Oculus Rift

Soldato
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Can you recommend any flight sim type games that can be used with the dk2?
As i have a hotas setup i just bought..only the thrustmaster but id like to get some use out of it

Ahh herein we disappear down the rabbit hole. You have a couple of options -

Premier league - DCS is a a series of 'hardcore' modules or as they call them, 'study sims'. these range from the hugely complex A10C to the much easier wwii birds. Most have clickable cockpits, meaning you have to know the startup sequence and this is where the DK2 has some problems in terms of resolution and hovering over the right switches with your mouse. Youre also never going to be competitive in multiplayer because you cant see planes until theyre right on top of you! To be honest id suggest flying any plane from the mustang/109/190 up to the F86/Mig15. After that, you really need much clearer gauges/MFDs. The plus side is the immersion is fantastic which means lots of joy of flying, the cockpits have some beautiful 3d and the summer sale starts shortly!

Championship - I'd probably go with War thunder on this. I havent tried the most recent incarnations but apparently the rift integration is much improved. Whilst theoretically free, you will need to buy some aircraft and only play the sim theatres, otherwise youll die a lot to the mouse wielders.

The rest - Some have oculus integration but im not sure how specific. Ive downloaded FSX so am going to give that a go, of course Elite is a must if youre into space sims. I have also got RoF working after much buggering about with opentrack and a vorpx substitute, im hoping to work out iL2 at some point.
 
Associate
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15 Dec 2008
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647
I think this is a good review of the Vive from someone who has tried the Oculus too.

http://www.techradar.com/reviews/wearables/htc-vive-1286775/review

Reading that review the Vive is way ahead of the Rift.

There are some other youtube reviews hands on that seems to say its way ahead also:
http://www.youtube.com/watch?v=leg2gS6ShZw

http://www.youtube.com/watch?v=iGEdylbjBNY

The fact that you can interact with the world so much more with the controllers and be able to move around with it on is going to be a massive step forward.

If I had one I would probably be mostly using it just as a VR helmet to play games like Skyrim, fallout etc with keyboard and mouse but with massive immersion.

But there are games coming out to make use of the Vive's added features like:
Arizona Sunshine
http://www.technobuffalo.com/2015/0...ombie-game-announced-for-steamvr-on-htc-vive/

That does sound incredible fun, being able to move the gun around with your hands firing as you would a real gun and the level of immersion afforded by VR I could imagine it would blow you away.

Might need to tidy up my game room though as I could imagine tripping over stuff while wearing it will be likely :).

I also think that with Valve behind it I think its going to turn out better supported, also now Unreal natively supports the SteamVR which is a big plus as a lot of games use UnrealEngine.

The thing I most happy out which ever VR headset wins out is that its happening at all, being a kid growing up with the idea of VR in the 90's but never having the technology to really pull it off I was always waiting for something like we have now.
I remember when I got the chance to borrow a Barco CRT projector and used it to play Morrowind it was amazing seeing on a big screen and using my 3d shutter glasses it left a huge impression on me what could be possible if you could get a wide FOV VR helmet with good resolution.
 
Soldato
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I don't think developer support is going to be a problem for either platform. Firstly all the major middleware vendors will support them out of the box (UE4/Unity etc.). Secondly it's not actually a difficult job implementing VR support, like about 30-40 lines of C++.
 
Soldato
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Glasgow
Ahh herein we disappear down the rabbit hole. You have a couple of options -

Premier league - DCS is a a series of 'hardcore' modules or as they call them, 'study sims'. these range from the hugely complex A10C to the much easier wwii birds. Most have clickable cockpits, meaning you have to know the startup sequence and this is where the DK2 has some problems in terms of resolution and hovering over the right switches with your mouse. Youre also never going to be competitive in multiplayer because you cant see planes until theyre right on top of you! To be honest id suggest flying any plane from the mustang/109/190 up to the F86/Mig15. After that, you really need much clearer gauges/MFDs. The plus side is the immersion is fantastic which means lots of joy of flying, the cockpits have some beautiful 3d and the summer sale starts shortly!

Championship - I'd probably go with War thunder on this. I havent tried the most recent incarnations but apparently the rift integration is much improved. Whilst theoretically free, you will need to buy some aircraft and only play the sim theatres, otherwise youll die a lot to the mouse wielders.

The rest - Some have oculus integration but im not sure how specific. Ive downloaded FSX so am going to give that a go, of course Elite is a must if youre into space sims. I have also got RoF working after much buggering about with opentrack and a vorpx substitute, im hoping to work out iL2 at some point.

I might give War Thunder a try i've played that before seemed good. Also i watched a yt vid of a demo/game called Asunder: Earthbound **** that looks very good might get it. £3
 
Soldato
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remember war thunder needs a tweak in the config file, it's missing a zero from the IPD setting so everything is a little blurry unless you edit it

Ahh ok cheers for the headsup :D

Got sidetracked again trying a couple more demos.

