Oculus Rift

Nismo all depends what someone is after.
I run 10k 7 days a week plus 1 hour workouts after. Do you think i feel like walking around my room for another 4-8 freaking 10 hours on weekend after ??

Last weekend Saturday+sunday i pumped over 20 in VR helmet.
Once im done with daily stuff i just want to relax in my chair.

Rilot vive feels to me more like display stuck to face on rubber bands from my pants than Helmet feeling of Rift.
 
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I have to agree on the Vive as looking down often means a quick adjustment to get it back to the focus sweet spot in front of my eyes. Tugging the straps harder just makes it more uncomfortable on the face.

I really need to receive or try a Rift pretty soon to decide between them.
 
Nismo all depends what someone is after.
I run 10k 7 days a week plus 1 hour workouts after. Do you think i feel like walking around my room for another 4-8 freaking 10 hours on weekend after ??

I would imagine most people once they've experience room-scale would want it, surely VR isn't as rich an experience otherwise. Sitting or standing in one relatively small spot, even with touch, would feel limiting.

I'm sure they have a comparable solution, so my points are moot anyway.
I have to agree on the Vive as looking down often means a quick adjustment to get it back to the focus sweet spot in front of my eyes. Tugging the straps harder just makes it more uncomfortable on the face.

I really need to receive or try a Rift pretty soon to decide between them.

If the simple act of looking down means to need to readjust the HDM, then it's not fitting correctly, almost certainly the straps are too loose. That would drive me insane, but I can look around everywhere and it stays where it should.
 
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Nismo roomscale is cool BUT NOT when you are physically tired and want to chill out/relax. When i have a planned weekend ill try combination of Acidland + VRland looking forward to expanded virtual reality tests :]
 
Headset comfort and display quality are the two biggest priorities for me :)

assuming the difference in display and comfort are big enough to matter or over shadow the virtual experience, which they dont... the Vive is comfortable, but not as comfortable as the rift, the key word they are both comfortable, same goes for the display, the same screen, with 2 different lenses, once used to, you dont really see the difference unless you look for it.
but the difference in immersion and the virtual experience, is so big, that you cannot just ignore it, at least that's how i see it
 
The sweet spot in the display of the Vive is tiny compared to the Rift. You literally cannot look to the side without the image being blurred.

On the rift you just don't get that problem.
 
I've noticed something very annoying with the Rift.
When you put the headset on it automatically changes the Windows Power Plan to High Performance, then it's supposed to put it back to what it was when you take it off again. Only, some times it doesn't. I only noticed because I couldn't work out why my PC wasn't going to sleep and the CPU fan was going crazy.
Check your power plan and watch it change when you cover the sensor on the Rift.
 
I've noticed something very annoying with the Rift.
When you put the headset on it automatically changes the Windows Power Plan to High Performance, then it's supposed to put it back to what it was when you take it off again. Only, some times it doesn't. I only noticed because I couldn't work out why my PC wasn't going to sleep and the CPU fan was going crazy.
Check your power plan and watch it change when you cover the sensor on the Rift.

Don't think it's just the Rift, I only have the Vive and my power plan keeps changing to High Performance and not moving back as well.
 
I keep on hoping to hear reports of lots of people getting their rifts but seems after that little surge a week or so ago it's all quiet on the UK front? Has anyone on here recently received a rift well before the updated estimates?

Still a month to go until the tail end of my new order estimate :eek:
 
assuming the difference in display and comfort are big enough to matter or over shadow the virtual experience, which they dont... the Vive is comfortable, but not as comfortable as the rift, the key word they are both comfortable, same goes for the display, the same screen, with 2 different lenses, once used to, you dont really see the difference unless you look for it.
but the difference in immersion and the virtual experience, is so big, that you cannot just ignore it, at least that's how i see it

Didn't know you had tried the CV1. Thought u had tried the dk2 and the Vive. Did you manage to get a hold of a CV1 then.
 
Has anyone on here recently received a rift well before the updated estimates?
Yes :) my order time was ten minutes after the hour with an order number of 25. I had an e-mail on the 12th stating the estimated date was mid to late May then a week ago on Wednesday I had the payment taken and the e-mails about it dispatching. Got my Rift on the Friday of last week and have been having a blast showing it to people throughout this past week.

Hopefully you'll get it soon! :)
 
Had a look and Vive wins on everything besides. Headset comfort and display quality.

So it wins on what? Those two things are the mains points of VR. Dk2 was fantastic but too heavy/made my face too warm and the display wasnt good enough to read things like instruments or clise text on games like Alien Isolation. If CV1 sorts both, i'll be happy.

I had a go on the Vive and it was about as heavy and the screen didnt seem much better than dk2 or it did until you moved your head and it turned into blurred mess. The controllers were fun to use but could see me getting bored with them after the initial wow factor wore off
 
So it wins on what? Those two things are the mains points of VR.

Surely the main point of VR is immersion, which I think touch controllers and being able to move around are universally agreed to bring more of. My experience of playing seated VR games and standing/room scale is night and day, seated just isn't enjoyable at all IMO.

Sthe screen didnt seem much better than dk2 or it did until you moved your head and it turned into blurred mess.

This was the Pre/Consumer Vive you tried? Did you have vaseline smeared on your eyes? If that's what you thought, then the Rift isn't that much better in reality so I'd expect you to be equally disappointed.

