It does not show there either. I watched a Youtube Vid and the guy had the Sidequest App in Library/Apps. Watched another and he had it on unknown sources. Not too bothered as using Sidequest Windows app with cable works okay.
With regards to Link just cant get that to work. First off the 3m USB 3.1 cable I bought off Amazon didnt work Oculus said it was a USB 2.0 no matter what port I had. So I got another 2m one I have had ages and that worked and Oculus recognised it as USB 3. The Oculus app/wrapper thing keeps crashing on the helmet and even when I enable it through the pop up I try running an Oculus game/app from Oculus windows and nothing happens just get a spinning circle on the game thumbnail.
So far Virtual Desktop looks great but need to test it further but wouldnt mind trying to get link working to see what is the best. Virtual D seems the way forward if fast enough as "no wires" and can play Steam VR.
So hand tracking has arrived earlier than expected! Some guys already got it.
Rolling out now as update - hopefully won't take too long to hit all devices. I believe currently just oculus UI and some particular first party apps. Developer SDK next week.
https://www.oculus.com/blog/thumbs-up-hand-tracking-now-available-on-oculus-quest/
https://www.reddit.com/r/OculusQuest/comments/e8du03/handtracking_megathread/
What USB port are you using? I had problems trying to use a front port and had to plug into one on the back directly on the motherboard.
VD is great, but just in case you didn't know link can also play steam games just fine. I think I generally prefer VD as the cutting of the cord is really something, and I only get around 35ms of latency which is honestly good enough for most stuff. I also find the image quality to actually be higher in most instances strangely enough. The only thing putting me off is I occasionally get 4-5 seconds of judder (as though the frame rate is tanking but it's not) every now and again which I'm assuming is a networking issue but not one I've had time to explore.
on the rift S to ?
if not then i might get a Quest next year
Got link to work it was because the Oculus app was set to Public Test so V12 but my Quest is V11 and due to mismatch it would not connect. Doesnt tell you this had to find it out. Turn off public test app goes back to V11 and both connect. Tried both Rift (Spiderman) and Steam Vr (Star Wars) and it worked okay. Only problem was its wired. Shame. I think I will stick to Virtual D for time being.
DoomVR, QuakeVR (and QuakeVR 2 I think)is already available on the Quest without a tether if you use Sideload.
That's not my experience... doesn't really matter how demanding the game is for VD wifi streaming. It is after all just sending an encoded video - doesn't really matter what is in any given frame of video in terms of graphical fidelity. I haven't had any problems at all with any of my steamVR games.
All it's doing is much the same as link, but sending the data over wifi instead of USB3.0
There will be a small overhead for encoding the HEVC video stream, but that applies to link too and is apparently very small on modern GPUs.
so still not got the v12 update for the quest yet, but some are starting to actually see it arrive.