Asunder: Earthbound DK2 version i thought was very good. Biggest downer is that you have to pay approx £3 and it lasts about 15 minutes. But it is very well done i think. You have meaningful interaction with people and objects around you.

Technolust A way out - the texture quality/modelling is quite impressive but i experienced the worst nausea in this demo dunno why. The atmosphere is a bit too much in your face (noisy, lights electricity), rather than more subtle. It is only one room (but it is quite neat that there is a wee game within it that could almost be a demo in its own right!)

im up to 24 gig for Oculus demos :( Need another SSD!
 
Soldato
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Ahh herein we disappear down the rabbit hole. You have a couple of options -

Premier league - DCS is a a series of 'hardcore' modules or as they call them, 'study sims'. these range from the hugely complex A10C to the much easier wwii birds. Most have clickable cockpits, meaning you have to know the startup sequence and this is where the DK2 has some problems in terms of resolution and hovering over the right switches with your mouse. Youre also never going to be competitive in multiplayer because you cant see planes until theyre right on top of you! To be honest id suggest flying any plane from the mustang/109/190 up to the F86/Mig15. After that, you really need much clearer gauges/MFDs. The plus side is the immersion is fantastic which means lots of joy of flying, the cockpits have some beautiful 3d and the summer sale starts shortly!
.


To be honest with you the Huey is the best thing to fly within DCS using the OR, it is easier to fly and the feeling is just amazing flying in and out the buildings. Set yourself up for a landing within the wooded areas and you can imagine yourself flying into a LZ in Vietnam lol...
 
Soldato
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Wow! well Alien Isolation is a beautiful beast indeed! Only problems ive found is the constant need to reset the rift view because of drifting slanting (both bumper bars on controller)


...well that and its bat**** scary :( lol (was trying the nostromo dlc in dk2)


ohh and i seem to be a bit too tall ingame dno how that is fixed tho.

edit: how can i tell what fps i am running at in the rift??
 
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Soldato
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yeah recenter not a problem as long as you have a 360 controller.

Not for me my heart couldnt take it...my m8 wants to try the dk2 and fancies trying out some scary stuff.

Got Affected and Alien will download Dreadhalls as well :D

Im impressed how well i could run AI at as well. Medium/High settings can hardly notice any judder.

edit: configured it on medium for most things judder at high settings. The nausea is unreal jesus. Need to wait till ive got my sea legs for this game :/
 
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Associate
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yeah recenter not a problem as long as you have a 360 controller .... The nausea is unreal jesus. Need to wait till ive got my sea legs for this game :/

That's the problem with using a joypad for movement in VR. Joypad rotating is a massive nausea inducer. The slow constant rotation just feels wrong in VR.

It's totally counter-intuitive, but KB-mouse has always been more comfortable in VR for me. The main issue with AI though is that the crafting panel isn't usable with the mouse, so a joypad is the only option really.
 
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That's the problem with using a joypad for movement in VR. Joypad rotating is a massive nausea inducer. The slow constant rotation just feels wrong in VR.

It's totally counter-intuitive, but KB-mouse has always been more comfortable in VR for me. The main issue with AI though is that the crafting panel isn't usable with the mouse, so a joypad is the only option really.

Plus the email screens are far too close to read. I'm nearly cross eyed trying to focus on them.

I prefer the joypad when in VR as slower movements mean my brain can keep up with sudden changes unlike twitchy KB/M.
 
Soldato
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I get this weird issue with my dk2 in other demos ever since i configured it for Elite.

I now basically get the image duplicated on the monitor when before the image would only be on the DK2. This has the effect of making things a tad more juddery and i sometimes also get a weird sorta double image :( Dunno what caused it.. more tinkering to be done i guess!
 
Soldato
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See Oculus's Palmer tweeted a pretty massive hint as to what they will be announcing next week for the Rifts input solution.

https://twitter.com/PalmerLuckey/status/606940907498258432

Incase your not sure, that's a reference to the power glove in the film "The Wizard", which is entirely fitting considering they bought nimblevr last year, which are a company that specialise in hand tracking.
 
Associate
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My DK2 is out of action for the moment, I had it working on some earlier windows 10 builds but on a current build if I install their video driver the machine becomes unbootable. It is kind of semi functional without it but only in very specific things like the desk demo. Frustrating because I hadnt realised it was only half working when i ordered assetto corsa

Hoping that with windows 10s release date announced and it being bugfixing only now on the runup to RTM and proper nvidia DX12 win10 WHQL drivers available that oculus will be more willing to make their driver work in win10

On the plus side I was glad to see that my 970 isnt going to be below the bar according to their hardware requirements
 
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Soldato
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On the plus side I was glad to see that my 970 isnt going to be below the bar according to their hardware requirements

You'll be surprised what the 970 can do when the VR specific optimisations are enabled, up to a 50% reduction in the pixel requirements for rendering and that's without taking into account the performance boost you'll get from DX12 alone.
 
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