Oculus Rift

I dont envy Rift buyers right now, waiting till the vive launch date is agony but at least its still to come. To my knowledge I'm still fairly confident of when my device will arrive. To be waiting like this with no information at all about when it might be coming must be incredibly infuriating, I havent seen even a hint of when their next batch is due, it could be days, weeks or another month.
 
lol what a joke, I was expecting to come in here and see a few of you with yours already? but nothing!!!
 
TBH it's a bloody shambles. No communication is a sure-fire way to alienate your customers.

Yep.

If we want to cancel, does it need to be done before a certain time or do you think we would receive an email saying "do you want to continue with purchase"

I will try the vive this weekend hopefully and maybe get that
 
I would presume that anytime up until they have taken payment you are free to cancel, after that point it might be on a truck to a distribution point
 
Yep.

If we want to cancel, does it need to be done before a certain time or do you think we would receive an email saying "do you want to continue with purchase"

I will try the vive this weekend hopefully and maybe get that

They were pretty quick when I cancelled mine, they just asked me to confirm my shipping address before they cancelled it. Just open a support ticket on the website.

Shame no one has heard anything 3 days into the release, looks like the Vives might start arriving first at this rate.
 
Well I just watched a load of the giant bomb videos. I see no point buying the rift if I'm getting the vive.

Too many teething problems clearly..plus I really wanted it for pcars and apparently the pixels really are obvious.

I'll cancel tomorrow morning. Shame, but just not good enough if you are getting the vive as well.
 
Well I just watched a load of the giant bomb videos. I see no point buying the rift if I'm getting the vive.

Too many teething problems clearly..plus I really wanted it for pcars and apparently the pixels really are obvious.

I'll cancel tomorrow morning. Shame, but just not good enough if you are getting the vive as well.


Everything I've seen points to the screen door being worse on the vive than the rift when compared by the same people, so you may be disappointed if you expect the vive to have less obvious pixels.

I think oculus are being utterly useless with this launch though. I ordered minutes after the pre-orders opened and due to all the problems with the site, after several payment attempts it finally went through but I never got to see the mythical page that supposedly suggested roughly when your unit would ship.

When I asked Customer support, saying that I never got to see the confirmation screen, they couldn't tell me what the date it would have said was.

Fast forward to today, a couple days after the official release, and my order info page still doesn't even display an estimated ship date. I'm not a massively impatient man, so if it said mid or late April for example I wouldn't exactly lose the plot, but the lack of info is more irritating.

However, rant out the way I'm surprised how many people seem to be dismissive of the Rift in favour of the Vive on here... to me the room scale stuff just simply isn't going to be massive while you are still tethered by a long cord, and even then I'd take a nice motion sim or good treadmill thingymajig over room scale. Take away that side of the equation and the two are extremely evenly matched, each having a few advantages here and there but overall not much to tell between them - even more so when the oculus touch does ship.
 
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There seemed to be a few hardware disconnected issues...and framerate issues. If it was gonna give me a sublime pcars experience...then I'd buy jt. But is just doesnt look like it will day 1. Might be h/w or s/w who knows. When it gets better I might get it.

But for now some vive controller action will make it all the more interesting for me.
 
guy playing Elite Dangerous Horizons in the CV1. Butter smooth albeit he has a GTX980ti :D




I will see if i can install Oculus Home tomorrow and try the number of games/demos available :) Apparently performance on the DK2 with 1.3 and ASTW is noticeably improved! :D
 
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The Oculus Rift CV1 Teardown
and as expected i dont see 600$ worth of hardware in there, anyway for those interested in the teardown, here it is!
 
I see custom hardware that leads me to beleive that 499GBP is about right, but that's just me ^_^; (confirmation bias)

Seriously though, the screens and lenses (hybrid frensels baby) are custom made for their purpose, which easily adds to the overall cost of the unit, no?
 
The Oculus Rift CV1 Teardown
and as expected i dont see 600$ worth of hardware in there, anyway for those interested in the teardown, here it is!

Why are you / anyone expecting to see $600 of hardware? What above development costs? These have to be paid for.
 
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Why are you / anyone expecting to see $600 of hardware? What above development costs? These have to be paid for.

I was hoping for a few bits of gold to justify the $600. Never mind the custom screens, lenses, the tracking/camera system, development costs or anything of the sort.
 
In the Giant Bomb stream, by the way was painful to watch as they had zero interest in the headset from what I could tell. They received a reply email from Oculus that stated Kick Starters shipped on day one and then everyone would start receiving by mid-week.

Doesn't help on an individual basis and all I know about my Vive headset is that it's sat in a warehouse in Europe and so I will probably receive one sometime early to middle of next week.
 
The Oculus Rift CV1 Teardown
and as expected i dont see 600$ worth of hardware in there, anyway for those interested in the teardown, here it is!


What a ridiculous comment...

First of all you wouldn't expect to see $600 of actual hardware in there, since the rift itself would probably be around $530-$550 once you subtract the Xbox controller and wireless dongle.

Then you have many custom components with associated tooling costs, development costs and the oculus home software development costs. Bespoke headphones with an inbuilt DAC add to the cost too. Also a tracking camera which isn't shown in the video. At some point you actually have to pay the people that are actually doing all the work to manufacture and distribute it too. Customer service staff don't tend to work for free either in my experience.

They have said repeatedly that they aren't really making any money on rift hardware itself, and I see nothing that suggests otherwise to be honest. Even if they were somehow, god forbid someone try and sell something they've spent years developing for a profit!

Shame to see from certain posts on here and elsewhere that fanboyism seems to be fully in force with these VR headsets... I had hoped that was really more a console based phenomenon. VR is such a nascent industry that the more competition and the more players we have the better for everyone, especially consumers.
 
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I have to say as a late Oculus pre-orderer I've had a wobbly few days wondering whether to cancel and order a Vive.

a) My oculus preorder is for July where-as I could probably get a Vive in May...
b) there's been an extraordinary week of pro-vive chatter
c) room scale does seem to be the real deal
d) the launch games all seem a bit meh and I've no interest in the bundled ones

But I've decided to stick to the plan.

Oculus CV1 is being well received by those that are getting it.
We've not yet seen any feedback on the Vive release unit.
People that have used the Oculus touch controllers have said they're better, albeit though not ready for release. By July we'll know more.
As a major Kinect advocate I kind of see room-scale as a bit of the same gimmick; now I'm not bashing or trying to equate the two, but I see it as something that while does work I won't use much outside demoing to friends / family and occasional casual play. I really can't see me spending hours in the evening jumping about, where-as I could see me sitting down playing no mans sky etc... Plus there's the logistics. I have my PC set up in my study which isn't the biggest of rooms, and room scale seems a lounge experience...

That's not to say I'm not intrigued and I've been ready to hit preorder several times...

Oh first world problems...

Anyone else on the fence?
 
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I'm on the fence still I guess but I didn't help myself by being slow on the Oculus order. When I realised how many months I had to wait for the Rift, excluding a demo. That really helped me change my mind about the Vive and dedicating some space for the room scale. Which should also be handy for the Rift later in the year.

Initially I was just going with the sit down experience to enhance games I was already playing as yeah I'm still concerned about the longevity of the majority of VR specific titles at release.

Upshot is I cleared loads of clutter out of my house and re-decorated the spare room. Installed new flooring in there plus the landing with the left over and also built a floating PC desk in the corner to maximise the "VR" space.
 
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