Oculus Rift

I was tasked with entertaining my missus' friend's lads while they chatted. No worries, said I, and took them up and stuck them on audioshield and robo recall. Job done

I made sure to put them on a new game of robo recall so they **** themselves when all the robots turn around menacingly. I didn't go as far as to put them on affected though (only 7 and 10)
 
So my rift arrived this morning and after 2x dvi to hdmi adaptors and a mini dp to hdmi adaptor I eventually got up and running. I'm blown away, Ed made me Wow with the depth and presence I felt in that cockpit, nothing you watch or read can ready you for that feeling/envolvment in the game. Looking down and seeing an arm in a space suite where yours is that moves as you feel it/yours moving is, well a little jarring the first time you notice it.

Thoroughly impressed.
 
Me again, sorry guys.

So after HOURS of a nightmare of setting it up. I'm now experiencing black screens in my Rift, also am I supposed to be able to launch a game through the rift? All I see is black until I walk to the boundaries (guardian?) I have set the this up via teamviewer on my phone to read the instructions, I also launch Robo recall through my phone, I'm waiting on a DisplayPort to HDMI cable so I can use my TV, but I'm worried my Rift arrived worse for wear
 
Me again, sorry guys.

So after HOURS of a nightmare of setting it up. I'm now experiencing black screens in my Rift, also am I supposed to be able to launch a game through the rift? All I see is black until I walk to the boundaries (guardian?) I have set the this up via teamviewer on my phone to read the instructions, I also launch Robo recall through my phone, I'm waiting on a DisplayPort to HDMI cable so I can use my TV, but I'm worried my Rift arrived worse for wear

The Rift basically NEEDS you to connect the Rift to the HDMI on the graphics card, and your monitor to any other port on that same graphics card. If you're not using a setup like that you'll get tons of issues ... you'll have to wait for that DP to HDMI cable.
 
Thanks!

Look forward to reading your thoughts...

Ok, so it turned up this morning.
Haven't gamed with it yet, but I've tried it on and I'm not sure if I like it that much.
It has a bigger nose gap than the original foam (which was never an issue for me), it's firmer and perhaps a little too grippy, making it harder to slide on and off your face.
The cloth cover does make it quite comfy though, so I'll probably be using that most of the time. The cloth could hug it a little better, but it's no real biggie.

I think it's one of those things that depends on the individual.
If you can stretch/justify getting one of the more expensive kits, then I'd say to go for one of them to give you more options.

Oh, and it's quite nicely packaged FWIW.
 
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Treat yourself to this if the cable gets in your way apart from some games, It's the best thing to get for the rift.
MIDWEC NEW Version VR Retractable Cable Management System for Oculus Rift
It can be found on the forest.
 
Treat yourself to this if the cable gets in your way apart from some games, It's the best thing to get for the rift.
MIDWEC NEW Version VR Retractable Cable Management System for Oculus Rift
It can be found on the forest.

I have one, it's awesome. Total freedom of movement and headset feels so much lighter because the cable isn't dragging around after you.
 
The Rift basically NEEDS you to connect the Rift to the HDMI on the graphics card, and your monitor to any other port on that same graphics card. If you're not using a setup like that you'll get tons of issues ... you'll have to wait for that DP to HDMI cable.
HDMI Display port came this morning, fixed all my issues...except nausea...wow this thing is absolutely incredible
 
HDMI Display port came this morning, fixed all my issues...except nausea...wow this thing is absolutely incredible
You do get your VR legs eventually, just take it slow at first.

I feel like I need to give racing games another go because they always make me feel horrendous.
 
Had a couple of days to play around with the rift now. While the tech demos and quirky apps are fun i don't have a great deal of time for them, a lot of what is available in any other industry would be distributed for free as examples of what they can achieve in there upcoming titles. I do understand though that it's a necessary evil to help dev's breakout into the industry and push what is being accomplished in the platform so i get it... as much as i don't like it.

Hardware side i have had no issues after the initial trawl to get it up and running, the thing is well made, tracks perfectly though does get toasty on your face. I have noticed though that the clamping force needed to feel secure on your face does leave me with a bit of a headache, I'm thinking about investing in a new face pad that is slightly more cushioned to help combat this, can any one confirm this would help resolve said issue?

performance: my system is a i5 4690k and GTX980. Without super sampling the ED runs perfectly, no jitter no motion sickness just smooth gameplay at a nice detail level of high to v.high. Any ss at all you can notice a less than smooth experience which is to be expected on said gpu. I tried cranking up the SS just to see what the image looked like if i was able to get hardware capable of it and it is a really nice improvement, definitely something ill be looking into in the future. Nothing prepared me for just how crippling the motion sickness form one of these is though, i do not suffer from motion sickness at all in any thing but a less than smooth experience in vr made me a nauseous mess!

rift limitations, SDE isn't an issue for me, i see something but it soon blends away into game-play, once im off exploring i just don't notice it at all.
God rays have been noticeable, fortunately i know exactly why, steam, steam on the lenses to be more precise. When the lenses are clear the image is clear but as soon as they steam even a little the rays are clearly visible, solve one issue and the other will disappear so im fine with that. what are peoples solution to this?