The Vive isn't uncomfortable unless you are wearing it wrong. Yes the Rift is slightly lighter and the headstrap is undoubtedly better, but it's not like comparing a feather to concrete block. If you had never tried a Rift you wouldn't know any different and would be more than happy with the comfort.
 
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I'd beg to differ, the rift slips on like a baseball cap and aligns itself perfectly without fail. The integrated headphones don't need thinking about and where Oculus home auto opens upon putting on the rift, you literally don't need to do anything to start playing.

The Vive fits awkwardly (the side straps dig in the top of your ears and feel "cheap", the sweet spot of focus is much smaller resulting in 5-10 seconds of shuffling about to get it on correctly, at which point it feels noticeably less comfortable as the back sits high compared to the rift and feels heavier / looser at the front.

You then have to faff about with getting your headphones on and launching Steam VR, making it more of an effort to get going with.

Also the lack of consistent focus when looking around inside the Vive is noticeably worse than the Rift.

I've really enjoyed The Lab and Budget cuts, however can see them as quite a novelty which has already worn off after a couple of days.

Also, I've only got a 1.7m x 2.5m to play with and that just isn't enough for roomscale. The chaperone is almost always active and that completely breaks the immersion. To properly enjoy the Vive i'd wager you need a good 3m X 3m at the very least.
 
I'd beg to differ, the rift slips on like a baseball cap and aligns itself perfectly without fail. The integrated headphones don't need thinking about and where Oculus home auto opens upon putting on the rift, you literally don't need to do anything to start playing.

Rift is more comfortable I agree (unless you wear glasses), but I only have to click one button in Steam and I'm up and running in VR, so hardly a chore. I'd rather be using Steam than Oculus Home in any case as a launcher.

The Vive fits awkwardly (the side straps dig in the top of your ears and feel "cheap", the sweet spot of focus is much smaller resulting in 5-10 seconds of shuffling about to get it on correctly, at which point it feels noticeably less comfortable as the back sits high compared to the rift and feels heavier / looser at the front.

You then have to faff about with getting your headphones on and launching Steam VR, making it more of an effort to get going with.

Vive fits me perfectly everytime now, as I said earlier, it's only uncomfortable if you don't set the straps right.

I have looped the Vive earbuds in such a way that essentially they mimic the positioning of the Rift audio, so all I have to do is pop them in my ears and that's done. Effectively they are part of the HMD.

Also the lack of consistent focus when looking around inside the Vive is noticeably worse than the Rift.

Maybe this is a by-product of the Rift being purely a seated experience at the moment? With roomscale you are always moving your head rather than keeping it static, so the problem of blurring around the edges of the Vive lenses isn't really an issue as you tend to be looking through the sweet spot naturally all the time anyway, at least that's my experience. When playing Lucky's Tale my head was much more stationery so I moved my eyes around more.

Also, I've only got a 1.7m x 2.5m to play with and that just isn't enough for roomscale. The chaperone is almost always active and that completely breaks the immersion. To properly enjoy the Vive i'd wager you need a good 3m X 3m at the very least.

I'm at 2.5m x 2.5m and don't have any issues, chaperone will come up fairly regularly in a game where you are making use of roomscale if you have it set aggressively, but I have mine on a more intermediate setting so it's less apparent. Yet to destroy my room :p
 
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Surely the main point of VR is immersion, which I think touch controllers and being able to move around are universally agreed to bring more of. My experience of playing seated VR games and standing/room scale is night and day, seated just isn't enjoyable at all IMO.



This was the Pre/Consumer Vive you tried? Did you have vaseline smeared on your eyes? If that's what you thought, then the Rift isn't that much better in reality so I'd expect you to be equally disappointed.

The Vive isn't uncomfortable unless you are wearing it wrong. Yes the Rift is slightly lighter and the headstrap is undoubtedly better, but it's not like comparing a feather to concrete block. If you had never tried a Rift you wouldn't know any different and would be more than happy with the comfort.

Seated I really enjoyed Richard Burns Rally and Discovering Space.
Its not like you move around in a cockpit anyway. The extra immersion with the Vive controllers and moving around was great fun but a 3m / 3m space can only be used so much. i.e play an fps and you can't use the space (unless its a terrible fps game in a 3m / 3m room!) I also nearlly tripped over the cable a few times. For this to work properly a wireless version would be a lot better, or just get an omnidirectional treadmill. Controllers will be out for the CV1 pretty soon so no biggie that they are missing with it at the moment. Certainly will be great for playing arcade shooter games on the lines of Virtua Cop :)

It was the version at gadget show 3 weeks ago. I presume it was a consumer version, at least it looks the same from what I can see. No vaseline but I was looking for things that stood out (or comparing to my experience of the DK2) it seemed to blur more than my DK2 when moving my head although I couldnt see the pixels as much like I could on the DK2. I was expecting the weight to be less than the DK2 on the Vive so was suprised when it was about the same or maybe even more.

I'm not saying the Vive was bad, it wasnt at all and I had fun with the controllers but if the weight is less and the screen on the CV1 is better then I will be happy. I also do not have the space, as I doubt many people do, for the Rift. You practically need another room to use it instead of just plonking the CV1 sensor in front of you.

One main thing for me will be content delivery. The DK2 was great for testing out tech demos and free mods for existing games - Alien Isolation, Richard burns rally, Assetto corsa, Quake (spasm) Minecrift (Minecraft) and Half Life 2 to name a few. Also the whole niche type software - Virtual Car crash, Breakfast simulator, Matrix VR, Laserface... Whether all this will be possible with the Vive / CV1 I am not sure
 
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