I could see the pixels very easily.
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This was my worry, as the unit is so close to your eyes, i expect you'll need far more than 1080p to not see pixels.
I could see the pixels very easily.
.
This was my worry, as the unit is so close to your eyes, i expect you'll need far more than 1080p to not see pixels.
Seriously, if youre waiting for photo realistic, you might want to wait for v.3 or v.4. In the meantime, a lot of these games were not designed with the Oculus or even 6dof in mind. Im thinking development will be a lot like graphic cards, but were currently at the 3dfx voodoo stage. Im sure we'll get to the Titans eventually with the interest this generates.
Just a simple question... So these things plug in instead of a monitor? Does that mean for some folks you'll have to faff about unplugging your monitor and then putting in the Oculus, and vice versa?
What about the resolution difference on the fly? ie: If you change monitor with different resolution sometimes Windows doesn't like it very much. Or would you only swap over in game?
You can plug it into your gpus second monitor output. That should avoid the resolution change as well as it'll just be like having two monitors with different resolutions.
Elite : Dangerous is going to support the Oculus Rift
No big news here release-wise, but Elite is due out March 2014, all things going well. Its tenuous, but does that mean we can expect a retail oculus in time.... Hey im stretching but im remaining stubbornly optimistic.
Also managed to get a go at Play Expo, sadly they were shuffling people through really fast and I didn't get long with it :/