Oculus Rift

Waiting for a rift to arrive so I expect to be badgering for help along the way. I have got it mainly for elite dangerous but I fear my gtx980 may need to be traded In soon. Never tried any vr whatsoever so I'm quite excited!
In case you don't know, if you log into your Frontier account and go to the "partner keys" section, you can grab a key to redeem Elite on Oculus Home. It makes launching in it a bit easier as the Home version is set to auto launch into VR mode. If you use another version, you'll have to set it in the options, though make sure the HMD is turned on as if it isn't, the HMD option disappears from the display settings.
 
Being a glasses wearer, i was expecting some "fun" and it's quite a pain in the backside, so I've ordered some lenses to see how they help and will try contact lenses until the lenses arrive (i think the glasses being pushed into my eyeballs was part of feeling nauseous). I fear this is getting more and more expensive as I'll soon be wanting a 3rd sensor...
Getting rid of your glasses is the best thing to do. I use lens inserts, and it makes it a way more comfortable experience.
 
In case you don't know, if you log into your Frontier account and go to the "partner keys" section, you can grab a key to redeem Elite on Oculus Home. It makes launching in it a bit easier as the Home version is set to auto launch into VR mode. If you use another version, you'll have to set it in the options, though make sure the HMD is turned on as if it isn't, the HMD option disappears from the display settings.
Thanks fluke works a treat.
 
Getting rid of your glasses is the best thing to do. I use lens inserts, and it makes it a way more comfortable experience.
yeah, as I didn't have a chance to demo a Rift before ordering (know someone with Vive, but moot trying its fit with glasses if I wasn't willing to pay that much), so knew it would be a gamble with glasses, and it wouldn't be ideal. It's ok, I'll try it with my contact lenses later. After looking at the headset, I'm surprised there's little thought or adaptability for use with glasses out of the box, as surely the percentage of geeky gamers/pc-users that rely on glasses must be massive. some little mounts for official lens holders wouldn't be a problem, so there's less concern over lenses getting loose, etc.
 
I'm surprised there's little thought or adaptability for use with glasses out of the box
This caused some frustration at launch as when the CV1 was unveiled, and up until just before the preorders, Oculus advertised a second facial interface designed for glasses that was going to ship with the Rift. However, 2 days before the preorders went live they removed all mention of it from the website and have never said why they did.
 
This caused some frustration at launch as when the CV1 was unveiled, and up until just before the preorders, Oculus advertised a second facial interface designed for glasses that was going to ship with the Rift. However, 2 days before the preorders went live they removed all mention of it from the website and have never said why they did.
oo, that's cheeky. I was thinking that if the rift lenses could slide forwards or back a little, like the way they do narrow and wide, it would accommodate different faces, eyesight and glasses a little better - but I guess that would add cost and complexity to the design. I guess a simple solution would be to space the foam padding out away from the rift (effectively a 3d printed spacer, about 5mm thick) to add an air gap between glasses and lenses - but this would presumably add a tunnel-vision effect, and reduce the panoramic effect. Well, I hope the lenses I ordered work fine and I don't have the barrel effect that some seem to suffer from - trying the widmovr ones, as I seemed to read more praise for them over the vr-lens-labs ones.
 
I'm going to order some widmovr lenses as soon as I've had a new eye test. I don't have much of a problem using glasses in the rift comfort and vision-wise, but I am wary about scratching the lenses and getting the headset on and off is more of a faff when you have to undo/redo the straps every time so you can carefully extract your glasses.

One of the great things about the rift though is my presbyopia is not an issue even with my distance glasses. (I have to use different prescriptions for reading/VDU and normal distance wear). I can read things in VR with my distance glasses just fine, which is great as I really, really, hate my presbyopia.

One thing I have noticed is the MURA effect (grey dots on an absolutely black background) seems to have got worse since I bought the rift. One eye is worse than the other which causes some discomfort on blank screens:
https://www.reddit.com/r/oculus/comments/6tca7t/why_you_may_need_to_disable_spud_oled_mura/

I'm going to try disabling the SPUD feature to see it if improves the situation. The thing is the headset works fine otherwise, and it's only when the screen is absolutely blank that you can see it.

I'm reluctant to return the rift just for that as I'm having so much fun with it.
 
