070 Super for "only" £750 and it will be some value for money champion. Probably just in time for Atomic Heart and then make sure Ampere is gimped in the game, just like Kepler was gimped compared to Maxwell.

They literally took the RTX3070 replacement and will make sure you will pay significantly more for it.

What's this about Kepler being gimped compared to Maxwell? Got links to show what was gimped?
 
What's this about Kepler being gimped compared to Maxwell? Got links to show what was gimped?

Didn't you forget the tessellation based effects ran very poorly on Kepler? The AMD GCN dGPUs could manually reduce tessellation in the driver software. Kepler couldn't until people complained so much,CDPR introduced a tessellation slider into the game to placade Kepler users.
 
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Didn't you forget the tessellation based effects ran very poorly on Kepler? The AMD GCN dGPUs,could manually reduce tessellation in the driver software. Kepler couldn't until people complained so much,CDPR introduced a tessellation slider into the game to placade Kepler users.

Crysis 2 and witcher 3, yup valid points there, wasn't that largely because it was tied into the "gameworks" blackbox of nvidia with the "hairworks" and whatever the other one was though? That and as you said, there was no option in game to adjust the effect/tessellation, with the new nvidia strength i.e. RT, every game has the ability to scale the RT settings to what works best for said hardware i.e. it's not just simply an on or off switch like we had with "gameworks" and "physx" effects.

Maybe nvidia could do something similar with future titles, time will tell....

Problem we will have is a bit like when talking about ampere vs rdna 2 RT games, you'll get that one side who say "nvidia sponsored games overdo RT to make rdna 2 look bad" but reality is, they aren't "overdoing" or making RT more "complex" than it needs to be, it's just simply RT is incredibly demanding and the likes of cp 2077, DL 2, metro ee have RT dialled back substantially in the grand scheme of things.

I can't comment on if the improvements mentioned by nvidia for the 40xx, cyberpunk overdrive RT mode are possible on ampere and turing but even if it wasn't possible to gain the same improvements that the 40xx will see.... I bet you people will say "zOMG nvidia have gimped ampere RT" anyway :cry: ;)

Supporting the new Ray Tracing: Overdrive Mode are several new NVIDIA technologies that greatly accelerate and improve the quality of advanced ray tracing workloads, for even faster performance when playing on GeForce RTX 40 Series graphics cards:


  • Shader Execution Reordering (SER) reorders and parallelizes the execution of threads that trace rays, without compromising image quality.
  • Opacity Micromaps accelerate ray tracing workloads by encoding the surface opacity directly onto the geometry, drastically reducing expensive opacity evaluation during ray traversal, and enabling higher quality acceleration structures to be constructed. This technique is especially beneficial when applied to irregularly-shaped or translucent objects, like foliage and fences. On GeForce RTX 40 Series graphics cards, the Opacity Micromap format is directly decodable by ray tracing hardware, improving performance even further.
  • NVIDIA Real Time Denoisers (NRD) is a spatio-temporal ray tracing denoising library that assists in denoising low ray-per-pixel signals with real-time performance. Compared to previous-gen denoisers, NRD improves quality and ensures the computationally intensive ray-traced output is noise-free, without performance tradeoffs.

GPU architecture is highly parallelized and at its most efficient when executing similar workloads at the same time. However, advanced ray tracing requires computing the impact of millions of rays striking numerous different material types throughout a scene, creating a sequence of divergent, inefficient workloads for shaders (shaders calculate the appropriate levels of light, darkness, and color during the rendering of a 3D scene, and are used in every modern game).

Our new Shader Execution Reordering (SER) technology dynamically reorganizes these previously-inefficient workloads into considerably more efficient ones, improving shader performance by up to 2X, and in-game frame rates by up to 25%!
 
It is the RTX4070! Nvidia basically inserted the AD103 into the desktop lineup which is about the same size as the GA104 from the last generation.

So it is technically an RTX3070 replacement sold at an RTX3090/RTX3090TI level price!
Yeah Nvidia hoodwinked everyone by changing the die naming convention.

Due to reasons watching videos is a bit difficult right now. Could someone please summarise where this cards performance level is at.
 
Crysis 2 and witcher 3, yup valid points there, wasn't that largely because it was tied into the "gameworks" blackbox of nvidia with the "hairworks" and whatever the other one was though? That and as you said, there was no option in game to adjust the effect/tessellation, with the new nvidia strength i.e. RT, every game has the ability to scale the RT settings to what works best for said hardware i.e. it's not just simply an on or off switch like we had with "gameworks" and "physx" effects.

Maybe nvidia could do something similar with future titles, time will tell....

Problem we will have is a bit like when talking about ampere vs rdna 2 RT games, you'll get that one side who say "nvidia sponsored games overdo RT to make rdna 2 look bad" but reality is, they aren't "overdoing" or making RT more "complex" than it needs to be, it's just simply RT is incredibly demanding and the likes of cp 2077, DL 2, metro ee have RT dialled back substantially in the grand scheme of things.

I can't comment on if the improvements mentioned by nvidia for the 40xx, cyberpunk overdrive RT mode are possible on ampere and turing but even if it wasn't possible to gain the same improvements that the 40xx will see.... I bet you people will say "zOMG nvidia have gimped ampere RT" anyway :cry: ;)

But with the effects in those games,it was quite clear tessellation was being overused and Nvidia wasn't interest in optimising the effects for Kepler. It was the same with PhysX effects,and it is totally in the interest of Nvidia not to make Ampere generation run the effects well and optimise for Ada Lovelace as they want to make you buy a new dGPU. But the big issue here is Nvidia is still overpricing the RTX3000 series,so you are still paying above RRP for last generation performance.

Yeah Nvidia hoodwinked everyone by changing the die naming convention.

Due to reasons watching videos is a bit difficult right now. Could someone please summarise where this cards performance level is at.

About 20% faster than an RTX3090/RTX3090TI according to TPU IIRC.
 
So compared to the 4090 is represents decent value. 25% slower yet 30% cheaper!

Compared to the 7900XTX it is game over :)

No its terrible value. Where does your 25% number come from? its low compared to every review I've seen. I hope its not from techslowpowerup.

Looking at other reviews like HUB, GN, Optimum etc its more like:

Rasterization Games: 30% slower on average with a range of 20% to 40%
Ray Traced Games: 40% slower on average with a range of 30% to 50%
 
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6900XT £690. Half the money...



Yeah that doesn't make any sense either.

Someone who wanted Nvidia 4080 but has a smaller budget would just get the 3080 or a variant of it. Someone who has 4080 money but can't justify the 4080's poor value would look at the 7900XTX. Either way, ain't no one buying the 6900XT
 
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