Oculus Quest (Santa Cruz)

Has anyone tried this quest resolution enhancing process? https://www.youtube.com/watch?v=Qh1NfLwNMaQ&t=77s

I tried it just now and it does make quite a difference to the image quality of the home environments. It also improved the skybox home environment resolution.

I tried it in conjunction with virtual desktop and SteamVR and it made no difference there, nor in the games running through Steam VR.

Nevertheless it shows what the display in the device is capable of.

I assume the constraint when running over wifi is the video bitrate so perhaps when running link it should be possible to increase the image quality as the display itself is clearly capable of it.

Im looking forward to my cable arriving so I can see if there is any difference running wired compared to wireless.

I posted on the steam forum asking about video bitrate, the developer replied and said I would see a difference if my router was faster.

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I have an 866mhz connection. My VD on the quest shows frame rate 72fps, video frame rate 59fps, cpu 30% gpu 70%, 22Mbps. I have frame rate, quality and bite rate set to the highest quality.

I can only see that when VD is on the screen, is there a time you can see those stats when playing a game ?
 
I have an 866mhz connection. My VD on the quest shows frame rate 72fps, video frame rate 59fps, cpu 30% gpu 70%, 22Mbps. I have frame rate, quality and bite rate set to the highest quality.

I can only see that when VD is on the screen, is there a time you can see those stats when playing a game ?

I found this article which seems to say that the bitrate when streaming VR is higher than what you see in the desktop streaming environment. https://www.reddit.com/r/OculusQues...tual_desktop_update_143_vr_streaming_latency/

I dont know how to see it in game though.
 
Managed to figure out how to get screenshots off the Quest using Sideload finally.
Here are my settings. I've tried Sliced Encoding on/off before cant remember whether it made any difference.
This was connected at 866Mbps as I was in the room with the router.


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Try this for the Bitrate

Well my idea was to open Task Manager while in Virtual Desktop, then click the Network tab, then look at the graph and see where it's at...then open a game, run it for a moment, then click the left controller's menu button to bring the desktop screen back, and see what the Task Manager's graph is doing. After running a 4K video from Youtube, the graph jumps to Mbps, but caps out at 100Mbps. At least you'll see the jump, and you'll see if it goes higher than 100Mbps, or peaks at 100Mbps.

Bit dubious about the res changer the apk files are dated 2018. Wonder what it actually does.
 
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Bit dubious about the res changer the apk files are dated 2018. Wonder what it actually does.

I tried it, it does work and the difference at the higher resolutions is clear cut. Quest reverts back to standard when you reboot so it isn't a persistent setting or mod.


When you're in steam VR's home environment, and you bring up your desktop from there, I get really poor quality on that.
 
Try this for the Bitrate

nice idea thanks.

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My bitrate shows as 30 in the desktop environment as reported by the app, and then jumps up to nearly 80 when I run steam VR.

So as I'm connected at 400 Mbps, if I had a router that let me connect at 833 Mbps, I should see a jump in bitrate I'd have thought but will it make any difference?
 
I tried it, it does work and the difference at the higher resolutions is clear cut. Quest reverts back to standard when you reboot so it isn't a persistent setting or mod.
When you're in steam VR's home environment, and you bring up your desktop from there, I get really poor quality on that.

I tried it, got the pop up prompt but I didnt notice any difference. Only thing it did was disconnect me from 5ghz and connect me to 2.4ghz WIFI which was a bit strange. Reason why I`m dubious is the guy says he made the .apk files yet they are dated 2018 and surely if he made them he could add the command ADB TCPIP 5555 to run automatically whenever you select a resolution. Another thing I`m a bit suss about is he didnt show or explain how he ran the ADB command. I ran it from a command prompt on my PC and it worked but I could not really tell the difference. Then there is a mention you run this from within the Quest but he doesnt show it.
 
I just followed the instructions and it worked first time.

Connect to pc and sideload the apk files including the one in the root folder using sidequest. Then from within sidequest run the adb command. Disconnect from the pc. Go into the unknown sources section within the quest and run the low res file. First time you get a prompt to allow it then the display goes black and reopens in a lower res. Then do the same with the high res one, the sharpness increase over standard is pretty cool.
 
My PC network rate was maxing out at 54Mbps when doing the suggestions above whilst playing saints sinners, wihch I thought was a bit strange, and swapping out the cat5e cable got it up. I saw 85 at one time, but can not replicate it and now seeing max 70. My PC isn't the strongest, hitting 7.2 on the steamVR test. So I wonder whether lowering the graphics settings on either S&S, or VD would help for the purposes of testing max network thruput.
 
Is your wifi signal compromised at all, either by walls or by other devices using some bandwidth?

I just bought beat saber. The demo was good but the other tracks are brilliant. Cant wait to see if there are some prodigy tracks available on custom. That will be tomorrow's activity sorted.
 
I just followed the instructions and it worked first time.

Connect to pc and sideload the apk files including the one in the root folder using sidequest. Then from within sidequest run the adb command. Disconnect from the pc. Go into the unknown sources section within the quest and run the low res file. First time you get a prompt to allow it then the display goes black and reopens in a lower res. Then do the same with the high res one, the sharpness increase over standard is pretty cool.

