*** Official DCS World Thread ***

+1 for a bit of co-op if im free, just don't expect me to hold any formation in the huey...

Congrats on the refueling boycey, managed to hook it up myself a couple of times but never managed to hold it for longer than about 10-15 seconds
 
Looks like the thrust master warthog got a reduction in the shop page if anyone is still unsure, I have tried the x52,x55 and now the TM warthog.

All were good but the warthog unsurprisingly has been the best for DCS although having the rudder pedals is a bit of logistics headache.


Nate any sign of the big update......lurkio any sign of the big update?


I like to get the optimistic and pessimistic timeframe :D


Would be very cool if we got everyone together once it releases, Nate, Lurkio, Marker, Richiesimms, and the others who post here to have a fun night flying, even Huey formations.


The guys I play with are not interested as it is a bit too dense and gear dependent which means I barely fly.

Eternally Delayed Graphics Engine , available sometime before the next ice age
 
Keys bought from DCS store cannot be used on steam but ones bought from steam can be used on both.

Apparently you can use store keys on steam. Edit - Although it is a ballache as you have to manually patch any planes when the client updates.

I have many standalone modules installed on DCSworld:steam, just manually download them, and tell it to install into the dcsworld folder in steam/steamapps/common/dcsworld, when module is launched after install, it prompts for licence. Input one you got from ED-store, and play.

Havent tried it as I use the standalone.
 
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Apparently you can use store keys on steam.


Some keys were added last year, but steam won't update their database with any key that has been bought from the DCS store any more.

You can try some of your old keys to see if they activate in Steam, I have everything activated apart from the HAWK.
 
DCS World 2

DCS World 2 is the next iteration of the Digital Combat Simulator (DCS) series that will include a new graphics engine (developed in our Eagle Dynamics Graphics Engine development environment). It will be a FREE update and all of your DCS World module keys will work with it. In addition to the new graphics engine, DCS World 2 will also usher in the ability to have multiple maps integrated into DCS (both developed by Eagle Dynamics and our 3rd party partners). Maps currently in developed include the Nevada Test and Training Range (NTTR), Strait of Hormuz, and Europe 1944. The Map SDK is available to qualified 3rd party development teams. Interested parties can PM me with detailed proposals.

Some features we plan to include in DCS World 2 include:

Direct X 11 support
Improved performance
Dynamic shadowing of the terrain and mountains
Improved weather
Improved lighting
Clipmap support for new maps
Higher object counts
Higher resolution ground terrain mesh and textures for new maps (between 1 and 64 meters per pixel depending on area of map and clipmap level)
More detailed tree models with collision for new maps
Better graphical effects
High resolution road textures for new maps
Ability for road signs and light signals for new maps
Additional ground clutter (rocks, cactuses, etc.) for new maps
Skeleton animation for infantry
Better use of multiple GPUs (CPU multi-threading is not being pursued as it will provide little if any gain)
Ability to create dedicated servers in the future
Unified front end and simulation .exe
Improved API sound support
Improved Oculus Rift support

The Black Sea map will see several benefits of this including better lighting, improved grass, effects and weather.

We hope to release DCS World 2 in the first half of 2015. This is not a promise but simply our best estimate given the current development status as of December 2014. We also cannot promise that each feature listed above will make it into the initial release.

Ignore the last bit.
 
F14 Update here

Q: Which particular Airframe era will you be simulating?
We're still ironing out some specifics here; but we're aiming for a mid-to late 80s' airframe for the -A, and mid 90s' for the -B. Thus, some features such as the glove vanes will be disabled, while some advancements and improvements in the aircraft will be included.

Q: Are you sure about those Glove Vanes?
A: We'll be, at the very least, adding a visual option. It is possible that we will simulate the aerodynamic impact of the glove vanes further down the line.

Q: Will you be separating the -A and -B model Tomcats in the sim?
A: Indeed! It is also possible that one model will be released some time before the other.

Q: How much will it cost, and will both versions be sold together?
A: Details to be disclosed at a later time; but do not expect any kind of exorbitant or non-standard pricing.

Q: Where can I pre-order?
A: There is currently no pre-order or pledge package available.
It is likely that we'll be running a pre-order program at some point prior to release, however.

Q: Will Air-to-Ground Capability be included?
A: Yes; however the specific A2G and sensor capability that will be modeled is yet to be decided. You can note in the renders posted, that the BRU-32 bomb rack is mounted to the Phoenix pylons on the underside of the fuselage.

Q: Which Chin Sensor Pod will the Aircraft utilize?
A: TCS & ALQ-100 Antenna. The bullet fairing visual option will be included.

Q: Will Carrier Operations be included at Release?
A: We are networking together with our partners to ensure a complete package upon release, however the complex nature of the task at hand lends itself to a cautious approach in saying anything definitive.

Q: Will Multiplayer Multi-Crew be available at Release?
A: We hope to include this feature on release. We consider it an essential selling point of this module, and a personal dream of our own.

Q: What do you mean by the AIM-54 being based on a 'CFD' Simulation?
A: We will be using Computer Fluid Dynamics simulations to the fullest extent possible in order to ensure proper accuracy and fidelity of the AIM-54 Phoenix missile flight dynamics. While this particular missile is very difficult to sufficient documentation on; we are investing heavily into ensuring that our recreation of it is true to life.

