*** Official DCS World Thread ***

Updated fits post with some Chucks quick guides for various aircraft

Anyone got any decent tutorial links they would like to share ?
 
Really enjoying A-10C atm, played it quite a lot over the years, but really got back into it again recently, i've been doing a lot of Dragon's missions which are great, along with night time missions etc,

Really looking forward to EDGE, I'm pretty confident we'll see it soon.... lol... (within the next 3 months I rekon)
 
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Thanks, will get the "Ultimate Argument" campaign for the SU27 I think- $2.50 is pretty good. Wont play it until EDGE is out though, I made a promise to myself not to touch DCS until then - hopefully not too long :)
 
I've not used even one activation in all these years with DCS, so this does not scare me ;) I think I've read that IF I was to run out, their support team will issue a new key, but at a rate of maximum one key per month. But like I said- yet to loose even one activation (out of 10? for other modules).
 
Gave this a go again, trying to yaw right and keep center is a nightmare. I start turning around slowly, then suddenly roll? Using a HOTAS.
 
Cheapy Thrustmaster Flight X. I'm only yawing as far as I know, the pedals are moving in the cockpit and no joystick angling.

Ah ok, not the joystick problem then. Sounds like "dutch roll"


DCS has top notch aerodynamics simulation, so flying has lots of nuances to it :) Just practice and get a feel for it :)
 
Just parry with the stick. So you push the pedal and immediately counter with the stick. If you hold the pedal (eg for landing with wind), then you need to hold the stick at some angle too. A-10 and Su25 are probably the easiest to practice this, Mustang is a bit unforgiving in the beginning.
 
DCS A-10C was funded by the Pentagon, and the "game" version has 99% of the original trainer features (minus the friend-foe, radar warning and toher classified systems). A-10C PFM physics are also used in other modules. Just saying ;)

 
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Despite our best efforts over the past six months, DCS World 2 has not yet achieved the quality level and features that we require for an open alpha release. Rather than release an alpha version that is potentially a disappointment for many users, we feel it best to keep it in the oven a bit longer to bake it more thoroughly. We fully realize that this is disappointing for some, but I can assure you that it pales in in comparison to our own. No one wishes to release our new baby out into the world more than us.
Some of the biggest remaining items that we need to address before an open alpha include:
New multiplayer GUI system that allows multiple players in the same aircraft and multiple player aircraft in the same flight. This is critical for multi-seat aircraft like the L-39, UH-1H, Hawk, etc. Completing the move to use of a single executable. This will allow us to do long-desired features such as a satellite view in the Mission Editor, 3D objects in the Encyclopedia and Mission Editor, faster mission loading times, and a more stable product. With the move to DX11, we are continuing to find ways to increase performance. This is even more important with the coming wave of VR gear that demands extremely high framerates. We wish to improve several more of the effects before the open alpha. Although we have new smoke, contrails, lighting, shadow, and missile trail effects, there are more we wish to improve like better explosions and over-wing vapor. Lastly, there are a few remaining crash bugs we need to resolve. So, although we have been making tremendous progress in developing DCS World 2, there are a few more items that still need to be addressed in order to meet our quality standards. We can only ask for patience because we believe that it will all be worth the wait and DCS World 2 will usher in a new chapter in the world of Digital Combat Simulator.

Pfffft. By now, im just used to the waiting - couple more weeks at least i would have thought, more likely a couple of months.
 
Screaming for DCS2 here, it looks so good... it just needs to arrive..

I've been having fun doing Dragon's custom missions, practising landing at full weight in a storm with a 40 mph crosswind is quite good fun!

 
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