Where I'm going with it though, is if the quest display can support that level of sharpness, which it clearly can, then when being driven by the PC source then it should be possible to make things sharper. Its just figuring out how. I was playing with steam vr's supersampling settings the other day but i don't have a powerful enough GPU to experiment fully with it. And also I assume the wireless bitrate must also constrain the display quality.
I believe the issue is there is a bandwidth limitation with decoding video in the Quest's onboard chipset.
However with Oculus Link you can tweak the resolution and image quality, and get better results if you have a good GPU:
https://forums.oculusvr.com/community/discussion/83561/oculus-link-resolution-with-v12/p1
I've just tried the latest Virtual Desktop beta, and the image quality is definitely sharper than the default Link quality, but for me Link feels smoother, presumably because it's hard wired and the frame times can be more consistent.