Not sure if this has been posted already quick search did not reveal it.
https://www.youtube.com/watch?v=5RA0Ri1UW1A
https://www.youtube.com/watch?v=5RA0Ri1UW1A
What a ridiculous comment...
First of all you wouldn't expect to see $600 of actual hardware in there, since the rift itself would probably be around $530-$550 once you subtract the Xbox controller and wireless dongle.
guy playing Elite Dangerous Horizons in the CV1. Butter smooth albeit he has a GTX980ti
What a ridiculous comment...
First of all you wouldn't expect to see $600 of actual hardware in there, since the rift itself would probably be around $530-$550 once you subtract the Xbox controller and wireless dongle.
Then you have many custom components with associated tooling costs, development costs and the oculus home software development costs. Bespoke headphones with an inbuilt DAC add to the cost too. Also a tracking camera which isn't shown in the video. At some point you actually have to pay the people that are actually doing all the work to manufacture and distribute it too. Customer service staff don't tend to work for free either in my experience.
They have said repeatedly that they aren't really making any money on rift hardware itself, and I see nothing that suggests otherwise to be honest. Even if they were somehow, god forbid someone try and sell something they've spent years developing for a profit!
Shame to see from certain posts on here and elsewhere that fanboyism seems to be fully in force with these VR headsets... I had hoped that was really more a console based phenomenon. VR is such a nascent industry that the more competition and the more players we have the better for everyone, especially consumers.
you dont have to be angry, thats my opinion i am entitled to as you are to yours, and dont throw away fanboism, thats a sign of argument bankruptcy.
anyhow, i still dont see the cost of a "subsidized product" as they said, unless they order parts in the dozens, add R&D cost to recover in short term instead of long term, like 100k units instead of couple millions, dont forget that oculus was kickstarted, then sold a lot of dev kits, before it got 2b million injection.
to me i see the total cost not being more than 200$, if they are mass produced, and other costs are spread on the long term, so if subsidized as they claim, we should be really far from 600$ retail price, and more about 250-350$, beside, next year you might see a lot more headset, probably with better components selling for under 300$ mark, the only remaining thing would be the platform & apps and how would they work on random headsets.
i am all for VR tech, i am happy for oculus to have made it a reality and i hope they profit a lot from it, still doesnt make me blind to the fact that they screwed the launch and the rythm at which VR should reach mainstream( and valve also...before you say i am a fanboy again ), and the argument palmer said about mainstream perf not ready for VR is BS ( the reason according to him to have given up on cheaper headset).
because if VR came out 10 years ago, should we have waited for 390/970 gpu to get out ? no, games scale according to perf not the other way
btw, i really didnt expect Vive to be 800$, i was gonna pre-order one and was waiting for 400-500$ price range, before they smack me on the head with 800$, so yea maybe next year.
Then you were a bit off target with your expectations. Optics / screen technology is hugely expensive, why do you think iPhones and the latest Samsung devices cost so much? Generally speaking, the Vive is actually cheaper than what people thought it was going to cost. There's no way the cost-price of the headsets is $200 / £150...
Then you were a bit off target with your expectations. Optics / screen technology is hugely expensive, why do you think iPhones and the latest Samsung devices cost so much? Generally speaking, the Vive is actually cheaper than what people thought it was going to cost. There's no way the cost-price of the headsets is $200 / £150...
Also, not sure if this is news or not, but I took it from the oculus forums pre order thread.
I don't think the issue is that there are delays, the issue is the complete wall of silence from Oculus. I no longer know a single person that has kept their Rift pre-orders, we've all jumped shift to the Vive instead.
you dont have to be angry, thats my opinion i am entitled to as you are to yours, and dont throw away fanboism, thats a sign of argument bankruptcy.
anyhow, i still dont see the cost of a "subsidized product" as they said, unless they order parts in the dozens, add R&D cost to recover in short term instead of long term, like 100k units instead of couple millions, dont forget that oculus was kickstarted, then sold a lot of dev kits, before it got 2b million injection.
to me i see the total cost not being more than 200$, if they are mass produced, and other costs are spread on the long term, so if subsidized as they claim, we should be really far from 600$ retail price, and more about 250-350$, beside, next year you might see a lot more headset, probably with better components selling for under 300$ mark, the only remaining thing would be the platform & apps and how would they work on random headsets.
i am all for VR tech, i am happy for oculus to have made it a reality and i hope they profit a lot from it, still doesnt make me blind to the fact that they screwed the launch and the rythm at which VR should reach mainstream( and valve also...before you say i am a fanboy again ), and the argument palmer said about mainstream perf not ready for VR is BS ( the reason according to him to have given up on cheaper headset).
because if VR came out 10 years ago, should we have waited for 390/970 gpu to get out ? no, games scale according to perf not the other way
btw, i really didnt expect Vive to be 800$, i was gonna pre-order one and was waiting for 400-500$ price range, before they smack me on the head with 800$, so yea maybe next year.