Possibly. It render in a bigger frame buffer than just 1080p (to compensate for the lensing effect near the middle of the screen). You should be able to monitor the FPS and double check. It also renders twice per frame (once for each eye, but 1/2 the screen for each).
Using something like afterburner and OSD to display fps?
Secondly, The Rift is very sensitive to any form of V-sync. So double check you don't have some sneaky V-sync settings somewhere (Nvidia control panel, as well as in game). Also, it's possible your monitor needs to match the Rift (75 hertz).
I thought VSync always need to be enabled so there is no tearing?
My primary monitor only supports 60hz. I disable Windows Aero which seems to allow the Rift to use 75hz in extended mode (direct mode works fine)
I'd try a variety of those, see if it improves. It's a bit of a pain, but the more information we get from setting up the Rift in the best way possible, the better.
RoyMi6 - Are right, makes sense then. If I get about 120-130fps in 1080p with settings on highest, I may get 60 or 65 when using the rift which would cause problems. I didnt realise FPS could effectively be halved
[Damien] - I will try just disabling SSAO - thanks. To be honest I havent had this much fun since gaming on my Amiga. Everything just feels new and exciting again with all sort of titles and tech demos being created. Instead of pumping out COD 12 or Battlefield 9 which just has some more unlocks and nothing extra over the first 2 titles
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