Valve update - No competition here....
http://www.pcworld.com/article/2088747/valve-and-oculus-team-up-for-virtual-reality-supergroup.html
http://www.pcworld.com/article/2088747/valve-and-oculus-team-up-for-virtual-reality-supergroup.html
And now for the reality check: This unnamed technology isn’t coming out any time soon. News out of Valve’s virtual reality panel at Steam Dev Days is that this prototype is for research purposes only. Research that will then be shared with Oculus.
Yes, it’s a virtual reality dream team. Oculus’s new Crystal Cove prototype is in part a collaboration between Oculus and Valve. Specifically, Valve contributed its superior position-tracking system.
By 2015, Valve claims virtual reality headsets will reach 20 millisecond latency, 110 degree field of view, and millimeter-accurate tracking.
Those specs would solve a lot of today’s most pressing VR problems, though Valve also has a list of future developments it’s looking into. The most welcome path of development involves a wireless model. Today’s wired virtual reality headsets are easy to get tangled up in, but those wires are currently necessary to achieve lower latency. Achieving low latency wirelessly (perhaps through a system mounted to the headset itself) would be a huge advancement.
Hopefully, this Valve/Oculus collaboration will continue to pay dividends. Virtual reality is by far the most fascinating space in PC gaming these days (sorry, Steam Machines), and it’s great to see a company like Valve pitching in on development.
And now, back to waiting impatiently for the consumer version of Oculus...