I think you mis-read it. He means monitors are 1440p per eye and DK2 is 540 x 960 per eye
yep, i meant that.
If CV1 is 1440p then it would be 720 x 1280 per eye. A lot better than DK2 resolution but still worse than looking at a 1440p with both eyes
I think you mis-read it. He means monitors are 1440p per eye and DK2 is 540 x 960 per eye
1080p means 1080 pixels along the vertical plane, so DK2 is 960x1080 pixels per eye.
1440p would give 1280x1440 pixels per eye.
Input is another issue altogether, but hardly insurmountable. Keyboards we reckoned wont be replicated but another VR specific input device will come to the fore, voice most likely. Elite has Voiceattack as an example, you can pretty much dictate anything now with dragon etc, and input devices like haptic gloves can push or pull creativity software for presentations or design anyway you want to. Its just going to be a different way of working.
Of course, there will always be the Windows XP users, or businesses that take ages to move on. But hopefully, without some major derailer (VR makes you go blind in six months!), this is the future.
Had a wide ranging chat around this with some friends, and we pretty much came to the conclusion that monitors are dead, but only in the long run. The tech for crystal clear screen definition is already well on the way, CV1 is going to be a big leap and theyre developing 4k screens for smartphones so its only a matter of time really.
Input is another issue altogether, but hardly insurmountable. Keyboards we reckoned wont be replicated but another VR specific input device will come to the fore, voice most likely. Elite has Voiceattack as an example, you can pretty much dictate anything now with dragon etc, and input devices like haptic gloves can push or pull creativity software for presentations or design anyway you want to. Its just going to be a different way of working.
Of course, there will always be the Windows XP users, or businesses that take ages to move on. But hopefully, without some major derailer (VR makes you go blind in six months!), this is the future.
TBH, I think I'd rather have easy access to my keyboard than use OR! If we take Elite, even though I use VA, I use the keyboard a lot, even during regular flight. (& I have a throtle & joystick)
For keyboard use how about getting a webcam and pointing it at the keyboard then overlaying a video in the VR display. Maybe have it pop up with a voice command?
CV1 will be 1440p and supposedly 120hz (120fps+) I think I worked out that to run CV1, it would require 600fps+ @ 1080p to even match the refresh rate. (1440p@240fps) Good luck with that unless you have a super computer!
I'm confused, why would you require 600 fps to run 1080p if it's 120hz?
They still have work to do to make it easy enough for the average joe to use. Took a good few hours last night to get anything showing on screen, and longer again to get it rotated the right way. Worth it though.
When you know what you are doing it can take 5 minutes.
Install the runtime, plug it all in then set extended mode to 1080p and portrait mode with rift on the right (display 2)
Granted the latter took me some time figuring out but its that simple. Also use OculusServiceManager to disable Aero, stop/start the service quickly and use the content adapter so you can right click an exe and 'Open on Oculus Rift'
Can you explain the service manager stop aero part please, as I cannot see that in mine.. Whats the content adapter?
Thanks mate
Has anybody tried this launcher?
Its meant to automate the setup including Alien Isolation among other games.
http://www.reddit.com/r/oculus/comments/2dzf5j/beta_unofficial_vr_game_launchermanager_by_bilago/