My Rift comes tomorrow!!!! Can't wait, my PC is probably slightly underpowered but I bought a Rift, instead of a new GPU etc.

Really excited to play SuperHot VR, Robo Recall, Pavlov and play my favourite games on a virtual projector in BigScreen
 
For a laugh I just disabled spud to see what it does and wow what a difference it makes, blacks are now black.In dark scenes that graininess is gone. On my right lens there was a green hue at the bottom when in loading screens that has gone. Fired up elite dangerous and space is now dark. The downside to this is that you get a bit of smearing/ghosting but it's hardly noticeable so for me spud is staying off.

https://www.reddit.com/r/oculus/comments/6tca7t/why_you_may_need_to_disable_spud_oled_mura
 
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Got my third sensor up and running, much better, even just to get rid of the "turn around" messages you get with two. Played Superhot VR for the first time as well, bloody awesome. Just wish you got a replay of your awesomeness in realtime like the non-VR version but it'd be a bit weird in VR, they'd have to have it on a screen within the scene I guess.
 
I've been tempted to get a third sensor, but two seem to be working just fine for 360 tracking right now.
Currently got them up on the wall in opposite corners with some printed brackets and trunking to hide the cables.

There's probably a blind spot I haven't found yet :D

One downside with full 360 is that it's even easier to lose track of where you are in the room if you have guardian turned off.

For a laugh I just disabled spud to see what it does and wow what a difference it makes, blacks are now black.In dark scenes that graininess is gone. On my right lens there was a green hue at the bottom when in loading screens that has gone. Fired up elite dangerous and space is now dark. The downside to this is that you get a bit of smearing/ghosting but it's hardly noticeable so for me spud is staying off.

https://www.reddit.com/r/oculus/comments/6tca7t/why_you_may_need_to_disable_spud_oled_mura

I've also had a go with this and it's a definite improvement. Not noticed anything dodgy so far with the few games I've tested.
 
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One downside with full 360 is that it's even easier to lose track of where you are in the room if you have guardian turned off.

Why would you do that? :p I edited mine with the Guardian Boundary Editor too to make the front (where the TV is) is spikey so I know that's the front and to not go past it at all else I'll punch the TV!
 
I just find that the boundary marker is a little intrusive sometimes, and prefer it off. Even just the one on the floor.
It probably wouldn't be an issue if I had a larger area to work with.
 
My Rift comes tomorrow!!!! Can't wait, my PC is probably slightly underpowered but I bought a Rift, instead of a new GPU etc.

Really excited to play SuperHot VR, Robo Recall, Pavlov and play my favourite games on a virtual projector in BigScreen
Had an absolute nightmare setting my Rift up... and I don't have a spare HDMI port on my GPU and any other leads, splitters or converters to get a picture on my TV whilst I was setting up my Rift, had to use teamviewer on my phone to follow instructions and launch a game... absolute nightmare and it's still not properly set up.
Anyway, only played Robo Recall and it blew me away! I have been gaming for 29 years and NOTHING has had such an impression on like that, even my non gaming girlfriend said 'it's incredible, it's like I'm in another world, amazing'
 
Had an absolute nightmare setting my Rift up... and I don't have a spare HDMI port on my GPU and any other leads, splitters or converters to get a picture on my TV whilst I was setting up my Rift, had to use teamviewer on my phone to follow instructions and launch a game... absolute nightmare and it's still not properly set up.
Anyway, only played Robo Recall and it blew me away! I have been gaming for 29 years and NOTHING has had such an impression on like that, even my non gaming girlfriend said 'it's incredible, it's like I'm in another world, amazing'
Awsome isn't it and it will only get better as technology improves and software developers get used to designing games for it. Its like going from watching a film on tv to actually being in the film itself.
I use a hdmi to dp adapter for my rift works no problem.
 
Had an absolute nightmare setting my Rift up... and I don't have a spare HDMI port on my GPU and any other leads, splitters or converters to get a picture on my TV whilst I was setting up my Rift, had to use teamviewer on my phone to follow instructions and launch a game... absolute nightmare and it's still not properly set up.
Anyway, only played Robo Recall and it blew me away! I have been gaming for 29 years and NOTHING has had such an impression on like that, even my non gaming girlfriend said 'it's incredible, it's like I'm in another world, amazing'

That was awkward!! At least you got it up and running.

Robo Recall is an amazing experience!! :)
 
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