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***Official AMD Mantle Thread***

It was rather obvious I thought... AMD were never going to keep paying developers to add support for Mantle long term and developers have enough tech support headaches supporting a single API (DX) let alone two. It made no sense outside of 'financial incentives' to support an API which is limited to only a small portion of an individual vendors GPU's. The reason NVidia get a lot of their (GameWorks) technology into games is because they send engineers out and do it for them at their own expense.

AMD has never paid anyone to use Mantle, developers either choose to use it or they don't.
 
Well thats a shame, I Am disappointed after my long wait for it in Cryengine.

DX12 better had be as good, not some generic Microsoft API, i want the flexibility that Mantle offered. :mad:
 
AMD has never paid anyone to use Mantle, developers either choose to use it or they don't.

Of course they did... we believe you.

As an aside will all of those who bought an AMD GPU under the marketing that there was what was it 200(?) or so developers and games that would be supporting Mantle be offered a refund? or doesn't that count as false advertising?
 
Of course they did... we believe you.

As an aside will all of those who bought an AMD GPU under the marketing that there was what was it 200(?) or so developers and games that would be supporting Mantle be offered a refund? or doesn't that count as false advertising?

There were over 100 developers who expressed an interest in using Mantle and who signed up to the beta program. Developers have been crying out for a low level API for a long time, so AMD gave it to them. Due to the similarities between Mantle and DX12 many developers wanted a head start on using a low level API so signed up to the program for a chance to use one until DX12 is ready.

All games that were officially announced with Mantle support (Hardline for example) will still be released and will support Mantle, so nothing has changed on that front.
 
I got an absolute earful for saying this is exactly what would happen last year...

Just another one of the OCUK forum residents that loves the sound of their own voice. You guessed a year ago what would happen as you couldnt possibly know. And it's a 50/50 that you could guess right. Like red or black on roulette.

Lets put it this way - if you 'knew' what would happen due to your over arching cleverness you not need to be on here daily berating everyone how cleveryou are. Red or black raver, red or black?
 
Just another one of the OCUK forum residents that loves the sound of their own voice. You guessed a year ago what would happen as you couldnt possibly know. And it's a 50/50 that you could guess right. Like red or black on roulette.

Lets put it this way - if you 'knew' what would happen due to your over arching cleverness you not need to be on here daily berating everyone how cleveryou are. Red or black raver, red or black?

Do you need any help winding that neck in? If you can hear me up there. I wasn't the only one. It was obvious to many who've been around the houses enough times. No need to get angry. It also wasn't just the complete dismissal I predicted, but the lack of SDK for non program participants (even in death).
 
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I think it was obvious to everyone that AMD had no interest in making it 'open' beyond lipservice and petty point scoring, and that it was on a hiding to nothing once Microsoft went public with DX12.
 
I wasn't the only one. It was obvious to many who've been around the houses enough times. No need to get angry.

Indeed, I was another one who voiced the opinion, it was obvious to anyone who had witnessed the death of the Glide API, Metal API, etc that proprietary API's just don't cut it against D3D/OpenGL, like I said since day one Mantle was always playing uphill on borrowed time.
 
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