All in I feel it's money well spent and all my doubts about the potential for vr as a gaming tool are dismissed with regards to what the tech can offer and the place it can secure in the industry. i do however believe that is completely reliant on how this is handled by game dev's and how fast the hardware needed for a complete experience can become financially viable for the masses. The biggest hurdles i see being faced by new generation vr is higher ppi and res exasperated by the need for higher FOV and all three of these clear needs all working together to exponentially increase demand on processing hardware, foveated rendering seeming like the only real near solution to the issue.

All no doubt been said before but thought i would just leave my thoughts any way.
 
It's just a matter of getting used to it in small doses, unless you're unfortunate enough to have a permanent low tolerance to that kind of VR movement.

I could only do 5-10 minutes of Assetto at first and maybe 15 minutes of walking around in Alien Isolation, but now it's no problem.
Running around in games like Pavlov, Onward and Doom 3 for an hour or so is also no issue, though they would've been a challenge at first.
 
No need for ginger, just take it easy over the first few days- close your eyes at the first sign of discomfort, game in short 10min bursts etc
I was extremely nauseous to begin with, could even stomach maggets-Beckets Silverstone corners in racing sim Assetto Crosa... Fast forward 2 weeks and could play for hours on end - drifting in AC, barrel rolls in IL2:stalingrad and Aircar and so on.
 
Hardware side i have had no issues after the initial trawl to get it up and running, the thing is well made, tracks perfectly though does get toasty on your face. I have noticed though that the clamping force needed to feel secure on your face does leave me with a bit of a headache, I'm thinking about investing in a new face pad that is slightly more cushioned to help combat this, can any one confirm this would help resolve said issue?
The VR Cover replacements really helped me with this. The plastic "leather" material is more grippy, and for me it stopped the Rift sliding down while allowing me to loosen the straps. It's just worth making sure you have the headband low enough at the back though - it's supposed to cradle your head fairly low down to help stop the HMD slipping forward. Still, the VR Cover replacement still made a big difference for me.
 
The VR Cover replacements really helped me with this. The plastic "leather" material is more grippy, and for me it stopped the Rift sliding down while allowing me to loosen the straps. It's just worth making sure you have the headband low enough at the back though - it's supposed to cradle your head fairly low down to help stop the HMD slipping forward. Still, the VR Cover replacement still made a big difference for me.
Cheers i will definitely pick one up then

One thing that i find rather annoying and i don't know if my nose is shorter than most, to get the right eye placement my nose does not protrude form the bottom and infact id say is recessed in there. this means that all my warm breath just heats up the inside exaggerating the fogging issue. I could do with coming up with a barrier between the nose area and the inside of the mask.
 
Cheers i will definitely pick one up then

One thing that i find rather annoying and i don't know if my nose is shorter than most, to get the right eye placement my nose does not protrude form the bottom and infact id say is recessed in there. this means that all my warm breath just heats up the inside exaggerating the fogging issue. I could do with coming up with a barrier between the nose area and the inside of the mask.

Just quoted this post, rather than your other one because it's shorter :) Just about the headache you are getting while wearing the Rift. You are tightening the side straps too much. The triangle of straps at the back of the headset should sit really low down on your head, nearly at your neck. Then you tighten the side straps, not too tight, just enough so the headset doesn't move when you move your head. Next you tilt the facemask until it's comfortable and clear. Last you tighten the top strap. You tighten it the most as this should be holding the weight of the headset.

I was getting headaches at the start too, until I realised that I was using the side straps to hold the headset in place more than the top strap.
 
Cheers i will definitely pick one up then

One thing that i find rather annoying and i don't know if my nose is shorter than most, to get the right eye placement my nose does not protrude form the bottom and infact id say is recessed in there. this means that all my warm breath just heats up the inside exaggerating the fogging issue. I could do with coming up with a barrier between the nose area and the inside of the mask.
All that blocking the nose gap did (for me) was to increase the heat inside the headset. Best thing to do is get a fan. I have a generic floor standing fan (complete with a massive dent in the cage where I punched it with a Touch controller), and I don't use my Rift without it. I have it just below chest height tilted upwards towards the middle of my play area so I get a nice breeze towards the HMD. Seriously, it makes things much more comfortable, and I don't have any issues with fogging.
 
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