That's the single biggest problem with VR - people don't really get what it's like until they try it.I wasn't expecting it to be this good![]()
That's the single biggest problem with VR - people don't really get what it's like until they try it.I wasn't expecting it to be this good![]()
Make sure you're not over-tightening it. While it can depend on the shape of your head, the back of the Rift should be low enough to cup the back of your head so that it helps support the headset. If it feels like the foam is being pushed into your face, you've got it too tight.Got mine yesterday and it's been a blast, even if I can only take about 20mins at a time before I get a slight headache so far. Hope that gets better in time.
Make sure you're not over-tightening it. While it can depend on the shape of your head, the back of the Rift should be low enough to cup the back of your head so that it helps support the headset. If it feels like the foam is being pushed into your face, you've got it too tight.
Saying that, I did have problems with it slipping down slightly compared to some people, but the replacement VR Cover interface sorted that, as it sort of naturally provides a better grip against your skin, so I could loosen off the straps quite a bit.
Thanks, very helpful!Np
HDMI splitter - not sure, but considering you'll probably need a good one if you were to try it (you're throwing a very hires stream at 90fps through that cable).
DP-HDMI cable has been reported as working several times, though it might be worth researching what make/brand people have used just in case.
BTW, if you've a free DVI port, try to dig out an old DVI-HDMI converter that they always used to include with graphics cards and use that - tried it on mine with two old ones I had knocking around, and it works great.
You can use USB only (I think Melmac has done and reported zero tracking difference). The technical difference is that on USB 3, the PC is sent the raw image from the cameras. With USB 2, it's jpg compressed before being sent, so could technically be less accurate at a distance.
The thing to be careful about is not plugging the Rift and both sensors into a single controller (your USB ports on the front might all share the same controller internally for example). The best advice is to use a maximum of 2 Rift devices per USB controller.
If you're going for a generally seated (and maybe standing facing forward only) setup, then a sensor at each side of your monitor is pretty much the Oculus recommended setup (plus it's quick and easy). However, even if seated/front facing only, if you can wall mount them higher up and pointing down, you'll get much better coverage, but on your desk is fine for seated. Do try some things standing though - if you're meant to be standing in game, then actually standing in real life is what they call a presence multiplier, as you're more closely matching what your virtual avatar is doing.
Hope that helps.
This one basically (though you get a few extra pads compared to when I first bought mine at release). They also do a cheaper set and a more expensive set, though I'd at least go for the one I linked to rather than the cheap set, as that doesn't really come with anything in the way of spares/alternate pads.Yeah, it might be more to do with it being a little tight. I'll have a play and see happens
Which cover did you get?
Not personally, but have seen it mentioned from time to time. I think the only real options are to return it and get it replaced if it's really that bad, or contact Oculus Support and see if they can do anything about it. I can't remember the specifics, but I know in the past they've had people run something called the spud tool which was to do with panel calibration (though again I'm not sure if that was for your specific problem, or if it could help if you're only seeing the problem on certain parts of the panel rather than having it uniformly covering the entire image).On dark scenes I'm getting really bad green noise on the bottom half of the left screen, the problem is there on the right screen too but way less severe. Anybody else experiencing the same?
On dark scenes I'm getting really bad green noise on the bottom half of the left screen, the problem is there on the right screen too but way less severe. Anybody else experiencing the same?
I can just imagine the explanations given to prospective buyers when people are trying to sell their houses in the future..One thing I'll have to do is make my VR space bigger, twice I've hit the wall with my hand throwing a robot now lol.
Same with me when I had to RMA mine due to right-hand audio failure. They asked for a video, and once I sent it I received a prepaid RMA returns label pretty quickly.I know support get a lot of flack but they were really good with me so bottom line if it really bothers you send it back for replacement.
I bought it from OCUK a couple of days ago so I guess I have to contact them and ask for a replacement?This is the exact problem I had with my last Rift except both my entire screens were affected. I had to get it RMA'd with support though it took a lot of back and forth ending with them asking for a video as evidence which I found extremely difficult and didn't really show the problem well enough TBH. Long story short it was replaced in the end and though my new one is a lot better I can still see the noise but it's not bad enough to bother me. I know support get a lot of flack but they were really good with me so bottom line if it really bothers you send it back for replacement.
I bought it from OCUK a couple of days ago so I guess I have to contact them and ask for a replacement?
Yeah I will. I just can't imagine myself getting used to it. During loading screens my left eye feels open and my right shut which makes me feel quite uneasy.Yes absolutely, it should be a no quibble replacement with OCUK hopefully. Let us know how you get on?
I wasn't expecting it to be this good![]()
Bought!![]()