Oculus Rift

Rift + Touch Bundle Includes: headset, 2x sensors, Touch controllers, Xbox One controller, remote, necessary cables, and seven free titles available when you set up Rift+Touch, including Lucky's Tale, Medium, Toybox, Quill, Dead and Buried, Dragon Front, and Robo Recall.

Fantastic value for money! I've ordered mine! :D
 
is the rift any tighter than the gearvr? i can get that on with my glasses in place.
I only tried GearVR without glasses, as the focal adjustment worked great for me. With the Rift, large glasses can certainly be a problem.

Initially I ended up buying a cheap pair of specs online that had a narrower frame (130mm wide) than my normal ones (140mm), and that 1cm change made a lot of difference. My head is wide enough to push the arms out slightly, which made things a snugger fit.

I'm using lens inserts in the headset now along with a replacement facial surround and they make the whole experience infinitely more comfortable. If you pay out for those, you'll just have much better time, especially if you're in VR for several hours at a time. Alternatively, if you can use contacts then that may be the best solution.
 
So...got this and genuinely blown away. Even just setting it up was an epic experience!
Now I've just got to figure how to play standard titles through the damn thing and get me ome more vr compatible ones!
 
So...got this and genuinely blown away. Even just setting it up was an epic experience!
Now I've just got to figure how to play standard titles through the damn thing and get me ome more vr compatible ones!

Congratulations and welcome to VR :). It's really not worth playing Standard titles through the headset. Or at least I have never understood why you would even want to!! There are enough VR experiences and games to keep you busy for a long time!! And that's if you just stick to the free stuff.
 
Congratulations and welcome to VR :). It's really not worth playing Standard titles through the headset. Or at least I have never understood why you would even want to!! There are enough VR experiences and games to keep you busy for a long time!! And that's if you just stick to the free stuff.
I was hoping it could work like a cinema, I have scene some videos of a program called bigscreen, where the user was playing Rocket League on a huge imax esq cinema screen in front of him, but for some reason it work as though the game is being streamed, not sure why? If the these VR headsets worked on non VR games without streaming and could be played as though you are indeed in a huge imax theatre at the 90hz they are supposd to run, then monitors would be a thing of the past
 
I was hoping it could work like a cinema, I have scene some videos of a program called bigscreen, where the user was playing Rocket League on a huge imax esq cinema screen in front of him, but for some reason it work as though the game is being streamed, not sure why? If the these VR headsets worked on non VR games without streaming and could be played as though you are indeed in a huge imax theatre at the 90hz they are supposd to run, then monitors would be a thing of the past

Bigscreen is a multiplayer virtual desktop "game". It potentially looked like it was streaming because it was being recorded by the person viewing the stream of another persons desktop.

To the person playing the game, it will look fine. To others watching, you it will look like a stream.

Bigscreen is good, as well as Virtual Desktop (http://store.steampowered.com/app/382110/Virtual_Desktop/)

Keep in mind that non VR games that you play in Steam will launch in "Desktop Theater Mode" automatically anyway (https://www.howtogeek.com/270017/how-to-play-any-game-in-vr-with-steamvrs-desktop-theater-mode/) So you can do exactly what you want to do without spending a penny on anything else.

Another neat trick that I got working in Virtual Desktop (that I'm not sure the built in Desktop Theatre Mode supports) is that if your game supports "side by side steroscopic 3D" (like Rise of the Tomb Raider) then not only can you play it in a massive cinema, but it's in 3D as well :)

The one limitation you'll notice with the tech today is that resolution isn't quite up to scratch. Beyond "trying things out" I've not ever played a traditional 2D game for any length of time like this.
 
I was hoping it could work like a cinema, I have scene some videos of a program called bigscreen, where the user was playing Rocket League on a huge imax esq cinema screen in front of him, but for some reason it work as though the game is being streamed, not sure why? If the these VR headsets worked on non VR games without streaming and could be played as though you are indeed in a huge imax theatre at the 90hz they are supposd to run, then monitors would be a thing of the past

It's not ideal for watching films purely because the resolution isn't great compared to a monitor, and playing games you need to keep in mind the extra load on your gpu of rendering your virtual surroundings, so don't expect to play witcher 3 in virtual desktop mode in big screen.

It is really cool for virtual hangouts where you can share youtube videos with friends or peer over at their monitor when they want to show you something.

VR really shines when you play a game designed for it, like robo recall, although some cockpit games like elite dangerous do also shine.



EDIT: Unrelated, but 10days after ordering my VR covers are en route, so expect a bit of a lead time if ordering them.
 
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Bigscreen is a multiplayer virtual desktop "game". It potentially looked like it was streaming because it was being recorded by the person viewing the stream of another persons desktop.

To the person playing the game, it will look fine. To others watching, you it will look like a stream.

Bigscreen is good, as well as Virtual Desktop (http://store.steampowered.com/app/382110/Virtual_Desktop/)

Keep in mind that non VR games that you play in Steam will launch in "Desktop Theater Mode" automatically anyway (https://www.howtogeek.com/270017/how-to-play-any-game-in-vr-with-steamvrs-desktop-theater-mode/) So you can do exactly what you want to do without spending a penny on anything else.

Another neat trick that I got working in Virtual Desktop (that I'm not sure the built in Desktop Theatre Mode supports) is that if your game supports "side by side steroscopic 3D" (like Rise of the Tomb Raider) then not only can you play it in a massive cinema, but it's in 3D as well :)

The one limitation you'll notice with the tech today is that resolution isn't quite up to scratch. Beyond "trying things out" I've not ever played a traditional 2D game for any length of time like this.
Great post, very informative. I don't have a Rift as yet. I'm hoping to get one during this sale if I can raise the money
 
It's not ideal for watching films purely because the resolution isn't great compared to a monitor, and playing games you need to keep in mind the extra load on your gpu of rendering your virtual surroundings, so don't expect to play witcher 3 in virtual desktop mode in big screen.

It is really cool for virtual hangouts where you can share youtube videos with friends or peer over at their monitor when they want to show you something.

VR really shines when you play a game designed for it, like robo recall, although some cockpit games like elite dangerous do also shine.



EDIT: Unrelated, but 10days after ordering my VR covers are en route, so expect a bit of a lead time if ordering them.
Its one of things I'm most looking forward to about VR, the ability to play ANY non VR game I want at the the headsets native rez and refresh rate on a giant screen at a size and distance to my liking. I'm sure I'm not the only one that wants this feature. Surely the clever folk at Valve or Oculus can come up with a way of doing this without impacting the games performance too much or not at all, perhaps by offloading the additional performance over to a 2nd GPU???
 
Its one of things I'm most looking forward to about VR, the ability to play ANY non VR game I want at the the headsets native rez and refresh rate on a giant screen at a size and distance to my liking. I'm sure I'm not the only one that wants this feature. Surely the clever folk at Valve or Oculus can come up with a way of doing this without impacting the games performance too much or not at all, perhaps by offloading the additional performance over to a 2nd GPU???
That's possible, but the limiting factor is the resolution of the current headsets, combined with the performance requirements of running 90fps to each eye. There are indeed solutions in the works (foveated rendering to reduce gpu workload for instance), but it's a long wait for someone who wants to just try VR and see what it's all about.
 
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