I didnt bother installing the low res ones I didnt see the point. I just went from standard to the two top ones and I couldnt see much difference. I`m using the Quest spaceship home page at the moment. Only difference I could see was far away objects were closer as though it had decreased the FOV. I need to do more testing.

With regards to SteamVR you can change the resolution and increase it in the SteamVR video settings and it will probably do the same thing.

Is your wifi signal compromised at all, either by walls or by other devices using some bandwidth?

I just bought beat saber. The demo was good but the other tracks are brilliant. Cant wait to see if there are some prodigy tracks available on custom. That will be tomorrow's activity sorted.

There was Firestarter but only on Expert I think. I tried Beatsage on a couple of tracks last night but it didnt work. Might try a few more.
 
I didnt bother installing the low res ones I didnt see the point. I just went from standard to the two top ones and I couldnt see much difference. I`m using the Quest spaceship home page at the moment. Only difference I could see was far away objects were closer as though it had decreased the FOV. I need to do more testing

The low res one helps to check the process works i guess as the difference is more obvious. Hmm your experience doesnt match with mine at all i wonder if it worked properly. All it did for me was sharpen up all the textures and take away the slight blurryness/soft edges you see, no change to fov or size of anything.
 
Problem is with the low res how do you know its not just changing it back to standard instead of higher ?

Go onto the spaceship environment and look left at the robot arm on the table also take note at what you see at your periphery. Then change it to the top resolution and look at the arm again and it looks bigger, closer more stretched out.

Need to check it more really I only had a quick go with it last night.
 
Problem is with the low res how do you know its not just changing it back to standard instead of higher ?

Go onto the spaceship environment and look left at the robot arm on the table also take note at what you see at your periphery. Then change it to the top resolution and look at the arm again and it looks bigger, closer more stretched out.

Need to check it more really I only had a quick go with it last night.

That's definitely not what i observed when trying it.

The perspective/sizing of the environment was identical in all the resolutions.

The low res was like putting your monitor on 720p or something, the edges were pixelated. But it did not increase the size of objects or bring them closer.

Then I could see the clarity improving as I upped the resolutions. I could definitely see an improvement in the sharpness of the environments between standard and the 2k resolution - I actually didn't try the 2.5k one.

It was like putting my glasses on to look at something in the distance vs not having them on. I'll see if I can grab a couple of screenshots.
 
@varkanoid here is what Im seeing from low res to high. I did have to press the low res twice to get it to work, so maybe its not quite working right for you? Did you also load on the app in the root folder before making the command?

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When screenshots are taken within quest it does make things look much further away than they do in the actual device. That robot arm is closer to you in the device than it looks in the screen shot which is why I showed the zoomed in 300% view which is actually closer to the size it looks from within the quest itself.

Edit:
I tried the settings going into beat saber, the low res looks far worse as you might expect, the high res does look visually slightly better but makes the game jerky.

I think Oculus have the standard resolution set where they needed to have it for performance obviously, which makes sense, so there is little benefit to changing it. However its nice to see what the display is capable of, especially in the more static environments where more could perhaps be made of the resolution capabilities.
 
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Have a question for anyone playing elite dangerous, does anyone use voice attack, I used it many moons ago when I 1st got ED

and was thinking about it the other day, as close to pulling the plug on a hotas setup, but got on quite well yesterday flying around with the Xbox controller. And just thought today if I could use voice commands that might help and not use a hotas, I’m prob still going to get a hotas for my pancake sims, but think I would find it quite difficult with all the hotas buttons not actually being able to see them
 
@varkanoid here is what Im seeing from low res to high. I did have to press the low res twice to get it to work, so maybe its not quite working right for you ? .....snip

I managed to see it and took some screenshots. I watched a couple of movies in Skybox in 2.5k and it introduced flicker in fast moving scenes. In 2k it was slightly less but still not watchable. In games it was a bit of a mess. I cant see the flicker free high hz brigade liking it. Just needs more processing power.

Try upping the res in SteamVR see if that makes a difference not actually tried it yet.

on another note 1.13.2 beta is out for Virtual Desktop. Cant keep up with the updates this guy needs some donation.
 
I managed to see it and took some screenshots. I watched a couple of movies in Skybox in 2.5k and it introduced flicker in fast moving scenes. In 2k it was slightly less but still not watchable. In games it was a bit of a mess. I cant see the flicker free high hz brigade liking it. Just needs more processing power.

Try upping the res in SteamVR see if that makes a difference not actually tried it yet.

on another note 1.13.2 beta is out for Virtual Desktop. Cant keep up with the updates this guy needs some donation.

I tried it in Steam VR, it made no difference. I assume that when streaming, the settings on the Quest are overridden or not relevant. From what I have read, its not changing the resolution of the display per se, but the resolution of the textures.

Yes I agree that upping the resolution does add lag and framerate suffers. Its a bit of fun to see what additional sharpness could be gained, rather than expecting the device to run in that mode all the time. It would be more suitable for the more static environments where things could look a bit prettier, like in the home environments. Unfortunately its a hassle to activate the changes as it doesn't stick when you power off the device.

Where I'm going with it though, is if the quest display can support that level of sharpness, which it clearly can, then when being driven by the PC source then it should be possible to make things sharper. Its just figuring out how. I was playing with steam vr's supersampling settings the other day but i don't have a powerful enough GPU to experiment fully with it. And also I assume the wireless bitrate must also constrain the display quality.
 
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