I dont believe a facebook purchase could be called a good thing, but theres bound to be positives if theres significant money invested in this, budget strings dont need to be so tight and decisions they might have held off on maybe they'll be more free to pursuit.
The problem is, what is the bad thing which is allowing the good things, because this isnt a donation, theres no warm fuzzy feeling in Zuckerberg's heart right now, theres a plan to make money and turn around the Facebook future he's seeing.
Well 1440 is the current CV1 estimate, but I have seen discussion of two versions of the Rift, a gamer version and a 'social experience' cheaper version. Not sure if thats official. I have no doubt there will be more money in the social version. Lets not kid ourselves OR is leaving the games to Sony and concentrating where the PC has the advantage - social networking.
The unfortunate thing in all this is that for a bit there, this promised real innovation in an industry where innovation is driven by gaming. SSDs, GPUs, CPUs dont perform generational leaps so that your office computer can run excel quicker. Social networking has to cater to the lowest common denominator by definition to appeal to the widest audience possible. What has FB brought to us but a greater tool for the NSA to listen in on and demographics to better sell you ****.Theres a lot of feeling that OR slammed into a FB brick wall here.
Id love to be wrong, but other than a fervent hope that 'nothing has changed, its just going to get done quicker!' ive seen no convincing evidence to that effect, whilst theres plenty of evidence that FB monetises everything it touches. Im hoping Palmer announces something stunning, until then no cancellation email yet.
Bloody hell, 24hrs on and already the nerds have decided exactly what the future is for the product!?
A) Sincerely, Get a grip
B) Oculus is hardly going to abandon a market it can strongly appeal to, has developers and gamers all eager to buy already, and do a complete 180 and decide the future of VR is socialising on facebook.
C) What portion of the world grew up watching stuff like Tron and thought one day we'll be able to sit and chat in a virtual world?! The 'need' for VR in social circles is pretty much zero, voice chat was cool, likewise video conferencing, but how many people are thinking sticking a VR helmet on their head would be a real goal. VR socialising starts and ends with internet sex!
D) PC's advantage is social networking? I'd imagine the ratio of people who depend upon a PC to do their socialising is 1 in 20 at a push. Mobiles, Tablets, thats where almost all of it stems from, hardly from their PC.
Zuckerberg isnt buying this with the intention of dumbing it down and refocusing its attention on facebooking it. Sure, they'll try and use it to facebooks advantage, but it hasnt got the market interest which has turned it into a 2 billion dollar purchase because of its appeal or need to the social networking market. Gaming & Entertainment will far outnumber any social aspect (beyond social gaming), and im sure theres far greater professional industry uses for the hardware, VR medical training, VR Real Estate, and then theres the VR Sex industry again
Im not at all convinced theres any plan to wedge Facebook into the Rift, they'll definitely exploit facebook to promote and push the product to people, and i couldnt give a hoot about that (its advertising) but i highly doubt facebook would be a requirement, or be forced into the product usage. This isnt an exclusive item, they wont be the only player in the market, so if they want a strong foothold they dont want to alienate their audience because it'll just give people a reason to go elsewhere for their VR tech.
I hate Facebook, and everything about social media, its pathetic how its infiltrated everything. But you dont make a 2 billion dollar purchase and then dump the hype potential customers have for the product by giving them reasons not to buy it. You use your influence to make people want one, you enhance experiences and push push push. You dont say we'll make a bland product for a slowly dying website which hasnt expressed any desire for VR, and roll the dice.