Q: Will Night Vision be available?
A: Yes.

Q: What is JESTER AI, exactly?
A: It is a proprietary system that primarily simulates the RIO crew member. It will allow you to quickly and efficiently fly and fight in the F-14, while minimizing your workload. JESTER AI will be fully voiced and highly streamlined. The system will be designed to be moduler, and can thus be quickly adapted to other multi-seat aircraft in development.

Q: Will Multi-Seat licensing be a thing? (RIO Only License, etc.)
A: Possibly. We do like some of the ideas brought forward; but nothing definitive as of yet. It's more likely we'll stick to just a single license.

Q: Will Iranian Tomcats be included?
A: Yes! We have several Iranian liveries planned. We also plan to model the older MBU-5/P mask in use by the Iranian Air Force.

Q: Will you include a HGU-55 helmet option?
A: Not planned at this time.

Q: That looks like it has way too many polygons!
A: We learned our lesson with the rocky performance of the MiG-21 on release, and are taking care to keep performance at a significantly better level. Much of the detail you see is simply normal maps baked down from high-poly sculpts; thus, they already perform very well!

Q: Which theatre will be included with the F-14?
A: Very oceany. Very cold.
The F-14 Campaign will take place in this theatre.

Q: Why not GOOSE AI?
A: Goose is dead, man.

Q: Any possibility of an MP / COOP Campaign?
A: Not planned at this time; however, we do intend to support the F-14 with significant after-market content, especially taking into consideration the Straights of Hormuz theatre. It can be noted that the SP campaign can likely be easily edited to allow for more players.

Q: What should I do during my inevitable divorce?
A: More Fleet BARCAP.

Q: Will random failures and issues be modeled?
A: Yes! We have a slew of unique and new features planned here that should introduce some RPG-esque elements into your gameplay experience, should you wish it.

Q: Will JESTER AI be able to handle Piloting duties as well?
A: Likely to some very limited extent.
 
DCS World Summer Sale!

Summer is upon us and it’s time beat the heat with some new DCS modules! From Friday May 29th (00:30 Moscow time) to Monday June 8th (08:00 Moscow time), we will be offering 60% off on most DCS World modules.

http://www.digitalcombatsimulator.com/en/shop/

DCS: Flaming Cliffs 3: $39.99 to $15.99 (60% off)
DCS: A-10C Warthog: $39.99 to $15.99 (60% off)
DCS: Black Shark 2: $39.99 to $15.99 (60% off)
DCS: P-51D Mustang: $29.99 to $11.99 (60% off)
DCS: Fw 190 D-9 Dora: $49.99 to $19.99 (60% off)
DCS: Bf 109 K-4 Kurfürst: $49.99 to $19.99 (60% off)
DCS: Combined Arms: $19.99 to $7.99 (60% off)
F-15C for DCS World: $9.99 to $3.99 (60% off)
Su-27 for DCS World: $9.99 to $3.99 (60% off)
Su-27 The Ultimate Argument Campaign: $9.99 to $3.99 (60% off)
A-10A for DCS World: $9.99 to $3.99 (60% off)
Su-25 for DCS World: $9.99 to $3.99 (60% off)
DCS: MiG-15bis: $49.99 to $19.99 (60% off)
DCS: F-86F Sabre: $49.99 to $19.99 (60% off)
DCS: UH-1H Huey: $49.99 to $19.99 (60% off)
DCS: Mi-8MTV2 Magnificent Eight: 49.99 to $19.99 (60% off)
DCS: C-101 Aviojet: $59.99 to $23.99 (60% off)
Hawk T.1A for DCS World: $39.99 to $15.99 (60% off)
DCS: MiG-21bis: $49.99 to $24.99 (50% off)
 
Extremely Delayed Graphics Engine ..... does live up to it name

But Iam sure one of the ED testers will come along and tell us it is all well etc etc

BEWARE Boycey0211 , voicing such a negative opinion will get you banned on the ED forums if you have an account there
 
Extremely Delayed Graphics Engine ..... does live up to it name

But Iam sure one of the ED testers will come along and tell us it is all well etc etc

BEWARE Boycey0211 , voicing such a negative opinion will get you banned on the ED forums if you have an account there

Hey, at least they're not releasing the terrain/engine early like all of their products :P

I'm still waiting for them to finish the huey with multi-crew, incidentally part of EDGE as we're lead to believe!
 
Hey, at least they're not releasing the terrain/engine early like all of their products :P

I'm still waiting for them to finish the huey with multi-crew, incidentally part of EDGE as we're lead to believe!

The L-39 is the Multi-crew test-bed module. After that is out, the feature will be in place to implement on other modules.

Nate
 
Extremely Delayed Graphics Engine ..... does live up to it name

But Iam sure one of the ED testers will come along and tell us it is all well etc etc

BEWARE Boycey0211 , voicing such a negative opinion will get you banned on the ED forums if you have an account there

Hey, at least they're not releasing the terrain/engine early like all of their products :P

I'm still waiting for them to finish the huey with multi-crew, incidentally part of EDGE as we're lead to believe!


I'm just glad I paid £30 or so to support the Hawk devs, then got an email this morning to inform me that the broken joke of paid addon is 60% off....
 
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