Soldato
- Joined
- 20 Jul 2004
- Posts
- 3,636
- Location
- Dublin, Ireland
Only
697 36,338 For DCS Nate.
Flight sims have never been that popular anyway, the rely on the niche market worldwide...
Oops looked at the wrong DCS thread.
Nate
Only
697 36,338 For DCS Nate.
Flight sims have never been that popular anyway, the rely on the niche market worldwide...
FLASH Sale
Discounts are now 75% OFF
FLASH Sale
Discounts are now 75% OFF
Remember
Ultimate argument
DRM key has 3 activations.
Cheapy Thrustmaster Flight X. I'm only yawing as far as I know, the pedals are moving in the cockpit and no joystick angling.
Despite our best efforts over the past six months, DCS World 2 has not yet achieved the quality level and features that we require for an open alpha release. Rather than release an alpha version that is potentially a disappointment for many users, we feel it best to keep it in the oven a bit longer to bake it more thoroughly. We fully realize that this is disappointing for some, but I can assure you that it pales in in comparison to our own. No one wishes to release our new baby out into the world more than us.
Some of the biggest remaining items that we need to address before an open alpha include:
New multiplayer GUI system that allows multiple players in the same aircraft and multiple player aircraft in the same flight. This is critical for multi-seat aircraft like the L-39, UH-1H, Hawk, etc. Completing the move to use of a single executable. This will allow us to do long-desired features such as a satellite view in the Mission Editor, 3D objects in the Encyclopedia and Mission Editor, faster mission loading times, and a more stable product. With the move to DX11, we are continuing to find ways to increase performance. This is even more important with the coming wave of VR gear that demands extremely high framerates. We wish to improve several more of the effects before the open alpha. Although we have new smoke, contrails, lighting, shadow, and missile trail effects, there are more we wish to improve like better explosions and over-wing vapor. Lastly, there are a few remaining crash bugs we need to resolve. So, although we have been making tremendous progress in developing DCS World 2, there are a few more items that still need to be addressed in order to meet our quality standards. We can only ask for patience because we believe that it will all be worth the wait and DCS World 2 will usher in a new chapter in the world of Digital Combat Simulator.